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                        Returning 35 results for 'courtier working rule'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Raezil, who started working for Zybilna shortly after the archfey carved out her domain in the Feywild. Raezil spends most of her time abroad, in the courts of other archfey, and hasn’t kept up
                                                
                                            
                                                
                                                     on the politics of Prismeer.
Once she is no longer petrified, Raezil is bound by the rule of reciprocity (see “Rules of Conduct” in chapter 2) to help the characters complete any
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
                                                
                                            
                                                
                                                     volunteered to be a spy in a conflict between a group of pixie;pixies and a group of quickling;quicklings. Both sides believe the wyrmling is working exclusively for them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     from Red Larch in seven days, and the town of Phandalin is six days away on foot. Red Larch is also the hometown of Omin Dran and the location of the Dran family business — the Dran & Courtier inn and
                                                
                                            
                                                
                                                    . But however they first enter the town, the characters quickly confirm that the Six’s ritual is already underway. Something is seriously wrong in Red Larch. The Dran & Courtier inn can be seen at the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
                                                
                                            
                                                
                                                    
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     rule doesn’t end up working as well as you expected it to. Remember: the goal is to ensure everyone is having fun.
                                                
                                            
                                                
                                                     discuss those rules with the players and solicit their input. House rules are best presented as experiments, and time will tell if they’re good for your game. If you introduce a house rule in session
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
                                                
                                            
                                                
                                                     versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Six’s ritual. A convenient number
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     to help the characters along, so long as they appear to be working for the forces of good. The Order of the Gauntlet The Knights of Solamnia Replace the Order of the Gauntlet with the Knights of
                                                
                                            
                                                
                                                     this alliance, working against the Theocrats politically. The Zhentarim The Seekers In the Abanasinia region, the role of organized crime is mostly filled by the Seeker theocracy. While some Seekers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Tales of Sora Kell claim she is the first night hag, born from Khyber in the first age of the world alongside the ancient rakshasas. Some even claim that her daughters—the hags who rule Droaam—are
                                                
                                            
                                                
                                                     vicious monster Sora Maenya—rule the nation of Droaam, either to facilitate their own scheming or at their mother’s command. Adventurers who enjoy the patronage of Sora Kell can impose on her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . As a gnoll, you could be a former mercenary who’s chosen to stay with comrades you met during your service; as a rule, Znir gnolls are deeply loyal to those that they consider to be members of their
                                                
                                            
                                                
                                                     pack. You might be driven by curiosity, eager to explore the world beyond Droaam. You could be driven by visions of a demonic power rising in the Five Nations or working on behalf of the Daughters of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Nations, but it is especially common in Aundair; the nation produces more magewrights and wandslingers than any other. From the nobles in the towers of Fairhaven to the common folk working the vast
                                                
                                            
                                                
                                                    , but she has never abandoned the dream of a Galifar reunited under her rule. While Aundair is a small nation, its arcane superiority allowed it to hold its own during the Last War. Many believe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the goods they found beneath the city inventoried. If anyone later claims to be the rightful owner of any of the loot, a magistrate might rule that the goods belong to the original owner instead of the
                                                
                                            
                                                
                                                     characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Initiative Variants  This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
                                                
                                            
                                                
                                                     remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     items, it’s using factories; while your artificer is the equivalent of the tinkerer working in the garage. You can create magic items, and you can potentially create items that House Cannith can’t
                                                
                                            
                                                
                                                     significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost    Item Rarity Work weeks* Cost* 
     Common  1  50 gp 
   Uncommon  2  200 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     creatures do the best they can, working within rules but not feeling bound by them. A kindly person who helps others according to their needs is probably Neutral Good. Chaotic Good (CG). Chaotic Good
                                                
                                            
                                                
                                                    . Lawful Neutral (LN). Lawful Neutral individuals act in accordance with law, tradition, or personal codes. Someone who follows a disciplined rule of life—and isn’t swayed either by the demands of those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     without hesitation is probably Lawful Good. Neutral Good (NG). Neutral Good creatures do the best they can, working within rules but not feeling bound by them. A kindly person who helps others
                                                
                                            
                                                
                                                     follows a disciplined rule of life—and isn’t swayed either by the demands of those in need or by the temptations of evil—is probably Lawful Neutral. Neutral (N). Neutral is the alignment of those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    . Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
                                                
                                            
                                                
                                                     and dragons. Devils are supreme manipulators, and if the characters have the opportunity to speak with devils that aren’t working for the cult, don’t be afraid to offer them diabolical assistance. Such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
                                                
                                            
                                                
                                                     the opportunity to speak with devils that aren’t working for the cult, don’t be afraid to offer them diabolical assistance. Such an offer should put all characters—not just those of good alignment—in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Lockbury Henge Yon is home to eight clans of korreds. Queen Argantle, elected to rule over all eight clans, protects this sacred site. Lockbury Henge is meant to be a place where korreds can enjoy
                                                
                                            
                                                
