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Returning 34 results for 'cover with revealed'.
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Magic Items
Tasha’s Cauldron of Everything
hatch also opens it until the start of the caster’s next turn.
A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside the servant have total cover from
, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM determines how
feats
of Dexterity (Stealth), with no need for being behind cover or Heavily Obscured. If you are ever more than 5 feet away from at least two other such creatures while hiding this way, you are revealed.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
upstanding mothers served as city clerks. But when they began investigating financial irregularities, the unscrupulous mayor framed them for embezzlement to cover his own corruption. The only evidence of the
city hall, retrieved the letters, and revealed the mayor’s crimes. The Raheers kept fighting against government corruption, and Meera has followed in her parents’ footsteps, continuing their anti
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
upstanding mothers served as city clerks. But when they began investigating financial irregularities, the unscrupulous mayor framed them for embezzlement to cover his own corruption. The only evidence of the
city hall, retrieved the letters, and revealed the mayor’s crimes. The Raheers kept fighting against government corruption, and Meera has followed in her parents’ footsteps, continuing their anti
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
see the wreckage of an ancient, familiar-looking longship gripped by the spreading coral. Silt and debris cover the deck, but the name Girscamen is still visible on the hull.
Characters within 10
Ylch. It doesn’t interfere with the wraith’s attack and won’t initially threaten the characters. Once it is revealed, it telepathically invites the characters to talk. Use the following information to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
turns angry as it emits rays of searing light. Each creature within 30 feet of the sun that doesn’t have total cover against it must succeed on a DC 14 Dexterity saving throw or be struck by a ray
necklace of fireballs with eight beads remaining. Acererak placed a curse on the necklace, which can be revealed by an identify spell. When any creature dons the cursed necklace, all its beads detonate at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
turns angry as it emits rays of searing light. Each creature within 30 feet of the sun that doesn’t have total cover against it must succeed on a DC 14 Dexterity saving throw or be struck by a ray
necklace of fireballs with eight beads remaining. Acererak placed a curse on the necklace, which can be revealed by an identify spell. When any creature dons the cursed necklace, all its beads detonate at
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff member. This door remains open for 10 seconds, then disappears as thorny vines fill the opening once more. The wall is magical and also impervious to damage. The wall grants three-quarters cover to
fate is revealed in chapter 4 (see area M5). Thaco If the characters disturb Witch and Light in their wagon without being invited, jump ahead to the “Meeting Witch and Light” encounter described later
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff member. This door remains open for 10 seconds, then disappears as thorny vines fill the opening once more. The wall is magical and also impervious to damage. The wall grants three-quarters cover to
fate is revealed in chapter 4 (see area M5). Thaco If the characters disturb Witch and Light in their wagon without being invited, jump ahead to the “Meeting Witch and Light” encounter described later
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
see the wreckage of an ancient, familiar-looking longship gripped by the spreading coral. Silt and debris cover the deck, but the name Girscamen is still visible on the hull.
Characters within 10
Ylch. It doesn’t interfere with the wraith’s attack and won’t initially threaten the characters. Once it is revealed, it telepathically invites the characters to talk. Use the following information to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the servant have total cover from effects originating outside it. The controls within it allow creatures to see outside without obstruction. While you are inside the servant, you can command it by
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the servant have total cover from effects originating outside it. The controls within it allow creatures to see outside without obstruction. While you are inside the servant, you can command it by
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might defeat her. She orders her jackals to cover her retreat, but they follow her lead the next round. She surrenders if she faces death with no way to escape. Development. Hamebi works for the Six
franchise at Phandalin. More on Hoobur will be revealed in episode 3.) Treasure. The two intact wooden buildings hold seven tendays’ worth of rations, two explorer’s packs, and a dungeoneer’s pack, along
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might defeat her. She orders her jackals to cover her retreat, but they follow her lead the next round. She surrenders if she faces death with no way to escape. Development. Hamebi works for the Six
franchise at Phandalin. More on Hoobur will be revealed in episode 3.) Treasure. The two intact wooden buildings hold seven tendays’ worth of rations, two explorer’s packs, and a dungeoneer’s pack, along
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pattern to provide cover for dwarf defenders while slowing their foes’ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
air cult suffers at least one loss each week to the umber hulk, which is devious enough to cover its tunnels. Treasure Searching through the ruined villa uncovers 92 gp, a miniature electrum anvil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pattern to provide cover for dwarf defenders while slowing their foes’ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
air cult suffers at least one loss each week to the umber hulk, which is devious enough to cover its tunnels. Treasure Searching through the ruined villa uncovers 92 gp, a miniature electrum anvil
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
must be something the character has not previously revealed. V8. Ol’ Fire Eyes This room has the following features: A 10-foot-tall painted statue of an armored male dwarf wielding a battleaxe and
total cover. V9. Main Vault When the characters arrive here for the first time, read: Although deep underground, this vault is lit by streams of sunlight that pour down from the ceiling, catching motes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
must be something the character has not previously revealed. V8. Ol’ Fire Eyes This room has the following features: A 10-foot-tall painted statue of an armored male dwarf wielding a battleaxe and
total cover. V9. Main Vault When the characters arrive here for the first time, read: Although deep underground, this vault is lit by streams of sunlight that pour down from the ceiling, catching motes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west walls here. There appear to be no intact bottles left in the racks and shattered bottles cover the floor.
