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Returning 13 results for 'crafted fiends'.
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Dungeon Master’s Guide
lore about demons. When you do so, you have Advantage on that check.
At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
, foul rites that allow one to transform into a death knight or lich, or long-lost spells crafted by beings so evil their names ought never to be spoken aloud.
Vile Speech. While the book is on your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
only if the characters arrive here after speaking to the fiends in the cleanup crew (see “Spawning Trees” above). If the characters arrive when the Tower of Urm is present, read or paraphrase the
. This archmage of Oerth leads a powerful group of adventurers called the Circle of Eight and has authored several planar tomes. He has also crafted many renowned spells. Mordenkainen takes the tower
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. 14 Fiend. The item is made of iron or horn, and any cloth or leather components are crafted from the hide of Fiends. Leering faces or vile runes are engraved on its surface. Celestials find it
. The item is half the normal weight and inscribed with feathered wings, suns, and stars. Fiends find it repulsive. 3 Devotees of Lolth. The item is half the normal weight. It is inscribed with spiders
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
components are crafted from the hide of fiends. It is warm to the touch and features leering faces or vile runes engraved on its surface. Celestials find the item’s presence repulsive. 18 Giant. The item is
is lost to the ages. 5 Celestial. The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols of good. Fiends find the item’s presence repulsive. 6 Dragon. This
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ancient Mysteries Our world was born in strife. The three Progenitor Dragons crafted the planes at the dawn of time, and rested in the space that lies between them. It was then that cruel Khyber
fortresses, and these may still hold aberrant threats from the war that destroyed their civilization. Older still are the ruins once inhabited by rakshasa and other fiends, and these may hold
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Yugoloths Yugoloths are fickle fiends that inhabit the planes of Acheron, Gehenna, Hades, and Carceri. They act as mercenaries and are notorious for their shifting loyalties. They are the embodiments
on Gehenna. It is widely believed that Asmodeus, Lord of the Nine Hells, commissioned the work, in the hope of creating an army of fiends that were not bound to the Nine Hells. In the course of making
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as lore about demons. When you do so, you have Advantage on that check. At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends, foul
rites that allow one to transform into a death knight or lich, or long-lost spells crafted by beings so evil their names ought never to be spoken aloud. Vile Speech. While the book is on your person, you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their contentment to be ruled. This singular ambition is strongest among the archdevils whom Asmodeus appoints to rule the nine layers of the Nine Hells. These high-ranking fiends are the only devils to
of a worthy sacrifice — typically someone the creator loved — when crafted.
However it is summoned, a devil brought to the Material Plane typically resents being pressed into service. However, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hags take perverse joy in corrupting mortals. Night hags were once creatures of the Feywild, but their foulness saw them exiled to Hades long ago, where they degenerated into fiends. The night hags have
of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
called dragonshards, dragonmarks can be made more powerful, elementals can be controlled and harnessed, and magic items can be crafted and shaped. New Races. In addition to the common player character
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
force that holds darkness at bay, or as a destroyer and a force for change. Fernia is home to all manner of fire elementals and to celestials and fiends that embrace the same ideals. Efreeti pashas and
different vision of desolation. The fiends of Mabar scheme to steal fragments of other planes and draw them down into their eternal darkness, creating a jumble of broken worlds in varying states of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
to reveal a slew of finely crafted weapons available for purchase. 6 Three Harmonium peacekeepers escort a manacled githzerai uniter to the Prison (both stat blocks are in Morte’s Planar Parade). As
neutral, human mage) who claims to hail from the future 3 Koe, a fiery-winged, chaotic neutral deva imprisoned for smuggling weapons forged on Mount Celestia to Fiends on both sides of the Blood War 4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
emotions: annoyance, loathing, rage, disgust, disdain, maliciousness, envy, and jealousy. The stunted, baby-like fiends act according to their nature; for example, the annoyed dretch frowns in irritation at
. Hinged panels along the walls swing outward to display a variety of exquisitely crafted robes, gowns, scarves, headdresses, stockings, gloves, shoes, boots, and other clothing. Items remove themselves






