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                        Returning 29 results for 'courtier whisper realm'.
                    
                
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    Far Realm Parasite. Inside the lichâs torso dwells a wormlike parasite that contains the lichâs soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far
                                                
                                            
                                                
                                                     Realm. In 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Far Realm Parasite (Days)"} days, the parasite causes the lich to reappear within 1d4;{"diceNotation":"1d4","rollType":"roll
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
                                                
                                            
                                                
                                                     Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind flayer;mind flayers and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
                                                
                                            
                                                
                                                     them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kinâs knowledge of occult phenomena to
                                                
                                            
                                                
                                                     track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kinâs knowledge of occult phenomena to track the influence of the Far Realm
                                                
                                            
                                                
                                                    "} thunder damage and be stunned until the end of its next turn.
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
                                                
                                            
                                                
                                                     dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature within range of the dragonâs telepathy. The creature must
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
                                                
                                            
                                                
                                                     ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to one creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Episode 6: Showdown with the Six  THE DRAN & COURTIER The characters (now 6th level) have learned that the Orrery of the Wanderer channels magic even more powerful than intended by its creator, the
                                                
                                            
                                                
                                                     at least one orrery component (perhaps more, depending on events in episode 5), and its agents now attempt to use those components to open a portal to the Far Realm. After a suitable amount of questing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     influence. The entities that abide in the Far Realm itself are too alien for a normal mind to accept without strain. Titanic creatures swim through nothingness there, and unspeakable things whisper
                                                
                                            
                                                
                                                    The Far Realm The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies from the Far Realm leak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Stage 4: Revenge for the âCâ Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
                                                
                                            
                                                
                                                     creature is an eldritch horror from the Far Realm, using the stat block of an otyugh. The âCâ Team Restored If the characters defeat the eldritch horror, a pulse of magic radiates outward as the maw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     unspeakable things whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of the mind to overcome the boundaries of matter, space, and sanity. Some
                                                
                                            
                                                
                                                    Section 3. The Far Realm THE FAR REALM
 The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     accept without strain. Titanic creatures swim through nothingness there, and unspeakable beings whisper awful truths to those who dare listen. For mortals, knowledge of the Far Realm is a struggle of
                                                
                                            
                                                
                                                    Far Realm Alfven Ato  When the Dragonâs Tear comet appears above Firestorm Peak, the Vast Gate forms a bridge to the Far Realm The Far Realm is outside the known multiverse. In fact, it might be an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
                                                
                                            
                                                
                                                     Old One to implant a Far Realm parasite in the lich. That parasite bestows undeath upon the spellcaster and causes strange tentacles to sprout from the body. The parasiteâs mouth is visible on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     whistlers were largely forgotten as the peoples of Atagua embraced peace and reconstruction. But even today, whistlers occasionally appear in the Llanos, evidence that the Far Realm still influences
                                                
                                            
                                                
                                                     the land. And some among the Green Doctors whisper that Atagua might yet face an invasion by those terrors.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess âProphaâ Dran, who happens to be Omin Dranâs mother, and her wife, Audra Courtier. The inn is a favorite of
                                                
                                            
                                                
                                                     versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Sixâs ritual. A convenient number
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     realm of Celene. The queen has requested an audience with you in her palace, stating she urgently needs your help.
 When you arrive at the palace, knights escort you through a majestic courtyard and
                                                
                                            
                                                
                                                     you don them, ask me your questions.â
 The queen snaps her fingers, and an elven man in green-and-gold courtier attire emerges from behind a nearby curtain. In his arms are enough sets of black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     agree to spare it: All the versions of the Dran & Courtier â even the ânormalâ version â are part of the Test Market. Jim Darkmagic foolishly created the Test Market as a way to test (or, you know
                                                
                                            
                                                
                                                    , torture) applicants to Acquisitions Incorporated. This established the Dran & Courtier as a crossroads between demiplanes, and its planar instability makes it perfect for opening portals to additional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     whisper through sinister loreânames like Osybus, Shami-Amourae, and Tenebrousâdomain inhabitants know almost nothing of the Dark Powers. While some Darklords realize theyâre imprisoned by antagonistic
                                                
