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Returning 30 results for 'court of staff'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The League of Malevolence The League of Malevolence is led by a human sorcerer named Kelek, who intends to free Ringlerun from temporal stasis and claim the wizard’s staff of power. To this end, he
palace, the following members of the League of Malevolence are present: Kelek holds court in the throne room (area P31), where he is protected by a helmed swordsman named Warduke. Zargash, a human
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
The League of Malevolence The League of Malevolence is led by a human sorcerer named Kelek, who intends to free Ringlerun from temporal stasis and claim the wizard’s staff of power. To this end, he
palace, the following members of the League of Malevolence are present: Kelek holds court in the throne room (area P31), where he is protected by a helmed swordsman named Warduke. Zargash, a human
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
persona, but they ascribed this behavior to the mercurial nature of archfey. Over time, Iggwilv made the mistake of placing too much trust in the hags of the Hourglass Coven, who served in her court
staff of power wielded by his archenemy, a good-aligned wizard named Ringlerun. When Kelek uncovered clues to Zybilna’s true identity, he hatched a foolish plan to blackmail her into bringing him the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
persona, but they ascribed this behavior to the mercurial nature of archfey. Over time, Iggwilv made the mistake of placing too much trust in the hags of the Hourglass Coven, who served in her court
staff of power wielded by his archenemy, a good-aligned wizard named Ringlerun. When Kelek uncovered clues to Zybilna’s true identity, he hatched a foolish plan to blackmail her into bringing him the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
chairs, and colorful streamers hang from the rafters. A curtained window looks down on area T6. T10. Small Claims Court Residents of Easthaven come here to settle claims for petty crimes. Rows of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
chairs, and colorful streamers hang from the rafters. A curtained window looks down on area T6. T10. Small Claims Court Residents of Easthaven come here to settle claims for petty crimes. Rows of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Investigating the Quake Among the folk gathered in the Court of Air is Bookwyrm the dragonborn, who was having a drink in the Hearth when the earthquake struck. Bookwyrm is the First Reader of
Stonky Noptopper, the First Reader knows that the rock gnome oversees the custodial staff assigned to clean and maintain the towers of the Inner Ward. Bookwyrm believes that Stonky would never do
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Investigating the Quake Among the folk gathered in the Court of Air is Bookwyrm the dragonborn, who was having a drink in the Hearth when the earthquake struck. Bookwyrm is the First Reader of
Stonky Noptopper, the First Reader knows that the rock gnome oversees the custodial staff assigned to clean and maintain the towers of the Inner Ward. Bookwyrm believes that Stonky would never do
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48g on the upper level). P14b. The spiral staircase ascends 30 feet to area P14f. To the northwest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48g on the upper level). P14b. The spiral staircase ascends 30 feet to area P14f. To the northwest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
duskwood coffin containing the ashes of a troll 21 Old invitation to a banquet in the Summer Court, written in ink on vellum in Sylvan 22 Gossamer shawl that glows faintly in moonlight 23 Ball-and-cup
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
her workers. The café has a high staff turnover. Hall of Order The Hall of Order is a three-story government building that features three twisting pillars of intricately arranged gears. Inside the
maze of courts and administrative offices, members of the Council of Order authorize stacks of paperwork and rule on escalated matters. Unbeknown to the council, a farcical court lurks below the seat of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
duskwood coffin containing the ashes of a troll 21 Old invitation to a banquet in the Summer Court, written in ink on vellum in Sylvan 22 Gossamer shawl that glows faintly in moonlight 23 Ball-and-cup
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
her workers. The café has a high staff turnover. Hall of Order The Hall of Order is a three-story government building that features three twisting pillars of intricately arranged gears. Inside the
maze of courts and administrative offices, members of the Council of Order authorize stacks of paperwork and rule on escalated matters. Unbeknown to the council, a farcical court lurks below the seat of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Artista DeSlop—Court Ceiling Painter The domed ceiling of this crypt is painted with an image of imps holding bouquets of colorful flowers. A skeleton draped in rags lies atop a marble slab in the center
