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                        Returning 16 results for 'craft where rivals'.
                    
                
                        
                            
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                                        cast where reveals
                                    
                                
                                    
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                                        cast where rivals
                                    
                                
                                    
                                        craft where rival
                                    
                                
                                    
                                        craft where rituals
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft
                                                
                                            
                                                
                                                     shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     money. (Evil)
5
People. I’m committed to the people I care about, not to ideals. (Neutral)
6
Aspiration. I work hard to be the best there is at my craft. (Any)
d6
Bond
                                                
                                            
                                                
                                                     from guild coffers.
4
I’m never satisfied with what I have—I always want more.
5
I would kill to acquire a noble title.
6
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Some merchants have termed Waterdeep “the best supply center in the world,” with the largest collection of superb craft workers, experts, useful contacts, and potential hirelings to be found anywhere
                                                
                                            
                                                
                                                     nobles and guildmasters are vying for her attention and conspiring to wrest power away from her office, while taking advantage of the transition to dispose of unwanted rivals. This kind of political
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     toward its partner. Alternatively, the xorn and the umber hulk are rivals, with the characters caught in the middle. 2 A small war machine built at the monastery has been claimed by three kobolds
                                                
                                            
                                                
                                                     route leads through the lair of a froghemoth or some other exotic monstrosity escaped from another planar craft that crashed into the Barrier Peaks long ago. 4 A galeb duhr serves as a kind of door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Madame Talisveri Eris The members of the Eris family stand proudly as Il Aluk’s foremost artisans of the grand craft of lying. Despite its ancient name, the family has long endured crushing debt
                                                
                                            
                                                
                                                     Dread. Azalin and Strahd attempted to escape Barovia multiple times, but failure and resentment eventually turned the villains into vicious rivals. When Azalin forsook Castle Ravenloft and reentered the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     motes of their movement. Perhaps they were rebels, or members of a union or some clandestine organization. Regardless, their rivals didn’t get where they are by being oblivious or merciful. Conspiracy
                                                
                                            
                                                
                                                     conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table.  Conspiracy Details  d4 Conspiracy Details   1 Working amid the High Hall’s records, you came to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     motes of their movement. Perhaps they were rebels, or members of a union or some clandestine organization. Regardless, their rivals didn’t get where they are by being oblivious or merciful. Conspiracy
                                                
                                            
                                                
                                                     conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details    d4 Conspiracy Details 
     1  Working amid the High Hall’s records, you came
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
                                                
                                            
                                                
                                                     world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     present in the franchise or not. When it comes down to it, having friends is an equally valuable asset in adventuring and business, and being able to turn enemies, rivals, and angry mobs into friends
                                                
                                            
                                                
                                                    , rivals, and customers uncertain as to what’s real and what isn’t. Once you convince those around you that they can’t trust what they see or hear, that’s a perfect opportunity to give them your preferred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     I care about, not to ideals. (Neutral) 6 Aspiration. I work hard to be the best there is at my craft. (Any)   d6 Bond   1 The workshop where I learned my trade is the most important place in the
                                                
                                            
                                                
                                                     handiwork. Everywhere I go, I’m surrounded by rivals.  Variant Guild Artisan: Guild Merchant Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , sage, or artificer, you might have learned your craft here.  Fairhaven The capital of Aundair is one of the most beautiful cities in Eberron. Stunning displays of magical light and other arcane wonders
                                                
                                            
                                                
                                                     bleak and storm-blasted location into a temperate island getaway.
 Aftermath of the Last War Aundair and Thrane were bitter rivals during the Last War. Thrane seized the ancient city of Thaliost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
                                                
                                            
                                                
                                                     abhorrent ways. Arms and Armor. Drow craft weapons made of adamantine, a dark and supernaturally hard metal. Drow artisans adorn their weapons and armor with web-like filigree and spider motifs, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     tantalizing rumors or uncover valuable information.
 Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
                                                
                                            
                                                
                                                     that bears a Wizard spell of level 5 or lower. See the Player’s Handbook for the time required to craft a scroll; the scribes charge double the cost shown there.
 High Tower Inn Conveniently located
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
                                                
                                            
                                                
                                                     philosophy. Members advocate for experiential learning based on observation and experimentation instead of formal study. Every Seeker practices some craft to shape their experiences into something new and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals makes the nation an acceptable trade partner in the eyes of the king. The
                                                
                                            
                                                
                                                     from it. Kiorna is keenly interested in acquiring hides from exotic creatures to craft into expensive leather. She pays a fee in gold pieces equal to 100 times a creature’s challenge rating for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    -in-craft atmosphere, and many of the workers are experts who can do top-notch work with astonishing speed. Watchful children armed with skillets to bang as alarms guard the sheds every moment of the
                                                
                                            
                                                
                                                     rivals) out of business. An old cellar door in the back of his cluttered work yard actually covers a tunnel leading to area T9 in the Tomb of Moving Stones (see chapter 6). Trouble in Red Larch. The
                                                
                                            
                                        






