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Returning 35 results for 'cover whisper raven'.
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Monsters
Monster Manual
Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.Beak. Melee Attack
Magic Items
Acquisitions Incorporated
Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record others’ stories and your own
observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
Monsters
Icewind Dale: Rime of the Frostmaiden
the Knights of the Black Sword, if she needs to call on their talents.
Familiar. Avarice’s familiar throughout the adventure is a squawking raven named Skelm. It uses the raven stat block in
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hide [Action] With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total
Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you. On a successful check, you have the Invisible condition while hidden. Make
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hide [Action] With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total
Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you. On a successful check, you have the Invisible condition while hidden. Make
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hide [Action] With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total
Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you. On a successful check, you have the Invisible condition while hidden. Make
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hide [Action] With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total
Cover, and you must be out of any enemy’s line of sight; if you can see a creature, you can discern whether it can see you. On a successful check, you have the Invisible condition while hidden. Make
Actions
-Quarters Cover or Total Cover, and you must be out of any enemy's line of sight; if you can see a creature, you can discern whether it can see you.On a successful check, you have the Invisible condition
louder than a whisper, an enemy finds you, you make an attack roll, or you cast a spell with a Verbal component.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the crowd on foot. Any creature in the crowd has half cover, and any attack that misses the creature because of the cover hits an innocent commoner instead. If Willifort is incapacitated, a raven
abrubtly swoops down, acting next in the initiative count. It snatches the stone and flees with it. This raven is a shapechanged imp that works for Lady Cassalanter. Street Urchins The chase ends when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the crowd on foot. Any creature in the crowd has half cover, and any attack that misses the creature because of the cover hits an innocent commoner instead. If Willifort is incapacitated, a raven
abrubtly swoops down, acting next in the initiative count. It snatches the stone and flees with it. This raven is a shapechanged imp that works for Lady Cassalanter. Street Urchins The chase ends when
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
decipher codes. Loremongers talk a lot. It’s best to let them.
— Omin Dran
The Loremonger Franchise Rank Features
1 Proficiencies and Starting Equipment, Whisper Jar
2 Need to Know
chose a tool proficiency, as well as ink and an ink pen. Whisper Jar Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
decipher codes. Loremongers talk a lot. It’s best to let them.
— Omin Dran
The Loremonger Franchise Rank Features
1 Proficiencies and Starting Equipment, Whisper Jar
2 Need to Know
chose a tool proficiency, as well as ink and an ink pen. Whisper Jar Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3. Parlor Dozens of faded portraits cover this parlor’s walls, the subjects’ eyes fixed on a circular table that bears an ornate spirit board. A wide mirror hangs over a tall fireplace set in the
the Keepers of the Feather (detailed in chapter 3), many of whom wear the Mark of the Raven. Any character who succeeds on a DC 16 Wisdom (Perception) check notices a cloaked figure like the one at
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3. Parlor Dozens of faded portraits cover this parlor’s walls, the subjects’ eyes fixed on a circular table that bears an ornate spirit board. A wide mirror hangs over a tall fireplace set in the
the Keepers of the Feather (detailed in chapter 3), many of whom wear the Mark of the Raven. Any character who succeeds on a DC 16 Wisdom (Perception) check notices a cloaked figure like the one at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
going door to door or by ringing the village circle’s bell. When the villagers have gathered, Mayor Raven addresses the crowd. Read the following text: Colorful Kingfisher Festival decorations still cover
local defenses. Mayor Raven asks for the characters’ and Darrett’s help organizing the evacuation, tasking them with the following: Help her inform the villagers of the situation by collecting everyone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses, noble families, and other driving forces. Because Dreaming Dark agents can communicate and coordinate with one another in dreams, they never have to risk losing their cover to receive
assignments or transmit information. Dreaming Dark NPCs d4 NPC 1 A servant in a manor house overhears everything the visiting nobles whisper about in their private rooms. 2 The captain of a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
going door to door or by ringing the village circle’s bell. When the villagers have gathered, Mayor Raven addresses the crowd. Read the following text: Colorful Kingfisher Festival decorations still cover
