Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'crackling willing reaches'.
Other Suggestions:
crackling willing reach
crawling willing races
crackling willing races
clacking willing races
crackling wielding reach
Monsters
Eberron: Rising from the Last War
doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell
host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Kalaraq Quori
The most powerful quori are the kalaraqs, also known as
Spells
Tasha’s Cauldron of Everything
You and up to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or
Eberron. If the spell reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Soldier Many retired soldiers of the Keoish army make their home in the southern reaches, and you are no different. You might have served some time as a member of the town guard. Regardless of
whether you did so, you have several friends among their ranks. The captain of the guard, Eliander Fireborn, is friendly toward fellow veterans and is willing to make time to meet with you if the need is urgent. At your option, you can also own a small plot of land and a farm outside town.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
crackling water, magically flowing even at subzero temperatures, course thickly through the hollows beneath wind-driven, icy snow. From the entrance, only swirling fog can be seen and only the wind can be
little bit of the Draconic tongue. They are willing to trade or bargain with characters who prove too difficult to kill. Only the verifiable offer of food and treasure can convince the trolls to turn against Arauthator.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
crackling water, magically flowing even at subzero temperatures, course thickly through the hollows beneath wind-driven, icy snow. From the entrance, only swirling fog can be seen and only the wind can be
little bit of the Draconic tongue. They are willing to trade or bargain with characters who prove too difficult to kill. Only the verifiable offer of food and treasure can convince the trolls to turn against Arauthator.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
seethe with wrath, their rage erupting in waves of fire and as a pair of vicious weapons: a sword of crackling lightning and a whip of lashing flames. A balor’s fury persists until the moment of its
next turn.
Bonus Actions
Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the source of House Tharashk’s wealth. These fields aren’t as rich as those in Q’barra, but there’s gold to be made by those willing to hunt for shards in the dangerous swamps. Vvaraak’s Cave The
to the Draconic Prophecy and the mysteries of druidic magic. Zarash’ak Because overland travel through Droaam or the Eldeen Reaches can be extremely dangerous, most people who need to do business in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
they were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
for the characters, Gleamsilver persuaded her superiors to give her a shot at uncovering the truth in a less bloody fashion. If she hasn’t come up with something useful by the time the caravan reaches
into an unlikely alliance. Gleamsilver is the antithesis of a hero — she is self-serving, a skilled thief and liar, and willing to murder anyone who stands between her and her goal.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
about the theft until word reaches their ears the following day, when Speaker Waylen asks them to find the thieves and return the missing fragments of chardalyn, so that he can lock them up with the
other pieces that the thieves left behind. Waylen is willing to pay 50 gp for each stolen fragment that is returned to him. If the characters aren’t already aware of the properties of chardalyn, Waylen
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters, Gleamsilver persuaded her superiors to give her a shot at uncovering the truth in a less bloody fashion. If she hasn’t come up with something useful by the time the caravan reaches
unlikely alliance. Gleamsilver is the antithesis of a hero—she is self-serving, a skilled thief and liar, and willing to murder anyone who stands between her and her goal.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The Chieftain’s Return After the characters have a minute to look around, read the following: The temperature drops further, and with a crackling sound, frost coats the entire chamber. Flames on the
terrible insult among the Uthgardt. In this form, he is a revenant. Javor doesn’t attack, and he is willing to briefly listen to the characters, whom he knows to be innocent of crimes against him. He
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Spiritor Danai, a spirit of revelry who is inhabiting the body of a willing host, a satyr named Kallista. Danai is chaotic good, friendly, and unflappably optimistic. As she approaches, each character
following scene: An eighteen-foot-tall, humanlike woman with marble skin and eyes crackling with lightning crouches to agitatedly argue with a calm, silver-haired elf. Beyond the elf is a rollicking
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sahuagin is summarized by whether or not they are on alert. When the party reaches the fortress, the sahuagin are not alert. This can change quickly, though. If any of the following circumstances occur, the
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and attack anyone who isn’t Stonky or a member of the Livestock. These golems resemble humans made of crackling lightning. They use the flesh golem stat block but deal lightning damage instead of
, all in Common. The lever is currently in the notch labeled Stable. When the countdown timer in area U7 reaches zero, the rocket reacts according to the lever’s position: Coop. The launch is aborted
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, tapered column at the heart of the Outlands. While its height is lost amid clouds and the boundaries of sight, its lower reaches spread in wild foothills.
