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Returning 34 results for 'court winds readily'.
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Compendium
- Sources->Dungeons & Dragons->Rrakkma
alchemy supplies, can readily tell the difference given 10 minutes and use of his supplies (no check required). The high priest used to hang from the bar by leather straps. There he'd sleep as the
winds of Pandemonium raged throughout his chamber. He was quite insane, as were all the clergy of this temple, before it collapsed into decay and ruin. Treasure & Rewards The characters find the following treasure. Silver aspergillum (500 gp) Two vials of holy water One vial of acid
Compendium
- Sources->Dungeons & Dragons->Rrakkma
alchemy supplies, can readily tell the difference given 10 minutes and use of his supplies (no check required). The high priest used to hang from the bar by leather straps. There he'd sleep as the
winds of Pandemonium raged throughout his chamber. He was quite insane, as were all the clergy of this temple, before it collapsed into decay and ruin. Treasure & Rewards The characters find the following treasure. Silver aspergillum (500 gp) Two vials of holy water One vial of acid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
winds north a long way before rising gradually. After two hundred feet or so, it ends at a wooden door that forms a sloping roof. A small wooden coffer sits on the floor by the door, and beside the
torches were extinguished by being thrust into the sand. They are hard to light but readily burn if lit with an existing fire. The coffer contains flint and steel, as well as six dry torches.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
winds north a long way before rising gradually. After two hundred feet or so, it ends at a wooden door that forms a sloping roof. A small wooden coffer sits on the floor by the door, and beside the
torches were extinguished by being thrust into the sand. They are hard to light but readily burn if lit with an existing fire. The coffer contains flint and steel, as well as six dry torches.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into Candlekeep stands at the end of the Way of the Lion, which is the only road that provides access to and from the outside world. The route extends from Beregost, leagues away, and winds a lonely path
part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
into Candlekeep stands at the end of the Way of the Lion, which is the only road that provides access to and from the outside world. The route extends from Beregost, leagues away, and winds a lonely path
part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
them into the great hall, lined with pillars, where the fire giant king holds court. If they leave by the secret door to the southeast, you check the map and follow the secret tunnel as it winds to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
them into the great hall, lined with pillars, where the fire giant king holds court. If they leave by the secret door to the southeast, you check the map and follow the secret tunnel as it winds to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
than 3 rounds, Callisos enters the fray. The tunnel here leads to a cave system that, after days of travel, eventually winds through the lair of the wolf-toothed night hag, Stolsluko, then to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
than 3 rounds, Callisos enters the fray. The tunnel here leads to a cave system that, after days of travel, eventually winds through the lair of the wolf-toothed night hag, Stolsluko, then to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
fireplace carved with images of wolves and stags. Draped over each chair is a wolf skin. A narrow spiral staircase choked with cobwebs winds up the east wall.
The spiral staircase leads up to the attic
the wereravens picked up in their travels and which they won’t give up as readily as the potion. Determine each trinket randomly by rolling on the Trinkets table in the Player’s Handbook. ORCUS
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
fireplace carved with images of wolves and stags. Draped over each chair is a wolf skin. A narrow spiral staircase choked with cobwebs winds up the east wall.
The spiral staircase leads up to the attic
the wereravens picked up in their travels and which they won’t give up as readily as the potion. Determine each trinket randomly by rolling on the Trinkets table in the Player’s Handbook. ORCUS
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
watch. Follow the Path At the foot of the Stone Tooth, a carefully constructed path winds up the hillside to some unseen height above. Durgeddin’s clan concealed its presence as much as possible, but
outside the stronghold to recuperate after difficult battles. The party can readily find defensible campsites in the forest near the Stone Tooth.
Wait and Watch The characters might choose to observe
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
watch. Follow the Path At the foot of the Stone Tooth, a carefully constructed path winds up the hillside to some unseen height above. Durgeddin’s clan concealed its presence as much as possible, but
outside the stronghold to recuperate after difficult battles. The party can readily find defensible campsites in the forest near the Stone Tooth.
Wait and Watch The characters might choose to observe
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
threat) The court jester devised a deadly trap to foil anyone who sought to steal his magic fool’s cap. The jester’s tomb is located at the end of a 10-foot-wide, 150-foot-long hallway that descends
Strength and Dexterity checks made in the room have disadvantage until the Tempest element activates again. 4 Buffeting winds force each creature in the room to succeed on a DC 20 Strength saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
fragments of old Sword Coast ballads and love songs as it drifts through the night.