to tremble as a staff of power materializes above the marble slab and hovers in place. The first creature to grab hold of the staff must make a DC 17 Constitution saving throw, taking 44 (8d10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
express interest in restoring Ythryn to its former glory, he laments, “Many powerful minds have tried.” If the characters mention Veneranda’s plan to use Iriolarthas’s staff of power and the obelisk
scroll of the comet (see appendix D) and an adamantine key. The key is nonmagical and unlocks the double door to the balcony (area Y19p). Iriolarthas the demilich Y19p. High Court Balcony A locked
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Artista DeSlop—Court Ceiling Painter The domed ceiling of this crypt is painted with an image of imps holding bouquets of colorful flowers. A skeleton draped in rags lies atop a marble slab in the center
to tremble as a staff of power materializes above the marble slab and hovers in place. The first creature to grab hold of the staff must make a DC 17 Constitution saving throw, taking 44 (8d10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
express interest in restoring Ythryn to its former glory, he laments, “Many powerful minds have tried.” If the characters mention Veneranda’s plan to use Iriolarthas’s staff of power and the obelisk
scroll of the comet (see appendix D) and an adamantine key. The key is nonmagical and unlocks the double door to the balcony (area Y19p). Iriolarthas the demilich Y19p. High Court Balcony A locked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
damaged and broken down, however. Each set of doors has AC 16, 500 hit points, a damage threshold of 10, and immunity to poison and psychic damage. The gatehouse staff operates in three daily shifts that
of all three shifts, and any attack on the gates brings the full force of the gatehouse staff to bear. Merchants and other visitors who come seeking food are rarely turned away, but their wagons and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
damaged and broken down, however. Each set of doors has AC 16, 500 hit points, a damage threshold of 10, and immunity to poison and psychic damage. The gatehouse staff operates in three daily shifts that
of all three shifts, and any attack on the gates brings the full force of the gatehouse staff to bear. Merchants and other visitors who come seeking food are rarely turned away, but their wagons and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morte’s Planar Parade) opens their long overcoat in front of the characters
where inheritances are squandered and made. Weapons and luck-altering magic are prohibited within the casino, but the staff enforces the policy only in the most blatant of violations. Platinum Rooms
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morte’s Planar Parade) opens their long overcoat in front of the characters
where inheritances are squandered and made. Weapons and luck-altering magic are prohibited within the casino, but the staff enforces the policy only in the most blatant of violations. Platinum Rooms
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and Sylvan
the two of us, long ago. Perhaps that streak of violence hasn’t quite left me.”
Mister Witch
CHAPTER 1: WITCHLIGHT CARNIVAL
Mister Witch is businesslike and humorless as he deals with staff
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and
staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always carries his magic
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and Sylvan
the two of us, long ago. Perhaps that streak of violence hasn’t quite left me.”
Mister Witch
CHAPTER 1: WITCHLIGHT CARNIVAL
Mister Witch is businesslike and humorless as he deals with staff
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and
staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always carries his magic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any likely adventurers who stop by (see “Kaylessa’s Tale,” below). Kaylessa’s staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm don’t gossip, but they direct anyone who questions them to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
any likely adventurers who stop by (see “Kaylessa’s Tale,” below). Kaylessa’s staff are uniformly attentive and good at their work. However, two have secret masters. Ghileeda (female Tethyrian human
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm don’t gossip, but they direct anyone who questions them to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
built just above the surface of the contents of the spawn pit. Treasure. Tanjus has a black pearl (500 gp), a golden gorget set with aquamarines (1,000 gp), and a staff of charming. A character who
Aleaxtis in the Sea of Fallen Stars. Light. Unless otherwise notes, this zone has no light sources. 83. Baron’s Court The pool that takes up most of this circular chamber is filled with clear water. Stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
built just above the surface of the contents of the spawn pit. Treasure. Tanjus has a black pearl (500 gp), a golden gorget set with aquamarines (1,000 gp), and a staff of charming. A character who
Aleaxtis in the Sea of Fallen Stars. Light. Unless otherwise notes, this zone has no light sources. 83. Baron’s Court The pool that takes up most of this circular chamber is filled with clear water. Stone






