Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 10 results for 'crackles while remove'.
Other Suggestions:
cracks while remove
cackler while remove
cackles while remove
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and ghouls while seeing nothing strange about undead roaming the mine. If the party attempts to remove anything from
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces
spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and ghouls while seeing nothing strange about undead roaming the mine. If the party attempts to remove anything from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
another 5 (2d4) necrotic damage. A character who succeeds on a DC 15 Wisdom (Medicine) check can also remove the disease from another creature. Doing so requires the character making the check to care for
stonework, and is poorly mortared. A character who succeeds on a DC 10 Intelligence (Investigation) check confirms that something is behind the new wall. It takes 5 minutes to remove this masonry, or 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
another 5 (2d4) necrotic damage. A character who succeeds on a DC 15 Wisdom (Medicine) check can also remove the disease from another creature. Doing so requires the character making the check to care for
stonework, and is poorly mortared. A character who succeeds on a DC 10 Intelligence (Investigation) check confirms that something is behind the new wall. It takes 5 minutes to remove this masonry, or 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.
Behind the brazier of green flames floats a spherical creature measuring roughly four feet
returns to its home dimension. If the party attempts to remove anything from this area, the spectator attacks. Brazier of Green Flame. A successful DC 15 Intelligence (Arcana) check identifies the brazier
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.
Behind the brazier of green flames floats a spherical creature measuring roughly four feet
returns to its home dimension. If the party attempts to remove anything from this area, the spectator attacks. Brazier of Green Flame. A successful DC 15 Intelligence (Arcana) check identifies the brazier
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path. Rodents and birds within 1 mile of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path. Rodents and birds within 1 mile of the