Manycats Alley. This passage crosses two city blocks and winds through the interior of a third, running between and (for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
demeanor. He trades in souls, as do other archdevils, but he rarely gives his time to any creatures not worthy of his personal attention. His instincts are as razor sharp as Cania’s frigid winds, and
-spire of Malsheem, home to Asmodeus and his infernal court. Malsheem resembles a gigantic hollowed-out stalagmite. The citadel is also a prison for souls that Asmodeus has locked away for safekeeping
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
demeanor. He trades in souls, as do other archdevils, but he rarely gives his time to any creatures not worthy of his personal attention. His instincts are as razor sharp as Cania’s frigid winds, and
-spire of Malsheem, home to Asmodeus and his infernal court. Malsheem resembles a gigantic hollowed-out stalagmite. The citadel is also a prison for souls that Asmodeus has locked away for safekeeping
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
threat) The court jester devised a deadly trap to foil anyone who sought to steal his magic fool’s cap. The jester’s tomb is located at the end of a 10-foot-wide, 150-foot-long hallway that descends
Strength and Dexterity checks made in the room have disadvantage until the Tempest element activates again. 4 Buffeting winds force each creature in the room to succeed on a DC 20 Strength saving
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Hareth’s Folly is a place to gamble and enjoy modest food and drink. The Hollow Tower is a center for aerial sports, and Hareth’s Folly is where the Race of Eight Winds begins and ends. Middle Dura
includes a variety of businesses specializing in Aereni goods, as well as a temple of the Undying Court. Upper Northedge High Hope A center for worship for the people of Northedge, High Hope includes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly chills to those he meets on foggy nights. All attempts to banish or
fragments of old Sword Coast ballads and love songs as it drifts through the night.
Manycats Alley. This passage crosses two city blocks and winds through the interior of a third, running between and (for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Hareth’s Folly is a place to gamble and enjoy modest food and drink. The Hollow Tower is a center for aerial sports, and Hareth’s Folly is where the Race of Eight Winds begins and ends. Middle Dura
includes a variety of businesses specializing in Aereni goods, as well as a temple of the Undying Court. Upper Northedge High Hope A center for worship for the people of Northedge, High Hope includes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and
a liar speak.”
Ideal. “Honor is what makes a knight, even beyond duty or prowess with a weapon.”
Bond. “Ballooning. There’s nothing quite like taking flight in a balloon and going where the winds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and
a liar speak.”
Ideal. “Honor is what makes a knight, even beyond duty or prowess with a weapon.”
Bond. “Ballooning. There’s nothing quite like taking flight in a balloon and going where the winds
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and Sylvan
liar speak.”
Ideal. “Honor is what makes a knight, even beyond duty or prowess with a weapon.”
Bond. “Ballooning. There’s nothing quite like taking flight in a balloon and going where the winds
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.”
Dirlagraun the Displacer Beast
CHAPTER 1: WITCHLIGHT CARNIVAL
Dirlagraun was raised by a noble high elf family of the Summer Court and blessed with the ability to speak and understand Common and Sylvan
liar speak.”
Ideal. “Honor is what makes a knight, even beyond duty or prowess with a weapon.”
Bond. “Ballooning. There’s nothing quite like taking flight in a balloon and going where the winds
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, however, since the area is home to a huge variety of fish and shellfish, many of which are prized in Waterdeep. Reghed Glacier The cold winds that give Icewind Dale its name blow down off this high
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, however, since the area is home to a huge variety of fish and shellfish, many of which are prized in Waterdeep. Reghed Glacier The cold winds that give Icewind Dale its name blow down off this high
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. G21. Hall of the Four Winds Arranged about this room are three tablets of ice, each ten feet tall, seven feet wide, and one foot thick. They sit upright in stands that are also carved from ice. Script
B) or a character who passed all four of Auril’s tests enters the room, the Frostmaiden contacts the character telepathically and asks, “Will you court death to receive my blessing?” She makes this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. G21. Hall of the Four Winds Arranged about this room are three tablets of ice, each ten feet tall, seven feet wide, and one foot thick. They sit upright in stands that are also carved from ice. Script
B) or a character who passed all four of Auril’s tests enters the room, the Frostmaiden contacts the character telepathically and asks, “Will you court death to receive my blessing?” She makes this
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
surface winds down through the earth for more than a mile. The deepest point is a cave-in that collapsed the back wall of this room. The words on the door leading south to the workshop repeat “toil” in
, but Qunbraxel was more interested in establishing a court of grimlocks and turning Gibbet Crossing into a lair. Once the Sawplee goblins succeeded at finding the obelisk shards in Phandalin, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
surface winds down through the earth for more than a mile. The deepest point is a cave-in that collapsed the back wall of this room. The words on the door leading south to the workshop repeat “toil” in
, but Qunbraxel was more interested in establishing a court of grimlocks and turning Gibbet Crossing into a lair. Once the Sawplee goblins succeeded at finding the obelisk shards in Phandalin, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
buried remains of the tribe’s honored dead. The upper tier is shaped like a sky pony (a pegasus), though the form of this feature is readily apparent only from the air. A round, 15-foot-diameter boulder
Princes of the Apocalypse (see that adventure for more information). As the battle winds down, before the characters have time to take a short rest, twenty tribal warriors and an Uthgardt shaman (see
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
buried remains of the tribe’s honored dead. The upper tier is shaped like a sky pony (a pegasus), though the form of this feature is readily apparent only from the air. A round, 15-foot-diameter boulder
Princes of the Apocalypse (see that adventure for more information). As the battle winds down, before the characters have time to take a short rest, twenty tribal warriors and an Uthgardt shaman (see