Against the east wall, at the foot of the stairs, rest two large metal storage bins that
! Of course, once a character attunes to the stone, the sad truth is revealed.
23. Skeletons’ Room The bar securing the door is easily lifted. The smugglers sealed this room after discovering the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west walls here. There appear to be no intact bottles left in the racks and shattered bottles cover the floor.
Against the east wall, at the foot of the stairs, rest two large metal storage bins that
! Of course, once a character attunes to the stone, the sad truth is revealed.
23. Skeletons’ Room The bar securing the door is easily lifted. The smugglers sealed this room after discovering the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
itself.
Adamantine shields cover the observatory’s windows. A large chunk of stone from another building has crashed through the roof and embedded itself in the floor like a jagged stone knife. This
protagonists try to prove their worth, it is revealed that they’re all in fact dead, having perished alongside their father in the cataclysmic event that destroyed their kingdom. Cursed Play. Each script
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
itself.
Adamantine shields cover the observatory’s windows. A large chunk of stone from another building has crashed through the roof and embedded itself in the floor like a jagged stone knife. This
protagonists try to prove their worth, it is revealed that they’re all in fact dead, having perished alongside their father in the cataclysmic event that destroyed their kingdom. Cursed Play. Each script
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
would be a scandal if revealed. None of the documents in the safe have intrinsic monetary value, though they could be used to gain money or influence through blackmail. T6: Gallery Landscape paintings
cover the walls of this room. In the center of the floor stand two marble statues of a human man and woman, both holding musical instruments. One statue faces the door to the south, and the other faces
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
would be a scandal if revealed. None of the documents in the safe have intrinsic monetary value, though they could be used to gain money or influence through blackmail. T6: Gallery Landscape paintings
cover the walls of this room. In the center of the floor stand two marble statues of a human man and woman, both holding musical instruments. One statue faces the door to the south, and the other faces
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
course.
4: Sun Thick vines cover every wall in this chamber, which splits into three parallel hallways separated by walls that don’t quite reach the ceiling. The ceiling emanates a scorching, fiery
. This effect is a property of the basin; the knife is nonmagical. After a character bleeds into the basin, the secret door leading north to the Throne room (area 16) is revealed by a glowing outline
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
share that information until Valin’s true nature is revealed to her. With suitable roleplaying or a successful DC 15 Charisma (Persuasion) check, Alessia agrees to escort the characters through area T3
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
, Hellenhild, and Braxow wait to attack them (see “Dealing with the Giant Lords”). The storm giant guards cover Mirran’s escape to area 15. Mirran and Nym do everything possible to avoid getting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
share that information until Valin’s true nature is revealed to her. With suitable roleplaying or a successful DC 15 Charisma (Persuasion) check, Alessia agrees to escort the characters through area T3
cover this area and hang as freestanding walls inside it show a super-realistic reflection of everything in the room, including the other mirrors—quickly creating a confusing cascade of images. Any
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
course.
4: Sun Thick vines cover every wall in this chamber, which splits into three parallel hallways separated by walls that don’t quite reach the ceiling. The ceiling emanates a scorching, fiery
. This effect is a property of the basin; the knife is nonmagical. After a character bleeds into the basin, the secret door leading north to the Throne room (area 16) is revealed by a glowing outline
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hearing what the “small folk” have to say. Watching the visitors are two storm giants wearing helms. If Mirran and Nym are attacked, these royal guards rush to the princesses’ defense and cover their
, Hellenhild, and Braxow wait to attack them (see “Dealing with the Giant Lords”). The storm giant guards cover Mirran’s escape to area 15. Mirran and Nym do everything possible to avoid getting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
debris, and the bones of small animals cover it. A rough-hewn stairwell zigs and zags down the side of the ledge, descending into darkness.
The far wall of the chasm is 250 feet to the west, and the
. 11. Secret Room Dust coats the contents of this tiny chamber, obscuring runes inscribed on the southern wall.
Inscription. If the southern wall is cleared of dust, the runes are revealed to be a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
debris, and the bones of small animals cover it. A rough-hewn stairwell zigs and zags down the side of the ledge, descending into darkness.
The far wall of the chasm is 250 feet to the west, and the
. 11. Secret Room Dust coats the contents of this tiny chamber, obscuring runes inscribed on the southern wall.
Inscription. If the southern wall is cleared of dust, the runes are revealed to be a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tower might teleport from place to place. Or doors within a tavern could be revealed as a magical portal connected to various locations in far-flung lands. The DM has final approval over the method
features (cosmetic, expansion, transportation, or weapon features). In consultation with the DM, this might cover additional features to augment the headquarters’ existing look or combat capability, or a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tower might teleport from place to place. Or doors within a tavern could be revealed as a magical portal connected to various locations in far-flung lands. The DM has final approval over the method
features (cosmetic, expansion, transportation, or weapon features). In consultation with the DM, this might cover additional features to augment the headquarters’ existing look or combat capability, or a