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Returning 35 results for 'courts willing returning'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
they leave alive remain a potential threat to Ten-Towns. Real Adventure Hook If the characters retrieve the hook of fisher’s delight, they might decide to keep it, or they might try returning it to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
they leave alive remain a potential threat to Ten-Towns. Real Adventure Hook If the characters retrieve the hook of fisher’s delight, they might decide to keep it, or they might try returning it to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claims undisputable ownership of these lost things, asserting that she acquired them “fair and square.” Even so, she is willing to negotiate with characters who want to procure them. She is also inclined
and offers no help in finding a guide or seeing them safely to Yon.) Skabatha is true to her word, returning one lost thing for each task completed while offering no assistance toward accomplishing the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claims undisputable ownership of these lost things, asserting that she acquired them “fair and square.” Even so, she is willing to negotiate with characters who want to procure them. She is also inclined
and offers no help in finding a guide or seeing them safely to Yon.) Skabatha is true to her word, returning one lost thing for each task completed while offering no assistance toward accomplishing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see “Legion of Azrok”). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see “Legion of Azrok”). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and Darkness recognize that hags have valuable knowledge and impressive magic, but they can’t abide the stain on the beauty of their surroundings, so most hags are excluded from both courts. The rare
few accepted as courtiers are either so influential that their entry can’t be refused, or young and humble enough to be willing to use magic to put on a prettier appearance. Other hags aren’t upset by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and Darkness recognize that hags have valuable knowledge and impressive magic, but they can’t abide the stain on the beauty of their surroundings, so most hags are excluded from both courts. The rare
few accepted as courtiers are either so influential that their entry can’t be refused, or young and humble enough to be willing to use magic to put on a prettier appearance. Other hags aren’t upset by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Orcus’s intervention in returning his child to the world after the gods cruelly snatched her away. All who would become cultists of Orcus must be willing to become undead. Those who commit to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its
Time: 1 action
Range: Touch
Components: V, S, M (a handful of oak bark)
Duration: Concentration, up to 1 hour
You touch a willing creature. Until the spell ends, the target’s skin has a rough
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Orcus’s intervention in returning his child to the world after the gods cruelly snatched her away. All who would become cultists of Orcus must be willing to become undead. Those who commit to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its
Time: 1 action
Range: Touch
Components: V, S, M (a handful of oak bark)
Duration: Concentration, up to 1 hour
You touch a willing creature. Until the spell ends, the target’s skin has a rough
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Returning to Vizeran When the characters have discovered all they are looking to find out, they can go to Vizeran. If they don’t, he seeks them out, having finished his own research. “That fool
theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Returning to Vizeran When the characters have discovered all they are looking to find out, they can go to Vizeran. If they don’t, he seeks them out, having finished his own research. “That fool
theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
(herinafter the "Signee") and Dardew the Banished (herinafter the "Fiend") on behalf of the diabolical courts of the Nine Hells of Baator. Whereas the Signee intends to receive services rendered by the
time, returning all forfeited souls to their previous owners.
5.1 Destruction of this Contract or the Fiend does not void its terms. I, the Signee, hereby acknowledge this contract as legitimate
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
willing to pay the price. Seeker of Knowledge. As a custodian of rare knowledge, the sphinx might have long coveted the knowledge of the monastery’s brains in jars — all of them creatures with
party to gain favor by returning the sphinx’s toll to some of those who have paid it. If Mary is with the party, she might seek to keep all the mechanical Ioun stones for herself — and might stop at nothing to get them back if the other characters seize them.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
willing to pay the price. Seeker of Knowledge. As a custodian of rare knowledge, the sphinx might have long coveted the knowledge of the monastery’s brains in jars — all of them creatures with
party to gain favor by returning the sphinx’s toll to some of those who have paid it. If Mary is with the party, she might seek to keep all the mechanical Ioun stones for herself — and might stop at nothing to get them back if the other characters seize them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
matter of hours for any magic items the characters bring to her. The amount she’s willing to pay is based on the item’s rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
would be hard-pressed to find anyone willing to spend as much for these items as Obaya is, and she always pays in platinum pieces for ease of transport. Magic Item Rewards Item Rarity
Obaya’s Reward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
matter of hours for any magic items the characters bring to her. The amount she’s willing to pay is based on the item’s rarity, as shown in the Magic Item Rewards table, and is nonnegotiable. Characters
