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                        Returning 17 results for 'covens feet'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell, and Sul Khatesh gains 5
                                                
                                            
                                                
                                                     temporary hit points per level of that spell.
Maddening Secrets (Costs 3 Actions). Sul Khatesh whispers an arcane secret into the mind of a creature she can see within 60 feet of her. The target must
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    âeight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle at the top, and eight clawed feet for stability. The
                                                
                                            
                                                
                                                     be aged to the point of decrepitude. In this state, the creatureâs speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Hunt for the Shard Solitaire If all three members of the Crestfall Coven are within 30 feet of each other, they gain the benefit of the Shared Spellcasting trait described in the âHag Covensâ sidebar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Although a sea hag can hide her true form under a veil of illusion, the hag is cursed to forever appear ugly. Her illusory form appears haggard at best. Covens. A sea hag that is part of a coven
                                                
                                            
                                                
                                                     (see the âHag Covensâ sidebar) has a challenge rating of 4 (1,100 XP). Sea Hag
 Medium fey, chaotic evil
 Armor Class 14 (natural armor)
 Hit Points 52 (7d8 + 21)
 Speed 30 ft., swim 40 ft.
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     together, as might happen if two covens come into conflict, the result is usually chaos.
 Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast
                                                
                                            
                                                
                                                     daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother. Hags sometimes raise the daughters they spawn, creating covens. A hag might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
 
 Hag Covens
 When hags must work together, they form covens, in spite of their selfish natures
                                                
                                            
                                                
                                                     arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
 Shared Spellcasting. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     mountains or hills. Despite being hunchbacked and hump-shouldered, they are the largest and most physically imposing of their kind, standing eight feet tall. Tormenting the Weak. Although annis hags can
                                                
                                            
                                                
                                                     adopting a group of ogres, trolls, or other loutish creatures, ruling them through brute strength, verbal abuse, and superstition. Covens. An annis hag that is part of a coven (see the âHag Covensâ sidebar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldronâs reconstruction also restores the Shared Spellcasting trait of hag covens throughout the multiverse.
                                                
                                            
                                                
                                                     outside with images of bats, toads, cats, lizards, and snakesâeight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    K62. Servantsâ Hall This hall stands in deadly silence. Heavy beams support a sagging, ten-foot-high ceiling. Fog clings to the floor, obscuring everything that lies less than three feet above it. A
                                                
                                            
                                                
                                                     faithful servant. He stands 4 feet, 9 inches tall but appears shorter because of his hunched posture. He has the Keen Hearing and Smell feature. The left side his face is covered with lizard scales, and he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     that might empower a warlock include krakens, ancient water elementals, godlike hallucinations dreamed into being by kuo-toa, merfolk demigods, and sea hag covens. Expanded Spell List 1st-level
                                                
                                            
                                                
                                                     foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    L14. Study The door to area L13 is ajar. The staircase in this room climbs 20 feet to area L16. A staircase runs along the wall of this circular room and climbs to an upper level. Tucked behind
                                                
                                            
                                                
                                                     Hourglass Covenâs hag eye (described in the âHag Covensâ sidebar in the Monster Manual). A black-feathered quill with a bone tip that magically produces its own ink (150 gp). The ink is the crimson
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Sphere centered on a point the dragon can see within 90 feet. Failure: 17 (5d6) Poison damage, and the target takes a â2 penalty to AC until the end of its next turn. Failure or Success: The dragon canât
                                                
                                            
                                                
                                                     Wild
 Habitat: Forest, Hill, Swamp; Treasure: Arcana
 Green hags work bitter magic to foul all that is beautiful and pure. Whether alone or in covens of other hags, these ancient witches call on eerie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . While all three hags are alive, they gain the Shared Spellcasting trait, as described in the âHag Covensâ sidebar in the âHagsâ entry in the Monster Manual. The hags arenât spoiling for a fight with non
                                                
                                            
                                                
                                                     within 60 feet of it. Any creature that drinks a pint or more of water from the cauldron must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour per pint consumed. 10f. Gnawed Bones The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     benches heaped with haberdashery, a spinning wheel, and a rusty iron cage containing a prisoner. Galleries stand ten feet above the floor to either side of the room.
 The green smoke makes this
                                                
                                            
                                                
                                                     Sisters will be back any moment now!â
 Each doll is a Tiny construct with AC 10, 1 hit point, a walking speed of 10 feet, immunity to poison damage and the poisoned condition, and no attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     draconic creature twisted by demonic rage. Covered in iron spikes protruding from his bleeding flesh, this overlord looms fifteen feet high at the shoulders, and his wings span over forty feet. While in
                                                
                                            
                                                
                                                     Tulkhesh casts dispel magic.
 Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ranging from 20 to 50 feet beneath the surface. Atop these shelves, lodged amid jagged spires of submerged ice, are the wrecks of several ill-fated sea galleons and ancient frost giant longships, as
                                                
                                            
                                                
                                                     gp, 800 sp, and four pieces of jewelry (25 gp each). 
   5  Three sea hags have turned the wreck into their lair. They have the Shared Spellcasting trait (see the âHag Covensâ sidebar in the Monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     metal masts rise from the arena like gigantic tridents, each one emitting a low hum. The branches of each trident are twenty-five feet off the ground and extend fifty feet into the air.
 A sport
                                                
                                            
                                                
                                                     of the arena floor, held in place by magic. At ground level, the oval arena is 120 feet long and 50 feet across at its widest point. The three masts are 100 feet tall, spaced 40 feet apart, and emit
                                                
                                            
                                        






