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Returning 20 results for 'covering waking rulers'.
Other Suggestions:
covering working rules
covering wanting rules
coloring waking rules
covering waving rules
covering wearing runes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
they aren’t awake when the characters arrive (see below). Characters who succeed on a DC 12 Dexterity (Stealth) check can climb over the low outer wall without waking them. If one or more characters
feet, 9 inches tall and squats instead of standing upright. He looks like a beardless dwarf with patches of donkey flesh covering his face and body. He has one human ear and one wolf’s ear, and a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
protective covering) knows that angel’s name and experiences the effect described below. If you wish, you can roll a d8 to determine which angel a character touches, rerolling any repeat results
make a DC 15 Wisdom saving throw. On a failed save, terrifying nightmares haunt the character’s sleep during his or her next long rest. The character derives no benefits from that rest and, upon waking
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
protective covering) knows that angel’s name and experiences the effect described below. If you wish, you can roll a d8 to determine which angel a character touches, rerolling any repeat results
make a DC 15 Wisdom saving throw. On a failed save, terrifying nightmares haunt the character’s sleep during his or her next long rest. The character derives no benefits from that rest and, upon waking
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
they aren’t awake when the characters arrive (see below). Characters who succeed on a DC 12 Dexterity (Stealth) check can climb over the low outer wall without waking them. If one or more characters
feet, 9 inches tall and squats instead of standing upright. He looks like a beardless dwarf with patches of donkey flesh covering his face and body. He has one human ear and one wolf’s ear, and a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ecstasy Gate Destination: Blessed Fields of Elysium Primary Citizens: Guardinals and Humanoids Rulers: The Lightcaller and the Nightwhisperer The rolling hills of Ecstasy, the City of Plinths, rise
citizens are friendly, munificent folk who espouse benevolence and growth. They are governed by a pair of monarchs, the Lightcaller and the Nightwhisperer. These supposedly mortal rulers wear masks that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ecstasy Gate Destination: Blessed Fields of Elysium Primary Citizens: Guardinals and Humanoids Rulers: The Lightcaller and the Nightwhisperer The rolling hills of Ecstasy, the City of Plinths, rise
citizens are friendly, munificent folk who espouse benevolence and growth. They are governed by a pair of monarchs, the Lightcaller and the Nightwhisperer. These supposedly mortal rulers wear masks that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ancient city. A narrow, jagged piece of granite juts out horizontally from the wall near the top of the chamber, providing a perch from which the dragon can survey the cavern. The sand covering the floor
the affections of the rulers’ heirs, becoming a mentor to them—and turning them against their parents. She demands great accomplishments from her own offspring, but she is more than willing to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ancient city. A narrow, jagged piece of granite juts out horizontally from the wall near the top of the chamber, providing a perch from which the dragon can survey the cavern. The sand covering the floor
the affections of the rulers’ heirs, becoming a mentor to them—and turning them against their parents. She demands great accomplishments from her own offspring, but she is more than willing to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
avoid waking Sparkrender as long as at least half of them succeed on a DC 14 Dexterity (Stealth) check. If the characters try to turn the statues (see “Hidden Entrance” below) without waking
. Waking the Dragon. If awakened, Sparkrender is hostile toward the characters, growling and barking threats in Draconic. Characters who speak Draconic (the paladin and the wizard) can try to convince
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
avoid waking Sparkrender as long as at least half of them succeed on a DC 14 Dexterity (Stealth) check. If the characters try to turn the statues (see “Hidden Entrance” below) without waking
. Waking the Dragon. If awakened, Sparkrender is hostile toward the characters, growling and barking threats in Draconic. Characters who speak Draconic (the paladin and the wizard) can try to convince
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
measure to the shameful lack of effort on the part of the rulers of the city to protect its people. Upper City The Upper City of Baldur’s Gate is the enclosed haven of the city’s nobility — the
ward of the city, living in the shadow of its walls, paying its taxes, and covering both sides of the roads leading into Baldur’s Gate. Here, the poorest of the poor live in the Outer City, but so too
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
measure to the shameful lack of effort on the part of the rulers of the city to protect its people. Upper City The Upper City of Baldur’s Gate is the enclosed haven of the city’s nobility — the
ward of the city, living in the shadow of its walls, paying its taxes, and covering both sides of the roads leading into Baldur’s Gate. Here, the poorest of the poor live in the Outer City, but so too
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
his bedroom at odd hours and spends much of his waking time in the greenhouse (area 28). When he isn’t tending to his plants, he sometimes looks after Sansuri’s two children in his room. Some of their
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
covering the walls depict several myths known throughout the region. Any of the legends mentioned in the “Tletepec” section at the end of this adventure might be represented here, such as the tale of the
Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
covering the walls depict several myths known throughout the region. Any of the legends mentioned in the “Tletepec” section at the end of this adventure might be represented here, such as the tale of the
Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
his bedroom at odd hours and spends much of his waking time in the greenhouse (area 28). When he isn’t tending to his plants, he sometimes looks after Sansuri’s two children in his room. Some of their
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and Fierna, joint rulers of the fourth layer of the Nine Hells. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the archdevils and the plane on which the hall resides. A
themselves known, Drelnza yawns and passes a hand across her brow, making a show of waking from a long, magical sleep. She introduces herself and welcomes her “rescuers,” inquiring about the outside
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and Fierna, joint rulers of the fourth layer of the Nine Hells. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the archdevils and the plane on which the hall resides. A
themselves known, Drelnza yawns and passes a hand across her brow, making a show of waking from a long, magical sleep. She introduces herself and welcomes her “rescuers,” inquiring about the outside
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s
curses the characters, denouncing them as spies of Usamigaras. The guardians defend their leader with fervor, covering Kanadius’s retreat as he attempts to flee through a trapdoor under his throne to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to avoid waking the stirges. Treasure. Three blue quartz gems worth 25 gp each are scattered across the floor. The leather pouch contains another five gems of the same value. The dead Cynidicean’s
curses the characters, denouncing them as spies of Usamigaras. The guardians defend their leader with fervor, covering Kanadius’s retreat as he attempts to flee through a trapdoor under his throne to