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Returning 35 results for 'crafting respectively goblins to have require'.
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creating respectively goblins to have required
creating respectively goblins to have requires
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Player’s Handbook). Having to improvise tools doubles the crafting time, and some items require materials that are hard to find in the Underdark, including wood and other surface-world plants
Crafting Characters can use downtime during their travels to craft equipment, provided they are proficient with the necessary tools and have access to them (see “Downtime Activities” in chapter 8 of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
surprise their enemies. Rat Keepers and Wolf Riders. Goblins have an affinity for rats and wolves, raising them to serve as companions and mounts, respectively. Like rats, goblins shun sunlight and
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Legendary 19+ If appropriate, pick a monster or a location that is a thematic fit for the item to be crafted. For example, creating mariner’s armor might require the essence of a water weird. Crafting a
Crafting an Item A character who has the time, the money, and the needed tools can use downtime to craft armor, weapons, clothing, or other kinds of nonmagical gear. Resources and Resolution. In
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called goblinoids. They are often found lording over their cousins, the smaller goblins and the ferocious bugbears. Martial Might. A hobgoblin measures virtue by physical strength and martial prowess
authority through draconian measures. Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshards are used in the crafting of magic items that require dragonmarks for attunement. Larger ones may be required for eldritch machines or the creation of legendary items or artifacts.
creation of some magic items, and many powerful tools — such as the lightning rail and elemental airships — require an ongoing expenditure of Eberron dragonshards to maintain their enchantments. Khyber
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
arrive then leap out to attack. A successful Wisdom (Perception) check contested by the goblins’ Dexterity (Stealth) check notices the goblins. Otherwise the goblins surprise the characters. The goblins
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Developments If the goblins spot the characters (or if the characters approach openly), the goblins shoot arrows from
behind the arrow slits. However, they can’t fire directly at enemies at or past the broken gate. The goblins also shout loudly enough to alert their comrades in areas 4 and area 6 that the castle is under
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that can’t simply be purchased. You might need a flower from Thelanis, a feather from a couatl, or the scale of a dragon. More often than not, such this will require an adventure. You may not have to
significant amount of time working on it; creating a legendary item can take a year of effort! Magic Item Crafting Time and Cost Item Rarity Work weeks* Cost*
Common 1 50 gp
Uncommon 2 200 gp
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
trying to summon the courage to peek around the corner and see what the goblins are up to. They are weighing the odds of being able to survive a fight if they are spotted.
Dilly is missing a boot and
bowl to the goblins for 50 GP, there were only three goblins, but there may be more now.
Giving Clues when Roleplaying
Dilly the bandit was injured by the giant wolf spiders. The players may have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potion, or the formula for a flame tongue might require that the weapon be forged with lava. Crafting Magic Items Item Rarity Creation Cost Minimum Level Common 100 gp 3rd Uncommon 500 gp 3rd Rare
. 91 or higher You make a small fortune gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 4d6 × 10 gp. Your carousing becomes the stuff of local legend. Crafting a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
might be able to creep past them. Have each character make a Dexterity (Stealth) check. The lowest check is the DC for the goblins’ Wisdom checks to notice the party. Development. If the goblins spot
the characters (or if the characters approach openly), the goblins shoot arrows through the arrow slits. However, they can’t fire directly at enemies who have reached or gone past the broken gate. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
35. Office of the Demogorgon This area houses an ettin, originally brought here for Thessalar’s experiments. The giant is kept both for his blood supply, which Thessalar uses in the crafting of new
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The parapet shown on map 5.5 in area Z2 connects the two arrow slits, which grant all of the creatures on the ledge three-quarters cover against attacks made from outside the outpost. The goblins are
cautious of outsiders but gullible, and they resent Ruxithid for putting them on guard duty. A character can convince the goblins to open the door with either a successful DC 15 Charisma (Deception or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Crafting an amulet requires 1 week and costs 1,000 gp in components. A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack its
amulet.
Construct Nature. A shield guardian doesn’t require air, food, drink, or sleep.
Shield Guardian
Large construct, unaligned
Armor Class 17 (natural armor)
Hit Points 142
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to sell their expertise in the crafting or vetting of contracts. Constructed Nature. A marut doesn’t require air, food, drink, or sleep. Marut
Large construct (inevitable), lawful neutral
Armor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
relinquish one or more eggs.
3 Consuming Treasure. By eating a significant portion of their own hoards, dragons cause themselves to lay clutches of eggs.
4 Magical Crafting. Mirroring the creative
result of divine intervention.
7 Spontaneous Formation. Dragon eggs arise naturally in certain regions, often in underground veins of metal ore or gems for metallic and gem dragons, respectively, or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leads into the side passage.
The side passage leads to the lair of some grells. The grells ambushed the rear of the goblin party escorting the kidnap victims, killing four goblins and pulling three
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(2d6 + 4) bludgeoning damage on a hit. Its thick chains require a successful DC 30 Strength (Athletics) check to break, or they can be attacked. The chains have AC 19, 30 hit points, resistance to fire
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Dwarves pursue perfection.