                                                     otherwise irritate the korreds, Argantle and Jagu emerge from their megaliths and attack the characters for their insolence. Otherwise, the rule of hospitality (see “Rules of Conduct” in chapter 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     that character an official part of the franchise family. Crew. In addition to staff, ten crew are hired to help with the franchise. In addition to working on the upkeep of the franchise headquarters
                                                
                                            
                                                
                                                     adjudicate the characters’ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    . Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
                                                
                                            
                                                
                                                     and dragons. Devils are supreme manipulators, and if the characters have the opportunity to speak with devils that aren’t working for the cult, don’t be afraid to offer them diabolical assistance. Such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire . . .” Severin’s quest to reshape the cult led
                                                
                                            
                                                
                                                     helped bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     magic and spellcasting ability, and to her these benefits offset the inconvenience and bickering that goes with living and working with other hags. If a member of a coven is killed and the surviving
                                                
                                            
                                                
                                                     on rare magic to the hag’s daughter. THE RULE OF THREE
 They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire ...” Severin’s quest to reshape the cult led him
                                                
                                            
                                                
                                                     bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen. All
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    , died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
                                                
                                            
                                                
                                                     citadel’s Great Wheel, a most impressive sight even to a dwarf, is an ever-turning water wheel that provides power to keep Adbar’s foundries, mines, and other operations working at all times. Near the wheel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     different interpretation, believing that “naught will be left save shattered thrones, with no rulers but the dead. Dragons shall rule the world entire . . .” Severin’s quest to reshape the cult led
                                                
                                            
                                                
                                                     helped bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     tower of the serpent nestles at the center of Setessa. Its wandering warriors travel the world, working on behalf of the Ruling Council. Their leader is Kallias, who was sold into slavery as a child. They
                                                
                                            
                                                
                                                     in life. Nonhumans in Setessa Setessa doesn’t welcome outsiders, as a rule, except the orphaned and abandoned children brought to live in the polis. But the polis can be more hospitable to nonhuman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
                                                
                                            
                                                
                                                    , they can fight with prop weapons that function as clubs. The actors are working off debts to Endelyn and aren’t looking for trouble. They are as follows: Elanys, a female Silvanesti (high elf) from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Emerus Warcrown of Citadel Felbarr was gravely wounded, and Bruenor proclaimed him the second king of Gauntlgrym before his death. When dear Emerus passed on, Bruenor assumed the rule of Gauntlgrym
                                                
                                            
                                                
                                                     type of metal. Now the forge might be brought back to life again, and soon — the priests and spellcasters of the city are working on a means of containing the great heat emanating from the Fiery Pit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     enjoy being out in nature; poor weather never sours my mood. 5 I am dependable. 6 I am always working on some project or other. 7 I become cantankerous and quiet in the rain. 8 When the sea is within my
                                                
                                            
                                                
                                                     rule those who are weak. (Evil) 5 Bravery. To act when others quake in fear — this is the essence of the warrior. (Any) 6 Perseverance. No injury or obstacle can turn me from my goal. (Any)   Marine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
                                                
                                            
                                                
                                                     the Brightguard can’t. Artavazda offers each character 800 gp for their aid, plus the potential for additional work. If the characters balk at working with the Brightguard, Artavazda doubles his payment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     warriors and ruled by the lich Szass Tam and the zulkirs he appoints to rule over the eight schools of magic. The Red Wizards of Thay are known across Faerûn, and are easily recognized by their
                                                
                                            
                                                
                                                     Tam and reclaim Thay. They tolerate the dragon cultists but do not acknowledge them as equals. Not every Red Wizard on the Sword Coast is working for Rath Modar or the Cult of the Dragon. Some pursue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    . Mapping the place has always been nigh impossible, and nothing is known about the region’s current geography beyond a few miles from the coast.” “Working from dozens of sea charts, log books, and
                                                
                                            
                                                
                                                     merchant princes who rule the city.” Syndra has misgivings about sending inexperienced adventurers on so dangerous a quest, but she isn’t taking any chances. She fails to mention that other, more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     warriors and ruled by the lich Szass Tam and the zulkirs he appoints to rule over the eight schools of magic. The Red Wizards of Thay are known across Faerûn, and are easily recognized by their
                                                
                                            
                                                
                                                     reclaim Thay. They tolerate the dragon cultists but do not acknowledge them as equals. Not every Red Wizard on the Sword Coast is working for Rath Modar or the Cult of the Dragon. Some pursue their own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     warriors and ruled by the lich Szass Tam and the zulkirs he appoints to rule over the eight schools of magic. The Red Wizards of Thay are known across Faerûn, and are easily recognized by their
                                                
                                            
                                                
                                                     reclaim Thay. They tolerate the dragon cultists but do not acknowledge them as equals. Not every Red Wizard on the Sword Coast is working for Rath Modar or the Cult of the Dragon. Some pursue their own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
                                                
                                            
                                                
                                                    , though they generally disdain working for anyone but other leonin. Numerous leonin fighters and rangers count themselves as Ironmanes. Sun Guides True children of Oreskos, the Sun Guides have lived in
                                                
                                            
                                        





