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                        Returning 35 results for 'court warrior rune'.
                    
                
                        
                            
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                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Blood Rune. The fomorian has a blood rune inscribed on an effigy or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Corrupting Hex
                                                
                                            
                                                
                                                     action and Poisoning Rebuke reaction.
The object bearing the blood rune has AC 15; 30 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    Martial Archetypes At 3rd level, a fighter gains the Martial Archetype feature, which offers you the choice of a subclass. The following options are available to you when making that choice: Psi Warrior and Rune Knight.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    48. Shagambiâs Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see âTeleportation Runesâ below). Characters can also enter the
                                                
                                            
                                                
                                                     this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she canât decide which rune is best. Impulsive Wongo thinks itâs a good idea to shatter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Words of the Oracle Etched into the floor of area 11 and hidden under a thin layer of frost is a 20-foot-diameter, mithral-inlaid circle inscribed with the kong (king) rune (see "Giant Runes" in the
                                                
                                            
                                                
                                                     Introduction) and the words âAsk Your Question and Know Truthâ in Dethek, the Dwarvish script. The kong rune, which is nearly as big as the circle enclosing it, is often associated with Annam the All
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stained with pools of dry blood.
 Altar. An 8-foot-high, rune-etched stone altar is situated in an alcove. Itâs topped with a life-size statue of a dagger-wielding githyanki warrior slaying a mind flayer
                                                
                                            
                                                
                                                    32. Graduation Chamber Githyanki who attain the rank of warrior by hunting down and killing their first mind flayer are celebrated here. This cavern is also used for demonstrations of githyanki
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to conduct business in Pylas Talaear.
 Shae Mordai This ancient citadel houses the Undying Court, the deathless ancestors who shape the destiny of Aerenal. It is built atop a rift to the Plane of
                                                
                                            
                                                
                                                     the distant past. The Citadel of the Court is said to be far larger than it appears and to hold the greatest treasures of the elves.
 The North The northern steppes of Aerenal are the domain of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    17. Arcturiaâs Court Characters who listen at the doors to this room hear harp music beyond. The room has a vaulted ceiling 20 feet high and contains the following: Arcturia. Arcturia â a gaunt
                                                
                                            
                                                
                                                     otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see âElder Runesâ). Determine the rune randomly by drawing a card from the Elder Rune Deck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Strahd von Zarovich A brilliant thinker and capable warrior in life, Strahd von Zarovich (STRAWD von zuh-ROH-vitch or ZAR-oh-vitch) fought in countless battles for his people. After a long life of
                                                
                                            
                                                
                                                     Queen  
  Summer Queen, The Titania, the Summer Queen, is the regal and charismatic ruler of the Summer Court in the Feywild (see chapter 6). Perhaps the mightiest of the archfey, she can ripen a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     will be transformed into light. And two related nations of elves revere their ancestral spirits: the Undying Court, preserved as spirits or even undead forms, and the glorified Spirits of the Past, the
                                                
                                            
                                                
                                                     change CN Knowledge, Trickery Four crossed, rune-inscribed bones   Other Faiths of Eberron
 Alignment
 Suggested Domains
 Symbol
   The Silver Flame, deity of protection and good LG Life, Light, War
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     their banishment into the Underdark. They forge magical pacts with entities of the darkâperhaps powerful Fey of the Gloaming Court or eldritch entities buried deep in the Underdark. Their pacts give
                                                
                                            
                                                
                                                    
 Senses darkvision 120 ft., passive Perception 16
 Languages Giant, Undercommon
 Challenge 12 (8,400 XP) Proficiency Bonus +4
 Blood Rune. The fomorian has a blood rune inscribed on an effigy or some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     rising back up to the ceiling in the next 50 feet, and a rune of fear in its final 30 feet. Whirling Blades (Initiative 20). The blades attack each creature in the first 80 feet of the hallway, with a
                                                
                                            
                                                
