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Returning 20 results for 'coven weighing reaction'.
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Monsters
Candlekeep Mysteries
Crushing End. If damage reduces Shemshime to 0 hit points, Shemshime instead drops to 1 hit point unless the damage is the result of Shemshime being crushed by an object weighing at least 1,000
":"damage","rollAction":"Whispers of Violence","rollDamageType":"psychic"} psychic damage and must use its reaction to make a melee weapon attack against one creature it can reach (Shemshime’s choice
Magic Items
Tasha’s Cauldron of Everything
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, she provides valuable clues about Prismeer. For details, see “Catching Kettlesteam” later in the chapter. Thieves of the Coven Each member of the Hourglass Coven employs a thief that visits the
feet of it and steals one item weighing 10 pounds or less from that creature. Whatever it steals disappears, reappearing in the space of the hag to which the thief is beholden.
Meet the Hourglass Coven’s thieves: a lornling, Sowpig the ghoul, and Gleam’s shadow
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, she provides valuable clues about Prismeer. For details, see “Catching Kettlesteam” later in the chapter. Thieves of the Coven Each member of the Hourglass Coven employs a thief that visits the
feet of it and steals one item weighing 10 pounds or less from that creature. Whatever it steals disappears, reappearing in the space of the hag to which the thief is beholden.
Meet the Hourglass Coven’s thieves: a lornling, Sowpig the ghoul, and Gleam’s shadow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weighing at least 1,000 pounds.
Incorporeal Movement. Shemshime can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn
see within 60 feet of it. Each target must succeed on a DC 13 Wisdom saving throw, or that target takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
displacer beast is trapped. 6 A green hag from the coven hidden in the Feygrove is on a mysterious errand. If she detects the adventurers before they spot her, the hag uses Illusory Appearance to
conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters. 7 Vegetation on the hillside has grown into a hedge maze due to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weighing at least 1,000 pounds.
Incorporeal Movement. Shemshime can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn
see within 60 feet of it. Each target must succeed on a DC 13 Wisdom saving throw, or that target takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
displacer beast is trapped. 6 A green hag from the coven hidden in the Feygrove is on a mysterious errand. If she detects the adventurers before they spot her, the hag uses Illusory Appearance to
conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters. 7 Vegetation on the hillside has grown into a hedge maze due to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Occultant Our next kill changes everything. — Occultant divination An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Occultant Our next kill changes everything. — Occultant divination An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stirges 20 1d4 pieces of broken, barnacle-encrusted statuary, each worth 50 gp; each weighing 1d4 × 5 pounds; and each depicting a weird alien creature, a long-forgotten god, or fragment thereof
for the Prince of Demons!” in Abyssal. A merrow can use its action to capsize a boat or raft within 5 feet of it. Anyone in the boat can thwart the merrow by using a reaction to make a Strength check
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stirges 20 1d4 pieces of broken, barnacle-encrusted statuary, each worth 50 gp; each weighing 1d4 × 5 pounds; and each depicting a weird alien creature, a long-forgotten god, or fragment thereof
for the Prince of Demons!” in Abyssal. A merrow can use its action to capsize a boat or raft within 5 feet of it. Anyone in the boat can thwart the merrow by using a reaction to make a Strength check
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
specters 2 10d10 zombies 3 A coven of 3 sea hags and 1d4 flameskulls 4 1 medusa and 3d10 skeletons 5 1 vampire and 2d6 vampire spawn 6 1 demilich and 2d10 wraiths Cursed Island Story Hooks d4 Story
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
specters 2 10d10 zombies 3 A coven of 3 sea hags and 1d4 flameskulls 4 1 medusa and 3d10 skeletons 5 1 vampire and 2d6 vampire spawn 6 1 demilich and 2d10 wraiths Cursed Island Story Hooks d4 Story
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stopped if the well is covered by something weighing more than 300 pounds. If the water is prevented from erupting, anything being lifted by the geyser plummets to the ground within 5 feet of the base
before the Hourglass Coven seized control of Prismeer. She has heard rumors that Zybilna is trapped in her palace, but she doesn’t know any details. Tsu would love to see Zybilna restored to power, if
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stopped if the well is covered by something weighing more than 300 pounds. If the water is prevented from erupting, anything being lifted by the geyser plummets to the ground within 5 feet of the base
before the Hourglass Coven seized control of Prismeer. She has heard rumors that Zybilna is trapped in her palace, but she doesn’t know any details. Tsu would love to see Zybilna restored to power, if
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of wooden planks and have no rails. The southern bridge is rigged to collapse when a creature weighing more than 50 pounds moves across it. A character next to the bridge can spot the rigged
(see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield spell.
Actions
Multiattack. Glasstaff makes two Shocking Burst
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of wooden planks and have no rails. The southern bridge is rigged to collapse when a creature weighing more than 50 pounds moves across it. A character next to the bridge can spot the rigged
(see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield spell.
Actions
Multiattack. Glasstaff makes two Shocking Burst
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
animated skeleton uses its reaction (if available) to make a Shortbow attack, targeting that character. The character can make a DC 15 Dexterity (Acrobatics) check to tumble out of the way; if the check
trapdoor in the ceiling that leads to area G12. A character at the top of the ladder can try to push open the trapdoor, doing so with a DC 15 Strength (Athletics) check; the check is made with disadvantage if the blue chair in area G12 is weighing down the trapdoor.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
animated skeleton uses its reaction (if available) to make a Shortbow attack, targeting that character. The character can make a DC 15 Dexterity (Acrobatics) check to tumble out of the way; if the check
trapdoor in the ceiling that leads to area G12. A character at the top of the ladder can try to push open the trapdoor, doing so with a DC 15 Strength (Athletics) check; the check is made with disadvantage if the blue chair in area G12 is weighing down the trapdoor.