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Returning 35 results for 'cover ranges group to her reborn'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
attack, the veil keeper surrounds the creature with illusory mist, granting the creature half cover until the start of the veil keeper’s next turn.Masters of their innate illusory powers, irda
;ogres, and other giant folk, irda have shimmering skin that ranges through shades of indigo and sea green. Their innate magic provides them with limited shape-shifting abilities and the power to create illusions.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
then climbs to a hiding spot and adheres itself to the surface to rest and wait. When prey blunders into the filament, the cave fisher reels in its meal. A group of cave fishers might work together to
cover a large area with filaments, but as soon as one captures potential food, every cave fisher in the area competes for the prize. If a victim escapes from the initial ambush, a cave fisher can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
tasked to dig pit traps and cover them with fragile webbing disguised with loose dirt to appear as a solid surface.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the elder brain can form a psychic link with any other creature the ulitharid can detect using its Creature Sense. Any such link ends if the creature falls outside the telepathy ranges of both the
, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, a special process transforms its brain into a new elder brain for
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of
Monsters
Mythic Odysseys of Theros
, it has total cover against attacks and other effects outside Tromokratis, and it takes 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Bite","rollDamageType":"acid"} acid damage at
buried it under a stone near the palace of Erebos.
Tromokratis as a Mythic Encounter
Tromokratis numbers among the most powerful creatures a group of adventurers might face. If you wish to make an
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
restrained, it has total cover against attacks and other effects outside Bavlorna, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Swallow","rollDamageType":"acid"} acid damage at
Monsters
Icewind Dale: Rime of the Frostmaiden
trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Monsters
Fizban's Treasury of Dragons
accidentally insulted a deep dragon is tormented by the dragon’s servants in ways that can’t be tied to the dragon conclusively.
3
A group of cyclops;cyclopes wants a deep dragon to protect
.
Verdant Growth. Vegetation and fungi within 6 miles of the dragon’s lair grow faster and cover a greater area than they normally would. Foraging in this area yields twice the usual amount of food
feats
Disadvantage on Wisdom (Insight) checks made against you.
Unremarkable. The loss of some part of yourself leaves you able to fade into the background. While you are within a group of at least two other
creatures of your type and that there are no more than one size larger or smaller than you, you can take the Hide action from creatures outside that group by making a Charisma (Deception) check instead
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein
Chondathan
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are
races
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
afterlife in the pursuit of fame and treasure. But when you take your place as part of an Acquisitions Incorporated franchise, you become something more than a mere hero. As a member of an elite group
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
afterlife in the pursuit of fame and treasure. But when you take your place as part of an Acquisitions Incorporated franchise, you become something more than a mere hero. As a member of an elite group
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren’t. To make
character can help only when two or more individuals working together would actually be productive. Some tasks, such as threading a needle, are no easier with help. Group Checks When a number of individuals
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren’t. To make
character can help only when two or more individuals working together would actually be productive. Some tasks, such as threading a needle, are no easier with help. Group Checks When a number of individuals
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. To make a group ability check
more individuals working together would actually be productive. Some tasks, such as threading a needle, are no easier with help. Group Checks When a number of individuals are trying to accomplish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. To make a group ability check
more individuals working together would actually be productive. Some tasks, such as threading a needle, are no easier with help. Group Checks When a number of individuals are trying to accomplish
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ten Rules to Remember 1. The DM Adjudicates the Rules The rules of D&D cover many of the twists and turns that come up in play, but the possibilities are so vast that the rules can’t cover
everything. When you encounter something that the rules don’t cover or if you’re unsure how to interpret a rule, the DM decides how to proceed, aiming for a course that brings the most enjoyment to your whole
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ten Rules to Remember 1. The DM Adjudicates the Rules The rules of D&D cover many of the twists and turns that come up in play, but the possibilities are so vast that the rules can’t cover
everything. When you encounter something that the rules don’t cover or if you’re unsure how to interpret a rule, the DM decides how to proceed, aiming for a course that brings the most enjoyment to your whole
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters have an encounter. If characters use cover and stealth to avoid encounters, have each character attempt a DC 10 Dexterity (Stealth) check. For every two individual checks that fail, the
characters have one encounter on the way to their destination. Roll a d8 on the Chapter 1 Encounters table to determine each encounter. If characters use the stream bed for cover for most of the trip
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters have an encounter. If characters use cover and stealth to avoid encounters, have each character attempt a DC 10 Dexterity (Stealth) check. For every two individual checks that fail, the
characters have one encounter on the way to their destination. Roll a d8 on the Chapter 1 Encounters table to determine each encounter. If characters use the stream bed for cover for most of the trip
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Faceless Lord. Just let yourselves be eaten and disgorged!”
The Pudding King (see appendix C) prefers to cast spells while using the throne for cover. As a bonus action on his turn, he commands a
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
higher recognizes the trapped section of floor as the cover of a pit. A character can also search the floor for traps, detecting the pit with a successful DC 17 Wisdom (Perception) check. Once a pit is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
higher recognizes the trapped section of floor as the cover of a pit. A character can also search the floor for traps, detecting the pit with a successful DC 17 Wisdom (Perception) check. Once a pit is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Faceless Lord. Just let yourselves be eaten and disgorged!”
The Pudding King (see appendix C) prefers to cast spells while using the throne for cover. As a bonus action on his turn, he commands a
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mascot and would-be protector of a group of refugee aarakocra.
3 A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds.
4 A hell hound watches
interlopers without violence.
4 Two silver dragons compete to see who is better at playing the part of a young noble.
5 A young silver dragon rules over a group of yuan-ti, claiming to be an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
mascot and would-be protector of a group of refugee aarakocra.
3 A silver dragon wyrmling practices precocious shape-shifting abilities among a colony of kobolds.
4 A hell hound watches
interlopers without violence.
4 Two silver dragons compete to see who is better at playing the part of a young noble.
5 A young silver dragon rules over a group of yuan-ti, claiming to be an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check to find cover amid the rubble as they move. If half or more of the characters succeed on their individual checks, the group check is successful, allowing the characters to
their devil masters to prevent any mortal creatures from entering or leaving the cathedral. The characters must defeat the hell hounds to gain access to the cathedral. Have them make a DC 15 group
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dexterity (Stealth) check to find cover amid the rubble as they move. If half or more of the characters succeed on their individual checks, the group check is successful, allowing the characters to
their devil masters to prevent any mortal creatures from entering or leaving the cathedral. The characters must defeat the hell hounds to gain access to the cathedral. Have them make a DC 15 group
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Exiting the Fissure With Sergeant Teeshe saved (or with her body in tow and a convenient cover story), the characters can make their way back to the sinkhole. If they left any dangers behind them on
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Exiting the Fissure With Sergeant Teeshe saved (or with her body in tow and a convenient cover story), the characters can make their way back to the sinkhole. If they left any dangers behind them on
characters. Who knew adventuring required so much paperwork? Dock Ward Ambush While the NPCs and characters are going over their bookkeeping, a group of villains working for the Xanathar Guild tries