This chase is foolish. There is no one pure truth of anything.
Minds as Rigid as Stone Although the dwarves’ obsessive pursuit of perfection in the arts of crafting leads them
akin to making first contact all over again. Establishing trade with this “new” human outpost would require forming new relationships, a process that could take weeks or months. The elves’ chaotic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and their goblinoid thralls, the adventurers might try to incite the goblins
— or even doors that require hands to open — can restrict the movement of some creatures. If all the doors in a dungeon are closed, the players might wonder how the carrion crawlers or stirges they
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Perks With a guild as your group’s patron, you gain the following perks. These perks require an annual contribution of 15 gp paid to the guild (replacing the 5 gp per month cost for characters with the
at a modest price (5 sp per day). Equipment. You can requisition the use of specialized tools, laboratories, libraries, or other crafting space and equipment to use within the guildhall. When you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you’re crafting a whole adventure around a dragon or just want to throw a dragon with an interesting personality into the party’s path, how do you put a dragon to best use in an encounter? Start by
goblins (as in “The Sunless Citadel,” an adventure found in Tales from the Yawning Portal). In this case, fighting the dragon might be necessary if the dragon doesn’t want to return, but killing the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Use the spirit to communicate as much useful information as you want; ideally, the characters should learn at least one fact that might help them in a future encounter. The goblins require one
if they rid her of the kite without causing her to age. Roll on the Feywild Trinkets table in the introduction to determine the trinket. Goblin Procession Eight goblins (neutral) shuffle into view
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
thread 17 Sheet of music that goblins find upsetting when they hear it played or sung 18 Rotten ogre’s tooth with the Elvish glyph for “moon” etched into it 19 Vitrified eye of a displacer beast 20 Tiny
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to use humanoids as thralls, since they have a good balance of physical attributes and proper anatomy. Animals, in contrast, require a lot of direct oversight and lack the ability to use tools to help
the most desperate colonies bother using goblins, kobolds, gnomes, and other small humanoids for anything except food. Small humanoids do make a good food source because they tend to gather in large
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weight of the stone above them and enable the giants to harness the heat of rivers of magma to power their forges. A fire giant’s prowess in the occupations of crafting determines its place in the ordning
place in the ordning not to their crafting ability but to their extraordinary physical prowess. They take on a lot of the work of guarding the forges and keeping them stoked — effort without which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
have a chest of jewels stolen from the vampire centuries ago, and the characters can use the chest as bait to trap the villain. 4. Identify Important NPCs Many event-based adventures require a well
and minions, as well as encounters tied to the key locations of the adventure. See “Creating Encounters” later in this chapter for guidance on crafting individual encounters.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, along with anyone else with calloused hands or a passion for crafting. Locals are hardworking folk who can churn ingots from ore, press diamonds from coal, and turn a lump of nothing into something
Mortuary, which used to reside in the ward, have been bitten off by the neighboring Lady’s and Hive Wards, respectively. Still, the Lower Ward remains a necessary industrial powerhouse in the City of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stairs climb 70 feet to area V4. The north wall bears a 20-foot-square fresco that depicts dwarves battling goblins. Enthralling Fresco. A detect magic spell reveals an aura of enchantment magic on the
square heads pressed against the floor. The west wall bears a cracked mosaic that depicts a dwarf smith at a forge, crafting dwarves out of black metal and diamonds. (In the south end of the wall is a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin. This goblin was part of a small scouting group that stumbled across the mine. Finding the cave devoid of obelisk shards, the rest of the goblins left the area, leaving their companion’s corpse
and fight until destroyed. The escarpments are 10 feet high and require a successful DC 12 Strength (Athletics) check to climb. A creature that falls or is knocked from the top of a ledge takes 3
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
guild. Some guilds welcome new recruits and make the process as simple as possible, while others require a demonstration of loyalty. When you change guilds, you lose all the privileges of membership in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might agree that it would be fun to use some of the effects of Bigby’s hand for such an attack. Most siege weapons (whether mechanical or magical) require two characters, crew, or skilled hirelings to
operate, and such weapons might be slow to reload or recharge. Headquarters weapons are not particularly effective against small bands of creatures (such as a group of goblins), but they can be useful
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
), Khelliara (the Forest Maiden), and the Hidden One. Over the centuries, scholars in other lands have speculated that these deities might be faces of Chauntea, Mielikki, and Mystra, respectively. The
demonstrate strange quirks in speech or behavior. The people of Thesk trade readily with any folk, even nearby orcs and goblins that are willing to treat with them peacefully. They aren’t fools, however, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Firenewts moved in and put the forge to work crafting armor and weapons for themselves. A small group of albino dwarves lurks in the jungle nearby and keeps watch on the forge, but their numbers are too
, they’re worth 20 gp and 400 sp, respectively. An albino dwarf or a character skilled at smithing could smelt out the valuable metals with the equipment in Hrakhamar in a few hours. A character who