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Returning 35 results for 'cover ruin guide to have release'.
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Magic Items
Dungeon Master’s Guide
Key
33–40
47–51
Knight
41–48
52–56
Moon
—
57–60
Puzzle
49–56
61–64
Rogue
57–64
65–68
Ruin
&mdash
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Magic Items
Dungeon Master’s Guide
save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest unoccupied space to you. On a
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds
Monsters
Spelljammer: Adventures in Space
numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods
configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming
Backgrounds
Sword Coast Adventurer's Guide
sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family’s estate in Waterdeep to settle what you
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
Monsters
Spelljammer: Adventures in Space
psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the
moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and
Monsters
Spelljammer: Adventures in Space
visitors. Over the eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with
. The elves sculpt these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of
Magic Items
Vecna: Eve of Ruin
Dark Powers released Kas. From there, Kas set out to ruin his former master. Should Kas fail, the Dark Powers will reclaim him.
The crown is made of burnished and entwined metal rods. To attune to it
(see the Dungeon Master’s Guide for options):
1 minor beneficial property
1 major beneficial property
1 minor detrimental property
Perfect Disguise. While attuned to the crown, you can
Classes
Xanathar's Guide to Everything
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
Classes
Xanathar's Guide to Everything
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
shall be punished as an example to all who might follow.
Strength Above All. You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin
Monsters
Spelljammer: Adventures in Space
eons, astral elves have clashed with numerous invaders, including psurlons, mind flayers, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming
these substances in various configurations to create star moth;star moths (see the Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found
Monsters
Spelljammer: Adventures in Space
, and githyanki. When dealing with others, astral elves customarily cover their faces with ornate visors, becoming faceless extensions of their gods. Their fierce devotion to the pantheon of elven
Astral Adventurer’s Guide) and other vessels. The elves also reshape the petrified bodies of dead gods found adrift in the Silver Void, transforming them into floating cities and citadels.
Although
Monsters
Icewind Dale: Rime of the Frostmaiden
trapped in the crystal, which is immovable. If the saving throw succeeds, the crystal shatters and nothing else happens. A creature trapped in the crystal is stunned, has total cover against attacks and
;s Guide.) Auril’s beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled
Magic Items
Waterdeep: Dragon Heist
of power (see the Dungeon Master’s Guide) in addition to the following properties.
Animate Walking Statues. You can expend 1 or more of the staff’s charges as an action to animate or
.)
Destroying the staff would release the spirits trapped inside it, but in that event, Khelben’s spirit can lodge itself inside any one piece of the staff that remains. The piece containing Khelben&rsquo
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tasha’s Cauldron of Everything
in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8
possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can’t try to possess you again for 7 days.
When the tome is discovered
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
monsters
has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the hearse, and at the start of each of the hearse's turns it takes 21 (6d6);{"diceNotation":"6d6
coffin, the hearse must succeed on a DC 12 Constitution saving throw at the end of that turn or release all entombed creatures, each of which falls in a space within 5 feet of the hearse and has the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or that support the campaign’s theme. The number and effects of the cards provided in the Dungeon Master’s Guide are suggestions you can change as necessary. The deck has had many variations over D
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeon Decay The States of Ruin table can help you determine the general conditions of a dungeon area. States of Ruin 1d6 Features 1 Perilous. The area is dangerously worn and prone to collapse
rubble and have a 50 percent chance of being Difficult Terrain. Half Cover and hiding places are plentiful. 3 Neglected. One dungeon hazard—such as brown mold, green slime, or yellow mold (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeon Decay The States of Ruin table can help you determine the general conditions of a dungeon area. States of Ruin 1d6 Features 1 Perilous. The area is dangerously worn and prone to collapse
rubble and have a 50 percent chance of being Difficult Terrain. Half Cover and hiding places are plentiful. 3 Neglected. One dungeon hazard—such as brown mold, green slime, or yellow mold (see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or that support the campaign’s theme. The number and effects of the cards provided in the Dungeon Master’s Guide are suggestions you can change as necessary. The deck has had many variations over D
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedine guide knows the tale of the city of Azumar, which was plunged into ruin by a terrible dragon. The Bedine also know of the eternally seething sandstorm there and believe that nothing but death and misfortune lie within the cursed city.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedine guide knows the tale of the city of Azumar, which was plunged into ruin by a terrible dragon. The Bedine also know of the eternally seething sandstorm there and believe that nothing but death and misfortune lie within the cursed city.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option that appears in the Dungeon Master’s Guide.
Class Features
As a paladin, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
or a light source. Poison Gas. Whenever a creature attempts to cross the cavern, the carpets of fungi that cover most of the floor release poisonous gas into the air. Each creature in the cavern must
of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
or a light source. Poison Gas. Whenever a creature attempts to cross the cavern, the carpets of fungi that cover most of the floor release poisonous gas into the air. Each creature in the cavern must
of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
make the claw release whatever it’s holding.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
Grants Three-Quarters Cover). Drive and steer the Scavenger.
Grappling Claw (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: The target is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
make the claw release whatever it’s holding.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
Grants Three-Quarters Cover). Drive and steer the Scavenger.
Grappling Claw (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: The target is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways
in which adventurers interact with the environment in such places. The Dungeon Master’s Guide has rules covering more unusual situations.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
in a character’s dreams every few nights, urging the character to explore a particular ruin. 4 The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways
in which adventurers interact with the environment in such places. The Dungeon Master’s Guide has rules covering more unusual situations.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
conjunction with the tables in the Dungeon Master's Guide, you can use the following tables to generate distinctive, giant-sized art objects for a specific ruin or hoard belonging to giants. Julian Kok
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Disaster Horror In disaster horror adventures, the world has fallen to ruin—or it’s getting there fast. The unthinkable has happened and, as a result, society is collapsing. In these tales, a monster
interplanar rifts might sow all manner of supernatural chaos. Wars and relentless monster hordes—like legions of zombies or fiends—can also cause region- or world-changing ruin. In all these cases, society