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Returning 35 results for 'cover wracked recover'.
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Equipment
As a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC
15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops.
Equipment
As a Utilize action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on
a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. It takes 10 minutes to recover the Ball Bearings.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if
you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three level 1 spell slots. Once you recover
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if
you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three level 1 spell slots. Once you recover
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and powders. Books are stacked between the glassware and chemicals. Yellowed paper charts and blackboards full of complex formulas cover the walls.
The books here cover chemical science and alchemy
empty container once held the mimic found in area M8. Gravely injured when it was captured, it feigned death until it could recover and escape into the upper levels of the mansion. The four severed hands
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and powders. Books are stacked between the glassware and chemicals. Yellowed paper charts and blackboards full of complex formulas cover the walls.
The books here cover chemical science and alchemy
empty container once held the mimic found in area M8. Gravely injured when it was captured, it feigned death until it could recover and escape into the upper levels of the mansion. The four severed hands
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
) asks the characters to give him 500 gp to cover a hefty gambling debt. If the characters refuse to give Floon the gold, he vanishes without a trace 1d10 days later. Volothamp Geddarm (see appendix B
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the past to recover the Infernal Machine components believed to be there. First is the Tomb of Horrors, in the period while the infamous dungeon is still under construction. There, they meet the
statue of Moloch featured on the cover of the first edition Players Handbook from 1978. This version of the dungeon features Thessalar, a figure rumored to have created many of the game’s strange
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Removing the Gold If the characters recover Neverember’s hoard and keep it for themselves, word gets out eventually. Emissaries of the Harpers, the Lords’ Alliance, and the Order of the Gauntlet come
) asks the characters to give him 500 gp to cover a hefty gambling debt. If the characters refuse to give Floon the gold, he vanishes without a trace 1d10 days later. Volothamp Geddarm (see appendix B
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the past to recover the Infernal Machine components believed to be there. First is the Tomb of Horrors, in the period while the infamous dungeon is still under construction. There, they meet the
statue of Moloch featured on the cover of the first edition Players Handbook from 1978. This version of the dungeon features Thessalar, a figure rumored to have created many of the game’s strange
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
need one day off after every six days of hauling to recover from their work. All things considered, the trip is expected to take two months. The caravan leaving Baldur’s Gate contains the three wagons
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. (This is included above.) Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in
energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. (This is included above.) Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover. Casting in
energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
can be level 6+. For example, if you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
can be level 6+. For example, if you’re a level 6 Druid, you can recover up to three levels’ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elite champions who train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the
direction, but not through total cover. Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elite champions who train alongside druids, rangers, and others sworn to protect nature. Other storm heralds hone their craft in lodges in regions wracked by storms, in the frozen reaches at the
direction, but not through total cover. Your aura has an effect that activates when you enter your rage, and you can activate the effect again on each of your turns as a bonus action. Choose desert
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
see the wreckage of an ancient, familiar-looking longship gripped by the spreading coral. Silt and debris cover the deck, but the name Girscamen is still visible on the hull.
Characters within 10
in area T4 occurred. Derek and Violette have been protecting the books hidden in this chamber. Upon recognizing the characters, Derek thanks them for coming to recover the tomes he and Violette have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.) 4 “Bring four nice rugs to cover my cold stone floor!” (Characters can buy the rugs in town for 5 GP each.) 5 “Bring me two more pots of silver paint!” (Characters can buy the paint in town for 2 SP
are Difficult Terrain. Stolen Goods to Recover. The dragonchess Gaming Set and incense are stolen goods (see “Stolen Goods”). If Nezzarum is Friendly, he allows the characters to return the goods the cultists stole to the rightful owners.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.) 4 “Bring four nice rugs to cover my cold stone floor!” (Characters can buy the rugs in town for 5 GP each.) 5 “Bring me two more pots of silver paint!” (Characters can buy the paint in town for 2 SP
are Difficult Terrain. Stolen Goods to Recover. The dragonchess Gaming Set and incense are stolen goods (see “Stolen Goods”). If Nezzarum is Friendly, he allows the characters to return the goods the cultists stole to the rightful owners.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
see the wreckage of an ancient, familiar-looking longship gripped by the spreading coral. Silt and debris cover the deck, but the name Girscamen is still visible on the hull.
Characters within 10
in area T4 occurred. Derek and Violette have been protecting the books hidden in this chamber. Upon recognizing the characters, Derek thanks them for coming to recover the tomes he and Violette have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(1 GP) As a Utilize action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first
time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. It takes 10 minutes to recover the Ball Bearings. Barrel (2 GP) A Barrel holds up to 40 gallons of liquid or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or
have the Prone condition. It takes 10 minutes to recover the Ball Bearings. Barrel (2 GP) A Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods. Basket (4 SP) A Basket holds up
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(1 GP) As a Utilize action, you can spill Ball Bearings from their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first
time on a turn must succeed on a DC 10 Dexterity saving throw or have the Prone condition. It takes 10 minutes to recover the Ball Bearings. Barrel (2 GP) A Barrel holds up to 40 gallons of liquid or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
their pouch. They spread to cover a level, 10-foot-square area within 10 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 10 Dexterity saving throw or
have the Prone condition. It takes 10 minutes to recover the Ball Bearings. Barrel (2 GP) A Barrel holds up to 40 gallons of liquid or up to 4 cubic feet of dry goods. Basket (4 SP) A Basket holds up
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
table below to determine the nature of an available task. d6 Goal Foes Location 1 Recover stolen goods Goblins Hool Marshes 2 Apprehend a wanted criminal Wild beasts Hool Marshes 3 Rescue a captive
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
table below to determine the nature of an available task. d6 Goal Foes Location 1 Recover stolen goods Goblins Hool Marshes 2 Apprehend a wanted criminal Wild beasts Hool Marshes 3 Rescue a captive
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Contact 1 Employer. An established member of local society acts as the interface between you and the patron and provides the cover of legitimate employment. They could be a bartender, shopkeeper
your patron expects from you. Ancient Being Quests d6 Quest 1 Rescue. A wayward agent went missing while gathering information or materials. You must discover their fate and recover them and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp Carrionclay (location I on map 5.1). However, if the characters recover the dragon egg there and return to Heart’s Hollow, Ness urgently seeks them out. She pleads for the egg, swearing to keep
characters can ignore difficult terrain during travel, allowing them to cover double the distance listed on the Northern Wastes Land Travel table earlier in this chapter. While with the characters
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Camp Carrionclay (location I on map 5.1). However, if the characters recover the dragon egg there and return to Heart’s Hollow, Ness urgently seeks them out. She pleads for the egg, swearing to keep
characters can ignore difficult terrain during travel, allowing them to cover double the distance listed on the Northern Wastes Land Travel table earlier in this chapter. While with the characters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Contact 1 Employer. An established member of local society acts as the interface between you and the patron and provides the cover of legitimate employment. They could be a bartender, shopkeeper
your patron expects from you. Ancient Being Quests d6 Quest 1 Rescue. A wayward agent went missing while gathering information or materials. You must discover their fate and recover them and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, but it was hopelessly slow; now they use Zongo as a pack animal. In desperation, Gondolo bought a treasure map from a fever-wracked explorer who needed cash to buy passage back to Baldur’s Gate
covers up the scaly patches of skin that betray her true nature. Salida is skilled at crafting colorful insults and concocting believable lies to cover her true background. Her wit makes her an