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Returning 10 results for 'courtier weapons rooting'.
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Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from Red Larch in seven days, and the town of Phandalin is six days away on foot. Red Larch is also the hometown of Omin Dran and the location of the Dran family business — the Dran & Courtier inn and
. But however they first enter the town, the characters quickly confirm that the Six’s ritual is already underway. Something is seriously wrong in Red Larch. The Dran & Courtier inn can be seen at the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
master.
3 A lair where it can bring others of its kind.
4 Magic weapons or armor.
5 The right to loot holy sites in places it conquers.
6 Souls, whether as larvae or captured
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
them the boxed text for their faction. Harpers A Harper named Zelraun Roaringhorn knows a metalsmith who will silver your weapons for free. He also provides some helpful magic. “We strive to protect
the characters’ weapons in silver. The party can have up to six weapons silvered in this manner. Twenty pieces of ammunition count as one weapon for this purpose. About the Harpers. The Harpers is a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
missions you undertake for your liege. Sovereign Quests d6 Quest 1 International Espionage. You attempt to steal intelligence, national symbols, or super weapons from an enemy power. 2 Undermine
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
preserve the natural order by rooting out unnatural threats. They struggle to keep civilization and the wilderness from destroying each other, and they help others survive the natural perils of the
, their hearts, and their weapons to bear against villainy. Knights of the order and their loyal squires can be found throughout the North, gathering information on the giants, searching for their lairs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pink slurry made from humanoid brains, a crate of machine parts, a crate of weapons (see “Treasure” below), and three crates that the gnome squidlings live in. Development. Sounds of combat here
clutter on the table are two magic items (see “Treasure” below), which a character can find only by rooting through the junk. Any creature that does so has a 50 percent chance of knocking two things
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Donaar Blit’zen, when taking over the operations of the Dran & Courtier and attempting to rebrand for the night. Though the endeavor was an overall disaster, the brand remains unnervingly strong
-teller The fortune-teller asks for a donation. A character who drops one or more coins (no action required) gains advantage on their next d20 roll.
3 Weapons A creature on the barge can find and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
chief’s chamber is strewn with trophies, including the skulls, bones, hides, and weapons of defeated foes. Amid the mess, a small square of black silk hides a ruby worth 300 gp. It can be found with a
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole
on opposite walls. Torn and burnt pages, bindings, and scrolls form disordered piles in the corners.
Treasure. Rooting around in the wreckage, separate successful DC 15 Wisdom (Perception) checks