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Returning 26 results for 'courtier weeping ritual'.
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Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 6: Showdown with the Six THE DRAN & COURTIER The characters (now 6th level) have learned that the Orrery of the Wanderer channels magic even more powerful than intended by its creator, the
and research, the characters locate the ritual site, which they learn is in the small town of Red Larch. That settlement is the childhood home of Omin Dran and the stomping grounds of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Episode 6: Showdown with the Six THE DRAN & COURTIER The characters (now 6th level) have learned that the Orrery of the Wanderer channels magic even more powerful than intended by its creator, the
and research, the characters locate the ritual site, which they learn is in the small town of Red Larch. That settlement is the childhood home of Omin Dran and the stomping grounds of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. But however they first enter the town, the characters quickly confirm that the Six’s ritual is already underway. Something is seriously wrong in Red Larch. The Dran & Courtier inn can be seen at the
captives in case the Six needed them for some ritual, though it knows nothing more than that. The Dran & Courtier As you draw closer, you see the sign marking the Dran & Courtier swinging slowly despite
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. But however they first enter the town, the characters quickly confirm that the Six’s ritual is already underway. Something is seriously wrong in Red Larch. The Dran & Courtier inn can be seen at the
captives in case the Six needed them for some ritual, though it knows nothing more than that. The Dran & Courtier As you draw closer, you see the sign marking the Dran & Courtier swinging slowly despite
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters control the amulet, they can access any versions of the Test Market, but planar energy continues to course through the Dran & Courtier as a result of Splugoth’s ritual. Opening the inn’s main
ritual site as quickly as possible). When the Keymaster’s true nature is discovered, it shifts to its natural form and engages the characters in combat. The Keymaster uses the doppelganger stat block with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters control the amulet, they can access any versions of the Test Market, but planar energy continues to course through the Dran & Courtier as a result of Splugoth’s ritual. Opening the inn’s main
ritual site as quickly as possible). When the Keymaster’s true nature is discovered, it shifts to its natural form and engages the characters in combat. The Keymaster uses the doppelganger stat block with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters as they are returned to the stage 1 version of the Dran & Courtier, but end up in other stages of the Test Market until the ritual is ended.
Stage 4: Revenge for the “C” Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters as they are returned to the stage 1 version of the Dran & Courtier, but end up in other stages of the Test Market until the ritual is ended.
Stage 4: Revenge for the “C” Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
undoing all the mistakes made by those losers from the last franchise. If the characters were victorious, you can all celebrate a job well done! When the ritual ends, any remaining goblins surrender and
beg for mercy (and jobs). Where the rift once opened, a temporary portal now leads back to the Dran & Courtier, which has returned to normal. The freed (and real) Propha Dran thanks the characters for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
undoing all the mistakes made by those losers from the last franchise. If the characters were victorious, you can all celebrate a job well done! When the ritual ends, any remaining goblins surrender and
beg for mercy (and jobs). Where the rift once opened, a temporary portal now leads back to the Dran & Courtier, which has returned to normal. The freed (and real) Propha Dran thanks the characters for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Moon Glade This section expands on one location the characters might journey to as part of their search for the Six’s ritual site. Research and Requisitions As the characters work to perfect
large beasts or magical transportation, but any magic they might possess is dormant during this encounter. Tainted Guardian. The Moon Glade is protected by Garalel, a weeping willow treant. She is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
The Moon Glade This section expands on one location the characters might journey to as part of their search for the Six’s ritual site. Research and Requisitions As the characters work to perfect
large beasts or magical transportation, but any magic they might possess is dormant during this encounter. Tainted Guardian. The Moon Glade is protected by Garalel, a weeping willow treant. She is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
the common room of the inn (area 2), as if they had just walked through the main door. You are standing just inside the front door to the Dran & Courtier. Things are a bit different, however. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
the common room of the inn (area 2), as if they had just walked through the main door. You are standing just inside the front door to the Dran & Courtier. Things are a bit different, however. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might “help” such creatures by disfiguring or transforming them. This embrace of the disturbing and unpleasant extends to
hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weeping, suppurating flesh. Attractive creatures evoke disgust in a hag, which might “help” such creatures by disfiguring or transforming them. This embrace of the disturbing and unpleasant extends to
hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can’t perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 3: Feeling Small You are standing just inside the front door to the Dran & Courtier. The inn is seemingly deserted — or not. No one is in sight, but you see food and drink moving on several
unravels toward you.
This scene takes place entirely in the common room of the Dran & Courtier, since none of the interior doors of this version of the inn can be opened. All the characters use their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 3: Feeling Small You are standing just inside the front door to the Dran & Courtier. The inn is seemingly deserted — or not. No one is in sight, but you see food and drink moving on several
unravels toward you.
This scene takes place entirely in the common room of the Dran & Courtier, since none of the interior doors of this version of the inn can be opened. All the characters use their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and discover their true plans. The circle supposedly knows ritual magic unknown to other druids. The character earns inspiration for discovering the truth behind the Rite of the Wicker Giant and again
for finding the fire gate in the Weeping Colossus.
Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and discover their true plans. The circle supposedly knows ritual magic unknown to other druids. The character earns inspiration for discovering the truth behind the Rite of the Wicker Giant and again
for finding the fire gate in the Weeping Colossus.
Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dimensional Caverns When the basement door is opened, read: Instead of a basement stairway, a rough stone tunnel stretches away from the Dran & Courtier, quickly widening to a cavernous space studded
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dimensional Caverns When the basement door is opened, read: Instead of a basement stairway, a rough stone tunnel stretches away from the Dran & Courtier, quickly widening to a cavernous space studded
defeated or befriended Raah, they can continue beyond the ancient deep crow’s cavern toward the ritual site. The ancient deep crow’s cavernous lair begins to taper down again, revealing another canyon passage ahead. The light of volcanic vents fades behind you as you continue into darkness.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
him. The Fire Portal The fire portal is the giant ball of flame floating just above the head of the weeping colossus, 80 feet from the ground. It leads to the Elemental Plane of Fire, where Imix
dwells. Imix attacks any enemy who comes through the portal. However, he can’t pursue them into the world until the proper ritual is complete. Characters can close the portal only by hurling Tinderstrike
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
him. The Fire Portal The fire portal is the giant ball of flame floating just above the head of the weeping colossus, 80 feet from the ground. It leads to the Elemental Plane of Fire, where Imix
dwells. Imix attacks any enemy who comes through the portal. However, he can’t pursue them into the world until the proper ritual is complete. Characters can close the portal only by hurling Tinderstrike