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Returning 15 results for 'covering with restores'.
Other Suggestions:
covering with restore
covering with restored
capering with restored
coercing with restored
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
character 3d8 hours after the character leaves the region. Any magic that ends a curse also restores the character’s normal appearance. 5 Harmless fireflies gather and flit around one character in the
feels a profound sense of purpose and gains the benefit of the bless spell. 6 Creatures in the region can’t leave it and find themselves covering the same ground over and over. By the time they realize
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
character 3d8 hours after the character leaves the region. Any magic that ends a curse also restores the character’s normal appearance. 5 Harmless fireflies gather and flit around one character in the
feels a profound sense of purpose and gains the benefit of the bless spell. 6 Creatures in the region can’t leave it and find themselves covering the same ground over and over. By the time they realize
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
target’s speed is reduced by 15 feet, and others make attack rolls against the target with advantage. 8 Sleep. The target falls unconscious until the start of its next turn. Slime. Covering the rough
warriors. Slime. Covering the rough floor is 1 foot of thick slime. Any creature that starts its turn prone in the slime takes 4 (1d8) poison damage. Glyph Key. One wight corpse has a glyph key attuned to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
husk. A greater restoration spell or similar magic ends the effect and restores the creature’s lost memories. The crown can be destroyed on the anvil of disjunction (area Y4). It is otherwise
Magic Items
Infernal Machine Rebuild
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
DM’s determination.
37
Flowers turn to face you as you pass them.
Mundane animals can’t look at you.
38
Each time you finish a short rest, you suddenly sprout a covering of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
target’s speed is reduced by 15 feet, and others make attack rolls against the target with advantage. 8 Sleep. The target falls unconscious until the start of its next turn. Slime. Covering the rough
warriors. Slime. Covering the rough floor is 1 foot of thick slime. Any creature that starts its turn prone in the slime takes 4 (1d8) poison damage. Glyph Key. One wight corpse has a glyph key attuned to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
husk. A greater restoration spell or similar magic ends the effect and restores the creature’s lost memories. The crown can be destroyed on the anvil of disjunction (area Y4). It is otherwise
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
large wine casks stand against the west wall, a fine layer of dust covering each of them. The three wine racks to the south are empty.
Three of the wine casks contain varying amounts of wine. The
eldritch surges in Delphi Mansion, frees Markos from Krokulmar’s influence (see “Conclusion” below), restores Zala Morphus and Esquire to their former human selves, and causes the cultists in area D24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
covering the doors and windows, and tall weeds have the building surrounded. T14. Six Windows This chilly, creaking, decrepit wooden rooming house is run by Tolmara Hysstryn (CN female Illuskan human
the circumstances leading up to it. Casting a greater restoration spell on Tolmara restores her sanity, whereupon she confesses to murdering her husband for being unfaithful. If the characters report
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
large wine casks stand against the west wall, a fine layer of dust covering each of them. The three wine racks to the south are empty.
Three of the wine casks contain varying amounts of wine. The
eldritch surges in Delphi Mansion, frees Markos from Krokulmar’s influence (see “Conclusion” below), restores Zala Morphus and Esquire to their former human selves, and causes the cultists in area D24
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
covering the doors and windows, and tall weeds have the building surrounded. T14. Six Windows This chilly, creaking, decrepit wooden rooming house is run by Tolmara Hysstryn (CN female Illuskan human
the circumstances leading up to it. Casting a greater restoration spell on Tolmara restores her sanity, whereupon she confesses to murdering her husband for being unfaithful. If the characters report
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
, and Holvan is a gibbering lunatic. A greater restoration spell or similar magic restores either man’s sanity. The men were hooded and brought here separately, so they know nothing of the dungeon’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
, and Holvan is a gibbering lunatic. A greater restoration spell or similar magic restores either man’s sanity. The men were hooded and brought here separately, so they know nothing of the dungeon’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. A relief-carved stone door stands on the western wall.
Investigating. The debris and dust covering the floor display the same tracks described in area 25. Fountain. A thin layer of scum coats the
Tree.”
What’s the deal with the fruit? “The midsummer fruit restores spirit and vigor to those who eat it; the pale midwinter fruit steals the same. Belak allows the goblins to sell the fruit on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. A relief-carved stone door stands on the western wall.
Investigating. The debris and dust covering the floor display the same tracks described in area 25. Fountain. A thin layer of scum coats the
Tree.”
What’s the deal with the fruit? “The midsummer fruit restores spirit and vigor to those who eat it; the pale midwinter fruit steals the same. Belak allows the goblins to sell the fruit on the