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                        Returning 6 results for 'courtiers whispers rites'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Mogis and regularly hold bloody rites in his honor. Warchanters, the minotaur clergy of Mogis, whip their marauders into a near-mindless frenzy before battle; the ensuing slaughter gives glory to
                                                
                                            
                                                
                                                     such, whispers among the servants of other gods claim that there might be a way to piece the fractured god back together. Doing so would require an incredible feat, though, likely involving the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
                                                
                                            
                                                
                                                     inscrutable whispers and roars of the winds.  Level 3: Circle of the Sea Spells When you reach a Druid level specified in the Circle of the Sea Spells table, you thereafter always have the listed spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
                                                
                                            
                                                
                                                     when contact with spirits occurs. The White Hands. Shamans who heed the telepathic whispers of Yurtrus walk the perilous line between the living and the dead, and gain uncanny powers from doing so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , leaving openings through which you can see adjoining rooms.
 Throughout the ballroom, royal courtiers stand motionless, their eyes fixed on a black iron cauldron atop a dais in the middle of the
                                                
                                            
                                                
                                                     to overcoming the League of Malevolence. Courtiers. In addition to Zybilna, Mercion, and the jabberwock, this room contains the following courtiers, all dressed in fancy garb and frozen in time: A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their worldly goods to the cult’s coffers and the hardiness of their bodies to the cult’s emaciating rites. Cultists that survive their initiation usually gain all the things the cult promised — at the
                                                
                                            
                                                
                                                     (at will): friends, prestidigitation, vicious mockery
 1st level (4 slots): disguise self, dissonant whispers, thunderwave
 2nd level (3 slots): invisibility, shatter, silence
 3rd level (3 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
 The wall murals can be deciphered with a successful DC 12 Wisdom
                                                
                                            
                                                
                                                     images of courtiers and revelers. The king who holds court here is a wraith. 2 Delicious-looking fruit being sold in a market The characters enter an enclosed marketplace in some fantastic
                                                
                                            
                                        






