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Returning 35 results for 'crafting relatively guarding to have require'.
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creating relatively guardians to have required
creating relatively guardians to have requires
creating relatively guardian to have requires
creating relatively guardians to have require
creating relatively guardian to have required
Monsters
Fizban's Treasury of Dragons
Spider Climb. The gem stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The gem stalker doesn’t require food or
Underdark, hunting Aberrations, and guarding its creator’s lair. A gem stalker is imbued with life, sapience, and purpose by the mystical energy of the gem dragon’s breath, and it is dedicated to
Monsters
Spelljammer: Adventures in Space
Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Unusual Nature. The dragon doesn’t require air.Multiattack. The
batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively
Monsters
Curse of Strahd
master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
Nature. A phantom warrior doesn't require air, food, drink, or sleep.Cold, Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Spelljammer: Adventures in Space
Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Unusual Nature. The dragon doesn’t require air.Multiattack. The
batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively plentiful
Monsters
Spelljammer: Adventures in Space
structures.
Unusual Nature. The dragon doesn’t require air.Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType
is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
Monsters
Dragonlance: Shadow of the Dragon Queen
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep.Multiattack. The
of their former selves, albeit twisted by their state of being. These greater death dragons scheme to achieve their ends, all the while amassing and jealously guarding treasure hoards as they did in
Monsters
Spelljammer: Adventures in Space
structures.
Unusual Nature. The dragon doesn’t require air.Multiattack. The dragon makes one Bite attack and one Tail attack.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType
food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
our homes on our backs.” The shells they carry around provide all the shelter they require. Consequently, tortles don’t feel the need to root themselves in one place for too long. A tortle
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Player’s Handbook). Having to improvise tools doubles the crafting time, and some items require materials that are hard to find in the Underdark, including wood and other surface-world plants
Crafting Characters can use downtime during their travels to craft equipment, provided they are proficient with the necessary tools and have access to them (see “Downtime Activities” in chapter 8 of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Player’s Handbook). Having to improvise tools doubles the crafting time, and some items require materials that are hard to find in the Underdark, including wood and other surface-world plants
Crafting Characters can use downtime during their travels to craft equipment, provided they are proficient with the necessary tools and have access to them (see “Downtime Activities” in chapter 8 of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters do — or even see and experience — during the intervening time. In addition to downtime activities such as crafting, characters have plenty of opportunities for interaction. If the players are
piercers, and you can do the same. This additional storytelling aspect adds color and background to the journey while keeping the pace relatively brisk.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
depending on the complexity of the item: DC 10 for a relatively simple item like a calculator or a lighter, or DC 20 for a complex item such as a computer, a chainsaw, or a hovercraft. You may require
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters do — or even see and experience — during the intervening time. In addition to downtime activities such as crafting, characters have plenty of opportunities for interaction. If the players are
piercers, and you can do the same. This additional storytelling aspect adds color and background to the journey while keeping the pace relatively brisk.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Legendary 19+ If appropriate, pick a monster or a location that is a thematic fit for the item to be crafted. For example, creating mariner’s armor might require the essence of a water weird. Crafting a
Crafting an Item A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
depending on the complexity of the item: DC 10 for a relatively simple item like a calculator or a lighter, or DC 20 for a complex item such as a computer, a chainsaw, or a hovercraft. You may require
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
creatures wouldn’t feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins.
Because they lay eggs, and the eggs don’t require much tending
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Legendary 19+ If appropriate, pick a monster or a location that is a thematic fit for the item to be crafted. For example, creating mariner’s armor might require the essence of a water weird. Crafting a
Crafting an Item A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshards are used in the crafting of magic items that require dragonmarks for attunement. Larger ones may be required for eldritch machines or the creation of legendary items or artifacts.
