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Returning 13 results for 'covering with regain'.
Other Suggestions:
coloring with remain
covering with region
covering with remains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage and can’t regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the giant’s
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
action, the priest can use the slime covering its own body to make itself look and feel like any creature that is Medium or Small while retaining its own game statistics. This transformation lasts for
.
Necrotic Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
action, the priest can use the slime covering its own body to make itself look and feel like any creature that is Medium or Small while retaining its own game statistics. This transformation lasts for
.
Necrotic Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target can’t regain hit points until the start of the priest’s next turn.
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage and can’t regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the giant’s
titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their memories into the ancient stone, covering their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
. It appears to have been a man of taller than average stature, obviously of great importance. Gems and other small adornments of obvious value lie on and around the body. Covering the skull is a mask
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
. It appears to have been a man of taller than average stature, obviously of great importance. Gems and other small adornments of obvious value lie on and around the body. Covering the skull is a mask
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds crawl over the
can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
That which falls from grace may yet rise to regain it. If Zariel were to return to her celestial self, how glorious would be the tales!
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds crawl over the
can see if it isn’t incapacitated. It can swap the initiative results of the chosen creatures among them.
That which falls from grace may yet rise to regain it. If Zariel were to return to her celestial self, how glorious would be the tales!
—Mordenkainen
Magic Items
Infernal Machine Rebuild
guardian appears next to you, functioning as if you had cast the Mordenkainen's faithful hound spell. The guardian disappears if you die, regain hit points, or regain consciousness.
No one takes you
DM’s determination.
37
Flowers turn to face you as you pass them.
Mundane animals can’t look at you.
38
Each time you finish a short rest, you suddenly sprout a covering of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
target’s speed is reduced by 15 feet, and others make attack rolls against the target with advantage. 8 Sleep. The target falls unconscious until the start of its next turn. Slime. Covering the rough
warriors. Slime. Covering the rough floor is 1 foot of thick slime. Any creature that starts its turn prone in the slime takes 4 (1d8) poison damage. Glyph Key. One wight corpse has a glyph key attuned to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
target’s speed is reduced by 15 feet, and others make attack rolls against the target with advantage. 8 Sleep. The target falls unconscious until the start of its next turn. Slime. Covering the rough
warriors. Slime. Covering the rough floor is 1 foot of thick slime. Any creature that starts its turn prone in the slime takes 4 (1d8) poison damage. Glyph Key. One wight corpse has a glyph key attuned to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
restrained in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice). 64–72 Creatures in the region can’t leave it and find themselves covering the same ground over
within 10 feet of the party and bursts, covering the ground with ichor in a 10-foot square centered on it. This region is affected by the grease spell (save DC 13) for 1 minute. 56–60 The ground opens up
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
restrained in this way by using an action to make a successful DC 14 Strength or Dexterity check (its choice). 64–72 Creatures in the region can’t leave it and find themselves covering the same ground over
within 10 feet of the party and bursts, covering the ground with ichor in a 10-foot square centered on it. This region is affected by the grease spell (save DC 13) for 1 minute. 56–60 The ground opens up