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Returning 14 results for 'court warding routes'.
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Classes
Xanathar's Guide to Everything
The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner
Warding Maneuver
10th
Hold the Line
15th
Ferocious Charger
18th
Vigilant Defender
Classes
Xanathar's Guide to Everything
The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner
Warding Maneuver
10th
Hold the Line
15th
Ferocious Charger
18th
Vigilant Defender
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
these fighters leave their lives of comfort to embark on glorious adventure. Cavalier Features Fighter Level Feature 3rd Bonus Proficiency, Born to the Saddle, Unwavering Mark 7th Warding Maneuver
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the colony’s two myconid sovereigns, Phylo and Basidia. They hold court together with three myconid adult councilors named Brelup, Posbara, and Breberil. Ten awakened zurkhwoods (see appendix C
them return to the surface world, both are apologetic that they know of no routes. However, Basidia notes that during its colony’s migration, the many travelers from the surface world they encountered
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the colony’s two myconid sovereigns, Phylo and Basidia. They hold court together with three myconid adult councilors named Brelup, Posbara, and Breberil. Ten awakened zurkhwoods (see appendix C
them return to the surface world, both are apologetic that they know of no routes. However, Basidia notes that during its colony’s migration, the many travelers from the surface world they encountered
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
spectacle, however, for several of the models have been smashed and melted.
Fire Trap. On the floor just inside the doorway is a glyph of warding (save DC 17). The first character to step through the door
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
spectacle, however, for several of the models have been smashed and melted.
Fire Trap. On the floor just inside the doorway is a glyph of warding (save DC 17). The first character to step through the door
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morte’s Planar Parade) opens their long overcoat in front of the characters
, which include current and past Harmonium patrol routes, active members and their ranks, and official arrest records. Recruiting the Harmonium. With an official writ from Factol Sarin, the factol of an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, they plead with the characters to represent them in court. 5 When the coast is clear, a shady-looking Doomguard rot blade (see Morte’s Planar Parade) opens their long overcoat in front of the characters
, which include current and past Harmonium patrol routes, active members and their ranks, and official arrest records. Recruiting the Harmonium. With an official writ from Factol Sarin, the factol of an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
north to area B11 of the Temple of Black Earth. C11. Court of the Merfolk An ancient fountain shaped like three dancing merfolk stands in the middle of this court. The fountain is dry, and the
protected by a glyph of warding. Any creature that opens either door without first making the hand sign of the water cult (an “X” of the forefingers, with thumbs overlapping) triggers the trap. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
north to area B11 of the Temple of Black Earth. C11. Court of the Merfolk An ancient fountain shaped like three dancing merfolk stands in the middle of this court. The fountain is dry, and the
protected by a glyph of warding. Any creature that opens either door without first making the hand sign of the water cult (an “X” of the forefingers, with thumbs overlapping) triggers the trap. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
authority in Sigil’s court system, though he casts verdicts in only the most important cases. Hashkar is as long winded as he is knowledgeable, and any inquiry sparks an impromptu lecture. Outside legal
bladed pauldrons. Under their helms, they sport short, no-nonsense hairstyles. Role in Sigil. In the Barracks, Hardheads train, plan patrol routes, and keep records of every arrest in the Cage. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
authority in Sigil’s court system, though he casts verdicts in only the most important cases. Hashkar is as long winded as he is knowledgeable, and any inquiry sparks an impromptu lecture. Outside legal
bladed pauldrons. Under their helms, they sport short, no-nonsense hairstyles. Role in Sigil. In the Barracks, Hardheads train, plan patrol routes, and keep records of every arrest in the Cage. The