                                                     prone. Rune of Fear (Initiative 10). Each creature in the 30-foot-long area beyond the Crushing Pillars must make a DC 15 Wisdom saving throw. On a failed saving throw, the creature becomes frightened by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , discover how fickle and vindictive the gods can be. How a champion contends with the whims of a deific patron defines what makes them a hero, whether they seek incredible ways to court immortal favor
                                                
                                            
                                                
                                                     heroic archetypes. The General, the Protector, the Vanquisher, the Hunter, the Provider, the Warrior, the Slayer, the Philosopher, and others like them are idealized figures who appear in narrative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     moldering condition, and they lend an air of high culture to the undercity court of the Golgari. Fungus Golgari territory is filled with creatures composed of fungus and detritus from the guildâs rot
                                                
                                            
                                                
                                                     bodies. Golgari Creatures  Challenge Creature Source   0 Shrieker MM 1/4 Drow MM 1/4 Fungus drudge (zombie) MM 1/4 Vegepygmy VGM 1/4 Violet fungus MM 1/2 Kraul warrior GGR 1/2 Scout MM 1/2 Piranha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
                                                
                                            
                                                
                                                     blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones   Other Faiths
 Province
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     anywhere, as a seed of madness takes root in a community or court ⊠and spreads. As if dragons and demons arenât trouble enough, stories say there are fiends lurking in mortal dreams. According to these
                                                
                                            
                                                
                                                    , spinning out of the strife of the Last War. The Lord of Blades is a warforged insurgent, a deadly warrior and artificer who seeks vengeance against the humans who created his people as weapons for their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
                                                
                                            
                                                
                                                     examination. Neither the simulacrum nor Krintaas know what the amulet does, nor do they care. The simulacrum will happily give it to the characters if one or more of them agrees to accompany it to the rune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Drow. Two male drow (Altonrel and Rezz) and a female drow elite warrior (Balryn) stand watch atop a ridge of natural rock in the middle of this 30-foot-high cave.
 Fungi. Barrelstalk and ripplebark
                                                
                                            
                                                
                                                     nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     who currently controls the Sapphire ThroneâRamya or Arijani and Reeva. Either faction is likely to notice the party and court them as potential allies. The characters then walk the fine line detailed in
                                                
                                            
                                                
                                                    . 
   10  Ramya desires a consort to cement her rulership and bring stability to the kingdom. A character who is a capable warrior catches her attention.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     warrior finding your way in this strange new world? Are you an Umbragen shadow-wielder seeking powers that can help your people in their endless war? Or a Sulatar fire-binder pursuing a personal path
                                                
                                            
                                                
                                                     ancestors of the Valenar, or one of the leaders of the Undying Court; while Lolth could be the legendary first commander of the drow, whose spirit lingers and hungers for revenge.
 Ultimately, itâs a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
                                                
                                            
                                                
                                                     sleeping quarters, and arranges for each to meet a monk who will help to plan and then supervise the seekerâs visit to the library. The Court of Air The Court of Air is aptly named. This cobbled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titaniaâs lover and frequently her foe. Oberon is
                                                
                                            
                                                
                                                     unseelie of the Gloaming Court from an onyx throne that sits empty except for the hovering Night Diamond, a black gem the size of a human head that dully glimmers with captured stars. The Queen of Air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     corridor that connects with the Hall of Necromancy. Hall of Obedience The Red Wizards use the magic of the Hall of Obedience to create zealous followers. 29. Conditioning Court Doors surround a central
                                                
                                            
                                                
                                                     Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     person (save DC 16) on the three creatures nearest the safe. A character who uses an action to search the safe for traps notices the trapâs rune with a successful DC 15 Wisdom (Perception) check. Once the
                                                
                                            
                                                
                                                     covers the floor.
 A character who has a passive Wisdom (Perception) score of 18 or higher notices a conjuration rune peeking from under the rug. After discovering it, a character can use an action to try
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     into one family. Tithmelâs claim to the throne is the stronger by a small degree of kinship, but Morinn is a quieter, more thoughtful ruler. Queen Tithmel has ever been a warrior, and some Felbarran
                                                
