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                        Returning 4 results for 'covering when repeating'.
                    
                
                        
                            
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                                        covering when reverting
                                    
                                
                                    
                                        covering when reporting
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
                                                
                                            
                                                
                                                     it readable. After repeating the process for each of the cylinders, the characters have the full story and can use that knowledge to determine what they do next. The impressions in the clay are mostly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     protective covering) knows that angelâs name and experiences the effect described below. If you wish, you can roll a d8 to determine which angel a character touches, rerolling any repeat results
                                                
                                            
                                                
                                                     face, concealing its visage. Upon making contact with this angel, the character hears a soft voice repeating two words over and over in the Celestial language: âKill me.â There is no obvious way for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the Hammock of Worlds. D2: Dead End This short tunnel ends in a wall of pallid meat, devoid of the thick chitin covering the other walls.
 If a creature approaches what appears to be the tunnelâs
                                                
                                            
                                                
                                                     end, hundreds of saucer-sized eyes with fanged pupils open and begin repeating a random characterâs name. The wall is a gibbering mouther controlled by the Drought Elder. It moves out of the way for any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spellcaster put a mark on them (the dragon-skull symbol), then ordered Patsky to lock the creatures in this room. They pecked him before he could escape, and have been repeating the process every time
                                                
                                            
                                                
                                                     covering the walls keep the portal active. During combat, the characters notice these sigils continuing to pulse in sync with the portal and the gibbering moutherâs blinking. As an action, a character
                                                
                                            
                                        






