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Returning 18 results for 'coven causes'.
Other Suggestions:
chosen causes
cover causes
core causes
comes causes
coven cause
Monsters
Curse of Strahd
, months, and years practicing fell magic and looking for ways to help her âson.â
Raven Bane. Baba Lysaga has allies in Castle Ravenloftâa coven of witches. Through the aid of these
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Magic Items
The Wild Beyond the Witchlight
can attune to the cauldron simultaneously, provided they have formed a coven. If the coven disbands, the attunement ends for all three hags.
Random Properties. Regardless of the form it takes, the
shatters the cauldron into eight pieces of roughly equal size, whereupon all ongoing effects created by the cauldron end as it loses its magic.
The destruction of Iggwilvâs Cauldron causes all hags
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
versa, due to the mechanismâs many moving parts. Members of the Hourglass Coven who find themselves at risk of being captured or killed flee to the Palace of Heartâs Desire (see chapter 5) using their
like the ones shelved in the oracular library (area M7). The orrery magically predicts the future of creatures whose paths are destined to become entwined with the Hourglass Coven and who are doomed to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
this aging effect on the creature. Three hags can attune to the cauldron simultaneously, provided they have formed a coven. If the coven disbands, the attunement ends for all three hags. Random
cauldron into eight pieces of roughly equal size, whereupon all ongoing effects created by the cauldron end as it loses its magic. The destruction of Iggwilvâs Cauldron causes all hags in the multiverse to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save
themselves littering the hagâs realm. Any attempt to interact with a hallucinatory image causes it to disappear. A powerful sea hag creates one or more of the following additional regional effects within
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gain a random form of short-term madness (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). Removing a crystal from the wall causes that crystal to stop glowing and become worthless. Removing
described in detail after the table. Cove Reef Encounters d4 Encounter Level 1 Tentacle Trap 3rd 2 Worshipers of Koolooshidoop 5th 3 Coven of Wet Rot 7th 4 Elkahraal 9th Tentacle Trap Two female
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rather exist in perpetual denial, whiling away the days, months, and years practicing fell magic and looking for ways to help her âson.â Raven Bane. Baba Lysaga has allies in Castle Ravenloftâa coven of
magic. Mother Night has also imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one book that looks out of place among the others. It is a hefty, green-covered tome with a withered frog stitched into its spine. Kissing the frog or stroking it with a moistened finger causes the
these texts find the following three verses that pertain to Endelyn, Iggwilv, and the Hourglass Coven: All Iâve wrought shall come undone
When the moon blots out the sun.
The sweet treachery we
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reply (âWe agreed to this pact. Our hands were forced but our eyes were open. We let the Hourglass Coven take what it wants, and in return, we stay in business. That is what you want, right
useful in chapter 4 (see the âFey Beaconsâ section). Once he regains his voice, Candlefoot seeks out Palasha and proposes marriage to her. Reuniting the couple causes the carnivalâs mood to rise by 2
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
massage? Haircut? A shave or pedicure? Oh! Road-tired feet simply cry out for comfort! Whatever your pleasure, I am here to serve.â
The lobby is staffed by the disguised cambion Saeth (see âCoven Minions
asked of them. Both are disguised scarecrows (see âCoven Minionsâ earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(Insight) check determine that Shale can beat Chalk in a single move. Making this move causes the victorious Queen Argantle to emerge from her stone, laughing and cheering. Jagu emerges grumpily to join
assistance, drums her hooves on the ground, and begins the first korred ceremonial dance since the rise of the Hourglass Coven. If she hasnât done so already, Argantle summons the other korred leaders so
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
speak a rhyme taught to him by the Hourglass Coven (âKnights of glass, protect my ass!â). The rhyme causes the four stained-glass knights in the turrets marked X on the map to leap from their window
characters parley with Kelek, he sneers that the palace is now his to rule, though any mention of the Hourglass Coven or the jabberwock causes a flush of dread to pass over Kelekâs face. Throughout any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If it loses half or more of its hit points, the harpsichord is too damaged to play music. Reducing the harpsichord to 0 hit points destroys it and causes eight pieces of wreckage to magically spring
causes the statues to dance: All of the statues except the one on the dais waltz and twirl about the room, their steps keeping time with the music from the harpsichord.
When the music from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pentagon, a hexagon, and an octagon.
This chamber belongs to the Sewn Sisters, a coven of three night hags loyal to Acererak. Together, the hags mother the atropal and guard the Soulmonger. They eagerly
. Destroying a doll causes the childâs soul within it to become trapped in the Soulmonger. The straw doll, Strawbundle, usually speaks for the group. Clay No-Face can speak only if it molds a mouth onto its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flower beds, trees, and topiaries. The streams are 2 feet deep and easily forded. Minor damage to the garden is tolerated, but widespread destruction causes the iron lion in area P9 and the iron hart in
have been told to wait in the garden until meetings can be arranged with her representatives (the sisters of the Hourglass Coven). The guests are unaware of Zybilnaâs current predicament and have lost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack them (this happens only once). The anvil is anchored here and cannot be moved by any means. Removing the hammer from the tower causes it to teleport atop the anvil. Inscription. The inscription on
feet wide. Occupying this extradimensional den are three night hags named Auntie Pinch, Auntie Pillage, and Auntie Plunder. This coven frequently leaves its den to roam the Ethereal Plane in search of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
surface of the mirror while speaking the command word, âbandersnatch,â causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
a way to help Zybilna and thereby weaken the Hourglass Coven. First and foremost, Bavlorna wants Skabathaâs portrait (with the same time restrictions as the âLost Thingsâ bargain above) and is willing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
â (attitude: 1d6 + 2) lumbering through the area, heedless of damage it causes
â Monsters marked with a dagger (â ) appear in Monsters of the Multiverse. Roll a d10 if you donât have that book. *See
is
the center of this storm giant enclave
Elemental Water Encounters d12â Encounter
1 A coven of 3 sea hags (attitude: 1d4 + 1) trying to peer into the future
2 1 cult fanatic