                                            
                                                
                                                    . These diminished vestiges manipulate their realm to create negative forces that sustain their essence and build toward renewed apotheosis.  Rudolph,
 I write you in the throes of a most perplexing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     trickery. Shalghast asks the characters whether theyâve come âto worship Ilvaash, who bleeds from the Far Realm,â or whether they are bringing more âobelisk pieces for the masters.â The mind flayers donât
                                                
                                            
                                                
                                                     goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the âFar Realm Rifts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     courtier.
 âWelcome to Feathergale Spire, retreat of the Feathergale Society. I am Thurl Merosska, the lord commander.â
 Thurl Merosska offers the hospitality of the tower, inviting the characters
                                                
                                            
                                                
                                                     Feathergale Spire (see chapter 2) Doing oneâs duty for the realm Hunting and hawking Hippogriffs, giant vultures, and other aerial mounts If the characters mention elemental cults, read the following text
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Tyrantâs Spiral The realm of the beholder deity Gzemnid lies beneath the Outlands. Most entrances into these mysterious, gas-filled caverns are found near chaotically aligned gate-townsâlike Bedlam
                                                
                                            
                                                
                                                    , Sylvania, or Xaosâbut Gzemnidâs Realm is elusive, even by the mutable standards of the Outlands. The portion of the Great Modron March that R04M belonged to became lost in a magically shifting cave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if theyâre inclined to venture
                                                
                                            
                                                
                                                     outside the encounter area, the choice of location is up to you. Portals    d6 or d8 Portal 
     1  Far Realm horror 
   2  Guarded warehouse 
   3  Raging storm 
   4  Amid the rigging 
   5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     holds Solt, who was born Returned. Crypt D holds Gathus Gadus, who could whisper anyone and anything to sleep. Crypt E is empty. The name on the sarcophagus is violently scratched out, and the engraved
                                                
                                            
                                                
                                                     hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     succeeds automatically. The character can use the feature granted in this way only once and must use it within 7 days. Reroll if youâve already rolled this effect.  Far Realm As souls travel away from
                                                
                                            
                                                
                                                     the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     elaborate lacework. 3 Bizarre. This archfey looks like something from the realm of dreams. They could take on the appearance of a scintillating ball of light, a floating mask, or a whispering shadow. 4
                                                
                                            
                                                
                                                     antlers. 2 Compelling Voice. The archfey has a magical voice that can charm creatures of a certain type (such as Beasts or Fey). This voice might be as soft as a whisper or loud like thunder. 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     sophistication, each has sealed that pact with the murder of a sentient being â deaths the knights have dubbed necessary for the security of the realm. The knights have access to wingwear, as described in the
                                                
                                            
                                                
                                                     hair and (illusory) feathered wings that gently fan the air, Aerisi Kalinoth speaks to her people in a whisper that belies her violent temper, which reveals itself whenever she is denied. Aerisi was a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , but tunnels also connect its realm to Xenâdrik. Adventurers can potentially cross great distances quickly by passing through a daelkyrâs domain. Unfathomable Evil. The daelkyr are utterly alien, and
                                                
                                            
                                                
                                                     the Glorious Eye. Stories told of Belashyrra in the Shadow Marches whisper that the Lord of Eyes can see every evil deed a person commits, and that those touched by this daelkyr suffer terrible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the jar and can still speak, though his voice comes out no louder than a whisper. Upon seeing the characters enter the room, he attempts to grab their attention (he has been attempting to get
                                                
                                            
                                                
                                                     they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithidâs connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     chamber containing a map of an ancient dwarven realm meticulously etched into the flagstone floor. At the far end of the chamber, a high throne atop a marble dais overlooks all. Peaked arcades hung
                                                
                                            
                                                
                                                    , Whisper, glides through the chamber unseen. If he escaped from area A4, Windharrow is here as well, kneeling or sitting at Aerisiâs feet. Ten Howling Hatred initiates lay drugged behind the curtains that
                                                
                                            
                                        