would be hard-pressed to find anyone willing to spend as much for these items as Obaya is, and she always pays in platinum pieces for ease of transport. Magic Item Rewards Item Rarity
Obaya’s Reward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to wage wars of his own, eventually returning to Undermountain with a new name — Doomcrown — and a new purpose (see “Level 14: Arcturiadoom”). The Legion of Azrok, which has lived in Stromkuhldur for
who stole the dagger of blindsight and returning it to her. SIDE QUEST: RETRIEVE AZROK'S DAGGER
Adventurers who enter western Stromkuhldur (area 21) are brought before Azrok and Lurkana (in area 21n
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
anyone who aids souls in escaping from him or otherwise tries to subvert the inevitability of death. Erebos is patient, usually willing to wait for souls to come to him, but he does interfere in the mortal
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Enclave, centered at the Hall of Justice. With Tyr restored to life and his worship returning to prominence, the Lord Protector has moved into a modest, private villa. This sacrifice — and the renewal of
the rise, and talented craftfolk returning to ply their trades, that Neverwinter will someday again be worthy of its former epithet: the City of Skilled Hands. Opposition to Neverember’s authority
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a rare metal, willing to travel the world high and low in search of it. Even a deep gnome might be born with an irrepressible urge to leave the Underdark and join a group to pursue a life of shared
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
attacked first, but he blocks the characters’ way and tries to frighten them into returning the way they came. Calming the giant and convincing him to talk requires either a successful DC 14 Charisma
what’s happening there. If the characters are willing to do so, Xocopol offers to travel with them and defend them along the way.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Enclave, centered at the Hall of Justice. With Tyr restored to life and his worship returning to prominence, the Lord Protector has moved into a modest, private villa. This sacrifice — and the renewal of
the rise, and talented craftfolk returning to ply their trades, that Neverwinter will someday again be worthy of its former epithet: the City of Skilled Hands. Opposition to Neverember’s authority
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to wage wars of his own, eventually returning to Undermountain with a new name — Doomcrown — and a new purpose (see “Level 14: Arcturiadoom”). The Legion of Azrok, which has lived in Stromkuhldur for
who stole the dagger of blindsight and returning it to her. SIDE QUEST: RETRIEVE AZROK'S DAGGER
Adventurers who enter western Stromkuhldur (area 21) are brought before Azrok and Lurkana (in area 21n
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters are willing to cut deals with Avernus’s most evil denizens. The characters might broker a deal with the deposed archdevil Bel, who longs to supplant Zariel and regain his title as ruler of
Cruel, using him to broker a deal with Tiamat. By returning her stolen treasure, characters can convince Tiamat to break Elturel’s chains. As tempting as such pursuits can be, the characters must be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters are willing to cut deals with Avernus’s most evil denizens. The characters might broker a deal with the deposed archdevil Bel, who longs to supplant Zariel and regain his title as ruler of
Cruel, using him to broker a deal with Tiamat. By returning her stolen treasure, characters can convince Tiamat to break Elturel’s chains. As tempting as such pursuits can be, the characters must be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
anyone who aids souls in escaping from him or otherwise tries to subvert the inevitability of death. Erebos is patient, usually willing to wait for souls to come to him, but he does interfere in the mortal
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of a rare metal, willing to travel the world high and low in search of it. Even a deep gnome might be born with an irrepressible urge to leave the Underdark and join a group to pursue a life of shared
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
attacked first, but he blocks the characters’ way and tries to frighten them into returning the way they came. Calming the giant and convincing him to talk requires either a successful DC 14 Charisma
what’s happening there. If the characters are willing to do so, Xocopol offers to travel with them and defend them along the way.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
effect on itself on a successful save. Fey Reinforcements 11th-level Fey Wanderer feature The royal courts of the Feywild have blessed you with the assistance of fey beings: you know summon fey (a spell in
number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. In addition, whenever you cast misty step, you can bring along one willing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
effect on itself on a successful save. Fey Reinforcements 11th-level Fey Wanderer feature The royal courts of the Feywild have blessed you with the assistance of fey beings: you know summon fey (a spell in
number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest. In addition, whenever you cast misty step, you can bring along one willing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
devils Round 4: Two barbed devils Round 5: One horned devil Round 6: One erinyes If the characters try to strike a bargain with the devils, only the erinyes is willing to engage them — but it demands
the willing sacrifice of one character’s soul. A character who offers his or her soul to the erinyes is destroyed by fire. The character’s soul becomes trapped in the Soulmonger, the character’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
devils Round 4: Two barbed devils Round 5: One horned devil Round 6: One erinyes If the characters try to strike a bargain with the devils, only the erinyes is willing to engage them — but it demands
the willing sacrifice of one character’s soul. A character who offers his or her soul to the erinyes is destroyed by fire. The character’s soul becomes trapped in the Soulmonger, the character’s