As you approach the base of the Spire, a narrow
group find and question rilmani artisans called plumachs. These rilmani harvest crystals from the Spire and might have seen R04M. It takes Ascetelis an hour to find a plumach willing to acknowledge
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, protecting its wearer against the cold while guiding them safely back to civilization. Once its wearer reaches Ten-Towns, the talisman loses its inner radiance, yet the cultists keep their amulets as
willing to oppose the duergar, including stray bands of adventurers. The Caer serves as the cult’s headquarters. The cult’s presence is the worst-kept secret in Caer-Dineval, though few locals ever
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Elk Tribe, who received a vision about the characters’ journey to the Reghed Glacier. Elk Tribe Escort Several hours before the party reaches the glacier, read: As you crest another ridge, you spot a
druid with Survival +4) and Hengar Aesnvaard (neutral good human gladiator with Survival +5). Mjenir waves at the characters to signal his peaceful intentions. If they are willing to speak, he directs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
buildings rises a tower of alabaster and gleaming, colored glass that reaches into the clouds. As you near the tower, your mimir rings like a bell, and its eyes pulse with golden light.
Celestial
Excelsior. I’d love to get visitors’ insights on the situation and see if they reveal anything new. What do you say?”
Varrel is willing to pay the characters for their aid, offering the group 2,500 gp and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Fiend’s Ante. A crackling crimson portal leads to area P4. Shemeshka’s Portal. An unopened, golden portal stands in an empty alcove to the north. This portal leads to Shemeshka’s refuge. This portal can’t
the head and appendages of a monstrous bovine breathes noxious gas at an adventurer. 2 An adventurer slowly reaches toward a lurid green sculpture of a yawning, fiendish face. 3 A bag-like monster
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
“If you help me finish my
the Borderlands and the people under my charge, I humbly ask you to investigate these rumors and, if need be, quash this evil before it reaches the keep.”
Winvarle claims this quest is its own
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a character reaches the island, all three appear, disguised as elf priests in white robes. They claim to be magically bound to the island by the creature that lies on the ledge beyond—pointing to area
character approaches this area, Yarana urges them to come quickly, saying that Chimagua is dying and needs assistance. As soon as the first character reaches this area, she attacks. Any time Yarana takes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
magical, telepathic bond with its willing master. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Bronze Sable
(JASPER
, where Purphoros has his forge, they seek out the far reaches of the world so they can witness beauty in all its forms, then later reunite with their creator, their minds filled with tales of how life’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
group reaches Svardborg, Dasharra recommends that the characters land their griffons on the docks south of area 3 (see the “Approaching Svardborg” section for other possible places to land). Dasharra
and neck of a red dragon. The crew costs in Waterdeep are the same as those in Luskan. If the characters are unable to meet with Laeral Silverhand, they can find a Tethyrian captain willing to take
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
weapons they might have), and that there’s something odd about his behavior. The madness creeping into Gracklstugh has made Gorglak obsessed with rare weapons. He’s willing to go to great extents to
gate are escorted to the Darklake District by four duergar guards, two of whom are invisible. Once the party reaches the edge of the district, the guards leave and return to the posts. BUPPIDO'S
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
Northedge. The ogres of the Cogs are fond of tugs-of-war, arm wrestling, and similarly simple tests of strength. People who want to bet on sports can usually find a gambler willing to set odds in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
This chamber’s lower reaches are filled with lava. An uneven stone causeway spans the lava, ending at a narrow ledge along the eastern wall. Hanging from a pair of stout chains near the western
accessible via a vertical shaft. Once a character reaches the bottom of the shaft, read the following: This rough, circular cave is painfully hot. A curved wall of fire stretches from floor to ceiling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Negotiation. An old curse binds Issem to the Doomvault and to the service of the Thayans, but he hates the Red Wizards, so he is willing to talk. He can offer two pieces of lore (see “Doomvault Lore
” above), and he allows prisoners and the characters to leave the area. He is willing to lie to any Thayans who seek the characters and help them cover their tracks. Issem warns anyone who tries to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt The Uthgardt are a black-haired and blue—eyed people—large, hale, territorial folk who don’t trust outsiders. Few Uthgardt are willing to trade with non-Uthgardt settlements. Many are
occasionally to defend their territory, which includes the surrounding mountains, the Fell Pass, the Frost Hills, the Lurkwood, and the northern reaches of the Silver Marches. The Great Worms also venture into
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters get greedy and ask for more than the conch, Sansuri is willing to part with just about anything else except her spellbook (see area 21), her castle, and the navigation orb (see area 30
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
designs. Xendros sometimes has need for adventurers. She is particularly interested in tracking down an apparatus of Kwalish. If news of one reaches her, she offers magic items to those willing to
. Every story of the oceans courses through his mind, and he in each moment curses and blesses mortals for their endless follies, heroism, and hatreds.
When the sea reaches its limit at the shore, so
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reaches area 42. Its presence there will change the characters’ encounter with the other otyughs (see area 42). Glyph Key. The wight has a glyph key attuned to this zone and the Prison of Filth. White Gates
.
Creatures. Twelve unarmed humanoid skeletons wander the area, harvesting plant material in large baskets. As they tear off growths, a crackling sound accompanies an increase in the glow of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly pechs might be willing to help fight the clay golem or use their Communal Spellcasting to