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Returning 13 results for 'courtier working religions'.
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courtiers working religion
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courtier working religion
Backgrounds
Baldur’s Gate: Descent into Avernus
city’s larger faiths, keeping track of the hundreds of religions newcomers bring with them is no mean feat.
Suggested Characteristics
Acolytes are shaped by their experience in temples
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from Red Larch in seven days, and the town of Phandalin is six days away on foot. Red Larch is also the hometown of Omin Dran and the location of the Dran family business — the Dran & Courtier inn and
. But however they first enter the town, the characters quickly confirm that the Six’s ritual is already underway. Something is seriously wrong in Red Larch. The Dran & Courtier inn can be seen at the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
from Red Larch in seven days, and the town of Phandalin is six days away on foot. Red Larch is also the hometown of Omin Dran and the location of the Dran family business — the Dran & Courtier inn and
. But however they first enter the town, the characters quickly confirm that the Six’s ritual is already underway. Something is seriously wrong in Red Larch. The Dran & Courtier inn can be seen at the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deathless, ancient elves who have guided their descendants for twenty thousand years. As individuals, a deathless councilor is no more powerful than a traditional lich. But working in concert, the
Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deathless, ancient elves who have guided their descendants for twenty thousand years. As individuals, a deathless councilor is no more powerful than a traditional lich. But working in concert, the
Undying Court creates a pool of energy that empowers their divine spellcasters. Of all of these religions, the Undying Court is the most grounded in reality. You can go to Shae Mordai and seek an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character can remove a barricade in 30 minutes. Multiple characters working together can reduce this time proportionately. X6: Forgotten Garden A haze of spores fills this large room, three corners of which
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
character can remove a barricade in 30 minutes. Multiple characters working together can reduce this time proportionately. X6: Forgotten Garden A haze of spores fills this large room, three corners of which
chamber.
This chamber once housed shrines to the gods of ancient local religions, but they have all been smashed and ruined. Secret Door. Any character who examines the west wall and succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Donaar Blit’zen, when taking over the operations of the Dran & Courtier and attempting to rebrand for the night. Though the endeavor was an overall disaster, the brand remains unnervingly strong
captain, so they can work more effectively against the horde. Once they rally, the pirates and the captain working together destroy one zombie per round. The characters have advantage on attack rolls and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Donaar Blit’zen, when taking over the operations of the Dran & Courtier and attempting to rebrand for the night. Though the endeavor was an overall disaster, the brand remains unnervingly strong
captain, so they can work more effectively against the horde. Once they rally, the pirates and the captain working together destroy one zombie per round. The characters have advantage on attack rolls and