local defenses. Mayor Raven asks for the characters’ and Darrett’s help organizing the evacuation, tasking them with the following: Help her inform the villagers of the situation by collecting everyone
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Throne Room Antechamber The smell of incense fills this room, and rich tapestries cover the walls. On the south wall, a chute large enough only for a Small character to squeeze through lets in
light from outside. If the characters spoke properly to the statues in area 1, an unfamiliar voice is heard to whisper as they enter this area: “Humility proffered in the manner of Mystril shelters those
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Throne Room Antechamber The smell of incense fills this room, and rich tapestries cover the walls. On the south wall, a chute large enough only for a Small character to squeeze through lets in
light from outside. If the characters spoke properly to the statues in area 1, an unfamiliar voice is heard to whisper as they enter this area: “Humility proffered in the manner of Mystril shelters those
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses, noble families, and other driving forces. Because Dreaming Dark agents can communicate and coordinate with one another in dreams, they never have to risk losing their cover to receive
assignments or transmit information. Dreaming Dark NPCs d4 NPC 1 A servant in a manor house overhears everything the visiting nobles whisper about in their private rooms. 2 The captain of a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
7. Throne Room Antechamber The smell of incense fills this room, and rich tapestries cover the walls. On the south wall, a chute large enough only for a Small character to squeeze through lets in
light from outside. If the characters spoke properly to the statues in area 1, an unfamiliar voice is heard to whisper as they enter this area: “Humility proffered in the manner of Mystril shelters those
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
7. Throne Room Antechamber The smell of incense fills this room, and rich tapestries cover the walls. On the south wall, a chute large enough only for a Small character to squeeze through lets in
light from outside. If the characters spoke properly to the statues in area 1, an unfamiliar voice is heard to whisper as they enter this area: “Humility proffered in the manner of Mystril shelters those
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
waters), and a stool. Rugs cover most of the floor. A raven in a large cage squawks loudly enough to be heard in the outer ward if a stranger enters the chamber, and the squawking awakens and draws the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rain forest and one another, all while being pursued by the Darklord. Treacherous quicksand and other deadly hazards cover the terrain, and populations of stealthy werepanthers support the Darklord
built. Every shivering leaf and every creature’s eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rain forest and one another, all while being pursued by the Darklord. Treacherous quicksand and other deadly hazards cover the terrain, and populations of stealthy werepanthers support the Darklord
built. Every shivering leaf and every creature’s eyes hold an eerie awareness. The forests watch, and they whisper what they see to Chakuna. A mystery that ties the Darklord to her domain could shatter
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and a flagstone floor. The walls are made of rough, mortared bricks. Thick cobwebs cover crates, barrels, and old furniture stacked against the north wall. To the south are a pair of closed wooden doors
characters hear a whisper coming from that direction. Characters who have a passive Wisdom (Perception) score of 14 or higher hear what sounds like a man whispering, “I can’t get out.” To others, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and a flagstone floor. The walls are made of rough, mortared bricks. Thick cobwebs cover crates, barrels, and old furniture stacked against the north wall. To the south are a pair of closed wooden doors
characters hear a whisper coming from that direction. Characters who have a passive Wisdom (Perception) score of 14 or higher hear what sounds like a man whispering, “I can’t get out.” To others, the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. These flying pests subsist on a diet of fresh blood. The stirges avoid the minotaur, but they are Hostile toward all other creatures. Bright Light or any noise louder than a whisper wakes the stirges
this labyrinthine cave. A jumble of overlapping hoofprints cover the blood-speckled dirt floor, and scratches mar the walls.
A Hostile Minotaur of Baphomet prowls amid the columns, stamping its
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. These flying pests subsist on a diet of fresh blood. The stirges avoid the minotaur, but they are Hostile toward all other creatures. Bright Light or any noise louder than a whisper wakes the stirges
this labyrinthine cave. A jumble of overlapping hoofprints cover the blood-speckled dirt floor, and scratches mar the walls.
A Hostile Minotaur of Baphomet prowls amid the columns, stamping its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the crenellated roof. Black brambles cover the ground within 30 feet of the tower, clustering in a dense patch around the open doorway. These brambles are difficult terrain. Each 5-foot-square section
Common, “Psst. You there, I need your help.” The whisper comes from the basket that dangles from the top of the tower. If a character responds with anything louder than a whisper, a quick “Shush!” cuts