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Returning 35 results for 'cover warning reflecting'.
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core working reflecting
core waiting reflecting
cover wearing reflection
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Classes
Xanathar's Guide to Everything
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Classes
Xanathar's Guide to Everything
; as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action (see chapter 9, “Combat”). A character can only provide help if the task is one that he or she
are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren’t. To make
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action (see chapter 9, “Combat”). A character can only provide help if the task is one that he or she
are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren’t. To make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action. A character can only provide help if the task is one that he or she could attempt alone. For
something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. To make a group ability check
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action. A character can only provide help if the task is one that he or she could attempt alone. For
something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. To make a group ability check
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and seems to have frequent headaches. 4 The dean has relied on teaching assistants to cover several of her lessons, sometimes missing class without warning or explanation.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and seems to have frequent headaches. 4 The dean has relied on teaching assistants to cover several of her lessons, sometimes missing class without warning or explanation.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
An Unwelcome Visitor At the end of practice, after Rosie gives the characters her gift, read or paraphrase the following: Without warning, the joyous look on Rosie’s face changes into terror
. Flinging an arm toward the field’s eastern dugout, she stammers wildly.
“Wh- wh- monster!” she shouts, then runs for cover.
Emerging from the eastern dugout is a hulking blue slaad. The enraged creature
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
An Unwelcome Visitor At the end of practice, after Rosie gives the characters her gift, read or paraphrase the following: Without warning, the joyous look on Rosie’s face changes into terror
. Flinging an arm toward the field’s eastern dugout, she stammers wildly.
“Wh- wh- monster!” she shouts, then runs for cover.
Emerging from the eastern dugout is a hulking blue slaad. The enraged creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Disposal Cave The stench of death fills these caves, which the giants visit infrequently. 11a. Faces of Halaster Stone Faces. Giant-carved visages of Halaster cover the walls. Each face has a
remaining. The other dead human carries a set of thieves’ tools. 11b. Silt Pit Carved into the floor of the narrow tunnel leading to this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Disposal Cave The stench of death fills these caves, which the giants visit infrequently. 11a. Faces of Halaster Stone Faces. Giant-carved visages of Halaster cover the walls. Each face has a
remaining. The other dead human carries a set of thieves’ tools. 11b. Silt Pit Carved into the floor of the narrow tunnel leading to this cave is a large X (a warning sign). This cave contains a silt pit like the one in area 4.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claimed it was not a historical text, but a warning. My superiors have authorized me to show it to you.”
Pelk allows the characters to inspect the book. It is surprisingly light, and brief examination
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
claimed it was not a historical text, but a warning. My superiors have authorized me to show it to you.”
Pelk allows the characters to inspect the book. It is surprisingly light, and brief examination
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The efreet use magic to keep the
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hours. The weather on the plane is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The
cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. Adventurers frequently come here on quests
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The efreet use magic to keep the
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hours. The weather on the plane is marked by fierce winds and thick ash. Although the air is breathable, creatures not native to the plane must cover their mouths and eyes to avoid stinging cinders. The
cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. Adventurers frequently come here on quests
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. After the green dragon killed the cultists of Malar, Wyllow stripped the corpses of their metal gear, piled the offensive material here as a warning of sorts, and dragged the bodies to area 7 to rot
. Tattered rugs woven with images of tigers battling scorpions cover the floor. The walls are painted with faded images of serpents.
Furnishings. A wooden bed carved with serpentine motifs stands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. After the green dragon killed the cultists of Malar, Wyllow stripped the corpses of their metal gear, piled the offensive material here as a warning of sorts, and dragged the bodies to area 7 to rot
. Tattered rugs woven with images of tigers battling scorpions cover the floor. The walls are painted with faded images of serpents.
Furnishings. A wooden bed carved with serpentine motifs stands
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. If a creature is frightened of you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often
7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. If a creature is frightened of you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Removing the lid triggers a magic mouth spell that admonishes interlopers in Dwarvish: “You dishonor our beloved king! May his tomb become yours as well!” After this warning, all ten battleaxes break
(Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Removing the lid triggers a magic mouth spell that admonishes interlopers in Dwarvish: “You dishonor our beloved king! May his tomb become yours as well!” After this warning, all ten battleaxes break
(Perception) check spots the trap. When a weight of 50 pounds or more is placed on the cover of the pit trap, the cover swings open like a trapdoor, causing any creature standing on it to fall in and take
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
Passive Perception score of 15 or higher receive 1 minute of warning: a deep thrum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere suffer the cyclone’s effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table. The curtains are also distinguishable by texture and temperature, each one reflecting
Passive Perception score of 15 or higher receive 1 minute of warning: a deep thrum in the ethereal matter. Travelers who can’t reach a curtain or portal leading elsewhere suffer the cyclone’s effect
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
stomps out of the cave to investigate. The encounter in that area then occurs here. E2: Ogre Mercenary’s Den Helge C. Balzer Thick, lumpy bearskins cover the floor of this cave, but they’re hardly
this cave while they still can. On a failed check, or if the characters don’t heed Cindertooth’s warning, he starts combat. Fighting Cindertooth. Combat here draws the attention of Oggdug, who stomps
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
stomps out of the cave to investigate. The encounter in that area then occurs here. E2: Ogre Mercenary’s Den Helge C. Balzer Thick, lumpy bearskins cover the floor of this cave, but they’re hardly
this cave while they still can. On a failed check, or if the characters don’t heed Cindertooth’s warning, he starts combat. Fighting Cindertooth. Combat here draws the attention of Oggdug, who stomps
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three-quarters cover to the beholder.) Minion Chambers The lair has rooms set aside for the beholder’s minions, where those creatures live, cook, eat, and sleep. Prison A beholder often sets aside a
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three-quarters cover to the beholder.) Minion Chambers The lair has rooms set aside for the beholder’s minions, where those creatures live, cook, eat, and sleep. Prison A beholder often sets aside a
often inhabited by shriekers, which act as an early warning system. Traps A room not dedicated to some other purpose could be festooned with a variety of traps. In addition to traps that are meant to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
passage that leads south. If combat goes against the giant, he flees through this passage to give a warning of intruders to the guards at areas 9 and 10. The room contains piles of hides, a giant sack, and
Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Softer noises or visual clues could give warning of the unstable ice. 4. Small
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
passage that leads south. If combat goes against the giant, he flees through this passage to give a warning of intruders to the guards at areas 9 and 10. The room contains piles of hides, a giant sack, and
Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Softer noises or visual clues could give warning of the unstable ice. 4. Small
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
minutes. Captain Redreef agrees to wait up to 24 hours before raising anchor and setting sail for Luskan. If Svardborg’s warning horn (area 2C) is sounded, the inexperienced captain panics and abandons the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
commander. He asks the adventurers to escort him safely to the fort and create a distraction so that he can ransack the commander’s quarters. As a reward, Rokah offers to cover the cost of a charter
grim warning. He wishes to atone for his crime and seeks an audience with Kwayothé, the merchant prince who controls the legal sale of fruit. Fearing for his life, Omala asks the adventurers to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
minutes. Captain Redreef agrees to wait up to 24 hours before raising anchor and setting sail for Luskan. If Svardborg’s warning horn (area 2C) is sounded, the inexperienced captain panics and abandons the