                                            
                                                
                                                     the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it. Like most dwarven cities, Felbarr exists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
                                                
                                            
                                                
                                                     creature to pass through the gate triggers an elder rune (see âElder Runesâ). A creature that passes through the gate appears in area 5b on level 19, in the closest unoccupied space next to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Nagaâs Den If the spirit
                                                
                                            
                                                
                                                     that holds seven spell scrolls (two each of detect magic, identify, and lesser restoration, and one of remove curse). Glyph Key. Ihanvas carries a glyph key attuned to this zone, the Warrior Pools, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Ironmaster Iâve never set foot in Ironmaster myself, but I fought beside Storn Skulldark, a young warrior-priest of Clangeddin who was taking a sort of âvacationâ from it in order to help reclaim
                                                
                                            
                                                
                                                     anvil on a diamond. Such a mark is your only warning, and those ignorant of its meaning court death at the hands of dwarf patrols that will attack any interlopers. Some innocents have been spared and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Ziggurat Locations, Tier 4 The fourth tier of the ziggurat holds the tombs of King Alendria, Queen Zanobis, and various members of their court. The following locations are keyed to map 2.2. Mike
                                                
                                            
                                                
                                                     Schley  Map 2.2: Buried Ziggurat, Tier 4 View Player Version B27: Jesterâs Burial Room The walls of this burial chamber sport colorful murals of a human court jester entertaining her king and queen. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     is described in area S13. âStarglass Waypoint Featuresâ offers information about the sconces and elevator. Dyson Logos  Map: Starglass Waypoint Lower LevelView Player Version S3: Fountain Court An
                                                
                                            
                                                
                                                     elegant crystal fountain adorns the middle of this court. The fountainâs centerpiece is a beautiful crystal statue of a knight wearing a helm and ornate armor, her hands clasped around the hilt of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    23. Fazrianâs Court Time and neglect have diminished the grandeur of these vaulted halls, wherein the fallen angel awaits. 23a. Grand Foyer The 18-foot-high double doors to the west swing inward
                                                
                                            
                                                
                                                     within 10 feet of it. Characters must be 15th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first creature to pass through the gate triggers an elder rune (see âElder Runes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see âCrown Locksâ earlier in the
                                                
                                            
                                                
                                                     part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48g on the upper level). P14b. The spiral staircase ascends 30 feet to area P14f. To the northwest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    
 1487 DR, the Year of the Rune Lords Triumphant
 1488 DR, the Year of Dwarvenkind Reborn
 1489 DR, the Year of the Warrior Princess
 1490 DR, the Year of the Star Walkerâs Return
 1491 DR, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     wear one of these rings like a bangle. Also within the pile is a stone medallion the size of a dinner plate, inscribed with the fire rune. A character can repair the cracked runestone in area 5 by
                                                
                                            
                                                
                                                     giant warrior.
 If the characters havenât yet faced Brimskarda, add the following when you describe the room to your players: A heavily armored giant with iron-gray skin and brassy hair hammers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     labyrinth. Guarded by two red dragons, Vlaakith sits upon her Throne of Bones and holds court over her supplicants. Glathk District. A muddy field that extends as far as the eye can see is the githyanki
                                                
                                            
                                                
                                                    . For instance, a warrior might be sequestered here after slacking off during weapons practice, sentenced to a prison term and charged with moving piles of mud from one end of the field to the other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Old Omuan. A character with the Cloistered Scholar or Sage background can translate an Old Omuan inscription with a successful DC 10 Intelligence (History) check. A warlock with the Eyes of the Rune
                                                
                                            
                                                
                                                     warrior in splint armor, wearing a helmet festooned with tyrannosaurus teeth and bearing a shield of intricately patterned leopard hide, towers over the chamber and looms above a wide, octagonal cistern
                                                
                                            
                                        