creation of some magic items, and many powerful tools — such as the lightning rail and elemental airships — require an ongoing expenditure of Eberron dragonshards to maintain their enchantments. Khyber
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
restoring the city to its former state. If the undead medusa guarding area O4 is overcome, the crown and scepter recovered from the monastery can be used to open the temple gate, as noted in the adventure
characters attempting to activate or reverse the abyssal gate, you can also require that the character wearing the crown and holding the scepter must be in physical contact with the standing arch — making it impossible to activate the gate from inside the apparatus of Kwalish or any similar protective device.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
each require a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools to unlock. The nalfeshnee in area W5 carries keys to all the cells in area W6. All other doors in Web’s Edge are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the rest of your map for relatively flat terrain: grasslands, forests, swamps, and the like. Place these elements as you see fit. Map out the courses of any rivers that flow through the area. Rivers
are born in mountains or inland areas that see a lot of rainfall, winding down to the nearest major body of water that doesn’t require the river to cross over higher elevation. Tributaries join rivers
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
restoring the city to its former state. If the undead medusa guarding area O4 is overcome, the crown and scepter recovered from the monastery can be used to open the temple gate, as noted in the adventure
characters attempting to activate or reverse the abyssal gate, you can also require that the character wearing the crown and holding the scepter must be in physical contact with the standing arch — making it impossible to activate the gate from inside the apparatus of Kwalish or any similar protective device.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshards are used in the crafting of magic items that require dragonmarks for attunement. Larger ones may be required for eldritch machines or the creation of legendary items or artifacts.
creation of some magic items, and many powerful tools — such as the lightning rail and elemental airships — require an ongoing expenditure of Eberron dragonshards to maintain their enchantments. Khyber
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lost art form, arcane technique, or crafting method for the glory of Keranos.
A Keranos Campaign A campaign focused on champions of Keranos might involve acquiring oracular visions, unraveling a
prophecies, potentially drawing in secrets of the other gods or of reality itself. It is relatively easy for a mortal to lose Keranos’s favor because the god is quick to anger and doesn’t suffer failure
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
down a few feet. The ceilings in the fodder chamber (area W9) and Sacred Web Hall (area W12) are 50 feet tall and relatively smooth. Doors The doors in Web’s Edge are made of iron. The doors to areas W3
each require a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools to unlock. The nalfeshnee in area W5 carries keys to all the cells in area W6. All other doors in Web’s Edge are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the rest of your map for relatively flat terrain: grasslands, forests, swamps, and the like. Place these elements as you see fit. Map out the courses of any rivers that flow through the area. Rivers
are born in mountains or inland areas that see a lot of rainfall, winding down to the nearest major body of water that doesn’t require the river to cross over higher elevation. Tributaries join rivers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lost art form, arcane technique, or crafting method for the glory of Keranos.
A Keranos Campaign A campaign focused on champions of Keranos might involve acquiring oracular visions, unraveling a
prophecies, potentially drawing in secrets of the other gods or of reality itself. It is relatively easy for a mortal to lose Keranos’s favor because the god is quick to anger and doesn’t suffer failure
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that can’t simply be purchased. You might need a flower from Thelanis, a feather from a couatl, or the scale of a dragon. More often than not, such this will require an adventure. You may not have to
significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost Item Rarity Work weeks* Cost*
Common 1 50 gp
Uncommon 2 200 gp
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that can’t simply be purchased. You might need a flower from Thelanis, a feather from a couatl, or the scale of a dragon. More often than not, such this will require an adventure. You may not have to
significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost Item Rarity Work weeks* Cost*
Common 1 50 gp
Uncommon 2 200 gp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potion, or the formula for a flame tongue might require that the weapon be forged with lava. Crafting Magic Items Item Rarity Creation Cost Minimum Level Common 100 gp 3rd Uncommon 500 gp 3rd Rare
. 91 or higher You make a small fortune gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 4d6 × 10 gp. Your carousing becomes the stuff of local legend. Crafting a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potion, or the formula for a flame tongue might require that the weapon be forged with lava. Crafting Magic Items Item Rarity Creation Cost Minimum Level Common 100 gp 3rd Uncommon 500 gp 3rd Rare
. 91 or higher You make a small fortune gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 4d6 × 10 gp. Your carousing becomes the stuff of local legend. Crafting a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
heals wounds to something much more rare and impressive, such as a levitating tower or a stone golem guarding the gates of a city. Beyond the realms of civilization are caches of magic items guarded
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
nearby. Then, of course, there’s the small force of bugbears guarding the pen and the gnolls surrounding the inn. That doesn’t look right at all.
The amount of time the characters spend skulking
town’s constable Harburk (LG male human veteran), and an explorer from out of town named Silvana (CG female human scout). The three work with any characters who help defend the townsfolk. Guarding