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Returning 35 results for 'court runes guild to her religious'.
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Monsters
Guildmasters’ Guide to Ravnica
devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet
squadron of attendants. Through a combination of natural talent, calculated political moves, and fortunate accidents, Mizzix has now risen to the highest position in the Izzet League’s court, occupying a seat of the Izmagnus.
Backgrounds
Sword Coast Adventurer's Guide
(which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or organization.
Guild
In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the
Monsters
Guildmasters’ Guide to Ravnica
creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1
thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
Backgrounds
Guildmasters’ Guide to Ravnica
member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
even be stripped of your position.
Azorius Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Azorius Guild Spells table are added to the spell list of
Monsters
Guildmasters’ Guide to Ravnica
reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1 (Medium), category 2 (Large), or
its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other
Monsters
Guildmasters’ Guide to Ravnica
creatures that can’t reproduce. A few multiply and become part of the guild’s standard menagerie.
Creating a Krasis
To create a krasis, choose the appropriate stat block: category 1
or thick scales, increasing its Armor Class by 4.
3
Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work, you’ve learned secrets no one else knows.
5
You killed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Immortal Being Sora Kell Inquisitive Agency Finders Guild Military Force Redcloak Battalion Newspaper The Korranberg Chronicle Religious Order Templars of the Silver Flame University Morgrave University
Example Adventurers’ Guild Clifftop Adventurers’ Guild Crime Syndicate Boromar Clan Dragonmarked House Any dragonmarked house Espionage Agency King’s Dark Lanterns Head of State Prince Oargev of New Cyre
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Immortal Being Sora Kell Inquisitive Agency Finders Guild Military Force Redcloak Battalion Newspaper The Korranberg Chronicle Religious Order Templars of the Silver Flame University Morgrave University
Example Adventurers’ Guild Clifftop Adventurers’ Guild Crime Syndicate Boromar Clan Dragonmarked House Any dragonmarked house Espionage Agency King’s Dark Lanterns Head of State Prince Oargev of New Cyre
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Suggested Characteristics Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your
identity as a courtier. The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Suggested Characteristics Use the tables for the guild artisan background in the Player’s Handbook as the basis for your traits and motivations, modifying the entries when appropriate to suit your
identity as a courtier. The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Academy
Ancient Being
Aristocrat
Criminal Syndicate
Guild
Military Force
Religious Order
Sovereign
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Academy
Ancient Being
Aristocrat
Criminal Syndicate
Guild
Military Force
Religious Order
Sovereign
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guild Adventures Headquarters of the Clifftop Adventurers’ Guild Among its various services, the Clifftop Adventurers’ Guild offers a launchpad for all manner of adventures. Potential employers
bring all manner of work to the guildhall, posting messages or seeking out those with specific fields of expertise. Guild members also relate news about opportunities via word of mouth. Such jobs might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounters distinct. Building Type d20 Type 1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounters distinct. Building Type d20 Type 1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
pegasus Ledev guardian (outrider) Knight mounted on a dire wolf Religious leader Priest or druid Selesnya soldier Soldier* or veteran Shepherd Horncaller* *Appears in this chapter RAYMOND SWANLAND
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
within the guild. Statistics for these NPCs are found in the Monster Manual unless the table states otherwise. Selesnya NPCs Role Appropriate Stat Block Equenaut (cavalry) Scout mounted on a
pegasus Ledev guardian (outrider) Knight mounted on a dire wolf Religious leader Priest or druid Selesnya soldier Soldier* or veteran Shepherd Horncaller* *Appears in this chapter RAYMOND SWANLAND
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
competition plays out in the cities’ gold mines as each city vies for wealth and economic influence. But the Aurum Guild, to which most of the miners belong, holds great power over the city-states as the
source of their wealth. Any young royal seeking consideration as the empress’s heir must court the guild’s favor. The mines of Anisa, known as the Goldwarren, are extraordinarily efficient, but
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
competition plays out in the cities’ gold mines as each city vies for wealth and economic influence. But the Aurum Guild, to which most of the miners belong, holds great power over the city-states as the
source of their wealth. Any young royal seeking consideration as the empress’s heir must court the guild’s favor. The mines of Anisa, known as the Goldwarren, are extraordinarily efficient, but
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
wealth, prestige, and longevity. The Ghost Council, also called the Obzedat, that leads the Orzhov founded the guild and signed the Guildpact, but it isn’t clear which members of the original Obzedat might have faded from existence since then and which current members have joined since.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
wealth, prestige, and longevity. The Ghost Council, also called the Obzedat, that leads the Orzhov founded the guild and signed the Guildpact, but it isn’t clear which members of the original Obzedat might have faded from existence since then and which current members have joined since.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, adventuring parties may clash with guild hunters when competing for the same bounty or if the party is working for a preternatural employer such as the Crimson Court. The characters may be targeted by a
larger contracts that require their combined skills and cover their increased costs. Other guilds are a looser associations of lone wanderers who gather once a year in a dusty guild hall to share news
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle for Blingdenstone Once the characters see how overwhelming the opposition is inside the Pudding Court, they have little choice but to retreat and report their findings to the Diggermattocks
includes Chief Dorbo and Quartermaster Senni, Nomi Pathshutter and Gurnik Tapfinger representing the Stoneheart Enclave, Kazook Pickshine representing the Miners’ Guild, and Burrow Warden Jadger’s ghost or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Major trade center 8 Headquarters of a powerful family or guild 9 Population mostly wealthy 10 Destitute, rundown 11 Awful smell (tanneries, open sewers) 12 Center of trade for one specific good 13
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
Major trade center 8 Headquarters of a powerful family or guild 9 Population mostly wealthy 10 Destitute, rundown 11 Awful smell (tanneries, open sewers) 12 Center of trade for one specific good 13
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle for Blingdenstone Once the characters see how overwhelming the opposition is inside the Pudding Court, they have little choice but to retreat and report their findings to the Diggermattocks
includes Chief Dorbo and Quartermaster Senni, Nomi Pathshutter and Gurnik Tapfinger representing the Stoneheart Enclave, Kazook Pickshine representing the Miners’ Guild, and Burrow Warden Jadger’s ghost or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
of wicks is kept lit day and night, while being continually built up with adhered candles. Inside, the best works of the guild are put on display and sold, including not just candles of various
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
guards on riding horses providing escort
7 2d4 mercenaries for hire (thugs)
8 1d6 religious pilgrims (acolytes)
9 1d6 Guild agents (bandits)
10 1 archmage accompanied by a shield
with the Guild
Table L: Monsters around Baldur’s Gate d12 Encounter
1 1d6 werewolves disguised as human beggars or a pack of wolves
2 2d4 stirges
3 1d4 ettercaps and 1d4
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
Candlekeep 10 undertake a criminal venture with the Guild Table L: Monsters around Baldur’s Gate d12 Encounter 1 1d6 werewolves disguised as human beggars or a pack of wolves 2 2d4 stirges 3 1d4
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
hire (thugs) 8 1d6 religious pilgrims (acolytes) 9 1d6 Guild agents (bandits) 10 1 archmage accompanied by a shield guardian 11 1d6 entertainers (commoners) 12 1 gladiator leading an ox, which is
Candlekeep 10 undertake a criminal venture with the Guild Table L: Monsters around Baldur’s Gate d12 Encounter 1 1d6 werewolves disguised as human beggars or a pack of wolves 2 2d4 stirges 3 1d4