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Returning 35 results for 'covers warrior reflection'.
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Species
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
exercise their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Orc Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with his own ferocity, remaking him as a reflection of Mogis’s wrath and an engine of destruction in combat. This warrior became the first minotaur, and many minotaurs still worship Mogis, as he is
dangerous lot. From the spurned lover thirsting for revenge to the blood-drenched warrior on the battlefield, all honor Mogis with the shedding of blood in anger. Minotaurs are the most ardent worshipers of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Use the map to determine how long the sea voyage takes, depending on where the adventurers begin the trip and figuring that the ship covers about 1½ hexes per day. Near the end of the trip, as the
, aiming for the shore of the lake. This stage covers about 180 miles through the dense forest. Each day of the journey, roll once on the following table to determine what the characters encounter on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rapidly along the silken spiderwebs, expanding to engulf architecture and hasten the Golgari annexation process. Zombies The guild encourages the use and exploration of necromancy. Fungus covers the
bodies. Golgari Creatures Challenge Creature Source 0 Shrieker MM 1/4 Drow MM 1/4 Fungus drudge (zombie) MM 1/4 Vegepygmy VGM 1/4 Violet fungus MM 1/2 Kraul warrior GGR 1/2 Scout MM 1/2 Piranha
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
against the north wall.
Fresco. A large fresco of an elven city covers the south wall.
Before the drow were driven underground and into Lolth’s evil embrace, they lived in cities on the surface
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow. Two male drow (Altonrel and Rezz) and a female drow elite warrior (Balryn) stand watch atop a ridge of natural rock in the middle of this 30-foot-high cave.
Fungi. Barrelstalk and ripplebark
nonthreatening manner, the guards are cautious but willing to summon their leaders to speak on their behalf. If greeted with hostility, the drow elite warrior sounds the alarm with a single whistle, bringing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character’s mark increases by 1. Each additional level of the mark covers another 20 percent of the character’s skin with writing until 80 percent of the character’s body is covered; the character also
Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the alleys between the buildings in search of prey.
The giant spiders creep about in groups of three. Additional forces stationed here include a male drow elite warrior named Ranaghax Auvryndar
realistic spiders are carved into its stone frame, almost appearing to twitch and crawl. When a creature approaches within 5 feet of its reflection in the mirror, the reflection disappears and is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
the warforged warrior stat block in appendix A) remain in Ialos to guard the mill or patrol its surroundings. When no expedition is underway, thirteen pilgrims (including their leader, Mercy, who also
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
each of the two pin locks with a separate successful DC 20 Dexterity check. White Gate. Behind the doors to the south is a white gate that connects with the Warrior Pools. 76. Naga’s Den If the spirit
naga occupies this area, anyone who listens at the entry doors hears a scream of pain. The magical light shimmers off two circular pools in this chamber. A glowing glyph covers a broad area of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blessing and nothing more. 7d. Water Torture Narizmar. A nude male drow named Narizmar Do’ett is strapped to a sturdy table positioned beneath a suspended 80-gallon water barrel. A spider silk hood covers
his head. (His weapons, shirt, and armor lie in a pile in the northeast corner.)
Sylkress. Unless she is drawn to area 7c by sounds of combat there, a female drow elite warrior named Sylkress
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and Fierce Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold
their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
in area 8b.) 8b. Behind the Secret Door Fog. A 2-foot-high blanket of fog covers the floor. Hidden under the fog in the northern alcove is a treasure pile (see “Treasure” below).
Standing Stones
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
paraphrase the following text: This room contains an old table and four upright logs. A poorly drawn map of the Borderlands covers the table. Two tall, furry goblinoids hunch over the map, arguing
Warrior—the self-proclaimed boss of the cave—scolds two Goblin Warriors for sleeping on the job. When they notice the characters, the bugbear commands the goblins to fight and joins them in battle. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Kraul Warrior
Krenko
Lawmage
Lazav
Loading Rig
Master of Cruelties
Mind Drinker Vampire
Mind Mage
Nightveil Specter
Niv-Mizzet
Nivix Cyclops
Obzedat Ghost
Orzhov Giant
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
) was a mighty warrior who sought even greater strength through her bargain with the hags. When she realized the true nature of the bargain shortly before the curse struck, the dragonborn returned to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest. 4 The ghost of a fallen warrior asks the party to investigate why
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
appears as a hunched figure with one muscular and one withered arm. She has catlike eyes, and rust-red hair covers her head, back, and arms. Her sharp fangs cause her to slur when she speaks, and she
milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hag’s disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and
it will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet; the seaweed covers an area about ten feet square.
Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
from area 24. 27. Barracks A short passage leading west beyond the archway opens after about twenty feet into a large room. A seaweed bed covers the entire south wall. Several coffers, their lids
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
it reads, “And may the gods themselves marvel at this humble reflection of her beauty.” 2. Terraces Untamed overgrowth can’t hide the fact that this garden is a haven for exotic plants that don’t grow
warrior in splint armor, wearing a helmet festooned with tyrannosaurus teeth and bearing a shield of intricately patterned leopard hide, towers over the chamber and looms above a wide, octagonal cistern
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spirit warrior; see appendix D) will gladly serve as a guide out of Port Nyanzaru, but he is secretly looking for adventurers of the right skill and fortitude to help him reclaim Hrakhamar — or at least
characters’ expedition as a guide, a warrior, or even as a lowly bearer or paddler. Salida is 5 feet 4 inches tall and 120 pounds. She is fit and completely looks the part of a seasoned explorer. Her garb
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and sail
will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
well are icy and require climbing gear or magic to scale. O3. Overlook The door opens into a large, nearly empty room. Snow has drifted into the corners, and frost covers the stone walls. Three barred
the tribal warrior stat block, with these changes: The spore servants are unaligned plants with a walking speed of 20 feet. They have blindsight out to a range of 30 feet and are blind beyond this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
once belonged to a secret society called the Ba’al Verzi. If a creature speaks the rhyme while standing within 5 feet of the mirror and staring at its own reflection, the assassin’s ghost appears nearby
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: “Beyond this door the Maker of Death
corpse of a dwarf warrior in plate armor. Bones lie heaped around the altar’s base, and at its foot crouches the desiccated body of an orc in studded leather.
Creatures. The orc champion is now a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
through their bargain with the hags: A brawny, female, golden-scaled dragonborn warrior engaged in battle (Gorba Daardenrian) A tall male tiefling with sparkling violet eyes wearing many fine jewels
(Glitter) A youthful male shield dwarf dancing at a feast (Falthrax Loderr) A radiant female moon elf gazing upon her own reflection (Sylvarie) If the characters don’t yet know the significance of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
abode (area W9), it is visible to any character who enters this room. This room serves as a place of reflection and worship. Two Eternal Flame priests and one razerblast (see chapter 7 for both) are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior in studded leather armor, its dead-gray flesh drawn tightly over its bones and its face locked in a terrible scowl. The other is an attractive young man in cold weather clothing. His face
and flee, then use its levitate spell to ascend the tower while Krintaas covers its escape. If it escapes the spire, it makes its way to Ten-Towns; as a thing made of ice and snow, the simulacrum can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(area P51). Since then, she has been surviving on rations, but her supplies are running low. She doesn’t know how to get to the tomb’s next level. Hazem Ameen Uma, a valiant warrior who headed Amun Sa’s
characters on sight. Treasure. The mace is a Mace of Disruption that belonged to an honorable warrior who braved Amun Sa’s tomb years ago and perished. The weapon’s name (“Bar-ethel”) is inscribed in its hilt
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town of Saltmarsh. The bearskin rug covers a hatch in the floor that provides access to area 13. Treasure. The chest under the couch is locked and can be opened by a character who succeeds on a DC 12
the base of the mast.
As you move your light back and forth, you catch a yellow reflection in one of the garbage piles.
A number of rats eke out a precarious existence here, but they are of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
along whatever of his valuables he could salvage and carry here. 5. Community Quarters In this large area are housed a fire giant warrior, three fire giant servants (use the hill giant statistics, plus
that hold clothing and four giants’ bags. Bits of gear, eating utensils, and odds and ends are scattered about the place too. Treasure. The fire giant warrior has 200 gp in his bag, and the other three
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls here, two against the northern wall and two against the southern wall. A statue of a dwarf warrior stands between each pair of sarcophagi. The statues and sarcophagi are all badly cracked, as if
used with two hands.
P11: Valiant Approach This room’s east wall is bare stone. Carvings of dwarves battling giants, orcs, and other enemies adorn the other walls. A statue of a dwarf warrior, axe






