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Returning 35 results for 'crafting wasted rolls'.
Other Suggestions:
crafting water rolls
casting water rolls
casting warded rolls
Monsters
Monster Manual
":"Psychic"} Psychic damage, and the target is cursed with a riddle. The cursed target has Disadvantage on ability checks and attack rolls. In addition, if it takes the Magic action, it must succeed on a DC
15 Intelligence saving throw or that action is wasted. The cursed target can take a Study action to make a DC 15 Intelligence check, solving the riddle and ending the curse on a success. The curse ends
Magic Items
Dungeon Master’s Guide (2024)
.
Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
Magic Items
Dungeon Master’s Guide (2024)
, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
Initiative rolls and Wisdom (Perception) checks.
Ioun Stone of Fortitude;Fortitude (Very Rare). Your Constitution increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
Ioun
Spells
Xanathar's Guide to Everything
also has disadvantage on attack rolls, ability checks, and saving throws, other than Constitution saving throws. Finally, if the target tries to cast a spell, it must first succeed on a Constitution
saving throw, or the casting fails and the spell is wasted.
A target suffering this pain can make a Constitution saving throw at the end of each of its turns. On a successful save, the pain ends.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Duergar Resilience. The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Phalanx Formation. The duergar has advantage on attack rolls and
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on
, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two Iron Fist
crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Soulblade. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Soulblade"} to hit
manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Fire Lance. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Fire Lance"} to hit
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two Mind-Poison Dagger attacks. It can replace one attack with a use of Mind Mastery
exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes three Psychic-Attuned Hammer or Javelin attacks and uses Call to Attack.
Psychic-Attuned
passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting
Monsters
Eberron: Rising from the Last War
flesh twists in alien ways. The creature has disadvantage on attack rolls, its speed is reduced by half, and if it tries to cast a spell, it must first succeed on a DC 15 Intelligence check or the spell
fails and is wasted. The corrupted creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Extract Brain. Melee Weapon Attack: +15
monsters
Sunlight Sensitivity. While in sunlight, the morlock has Disadvantage on ability checks and attack rolls.
Swarming Stance. The morlock can occupy the same space as another willing creature
with this trait. While they share a creature’s space in this way, the morlock makes melee attack rolls with Advantage. Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit
monsters
magical effects.
Marshall Undead. Undead creatures of the king's choice (excluding himself) in a 60-foot Emanation originating from him have Advantage on attack rolls and saving throws. He can't use
this trait if he has the Incapacitated condition.
Name of Rest. The king has AC 10 against attack rolls made with a weapon inscribed with the runic form of his original name, and the king has
magic-items
Attack rolls made using this magic weapon can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Weapon requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic flail can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Flail requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic pistol can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Pistol requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic spear can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Spear requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic trident can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Trident requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic dart can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Dart requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic javelin can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Javelin requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic longsword can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Longsword requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic club can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Club requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic heavy crossbow can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Heavy Crossbow requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic light crossbow can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Light Crossbow requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic maul can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Maul requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic pike can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Pike requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic quarterstaff can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Quarterstaff requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic shortsword can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s Shortsword requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
Attack rolls made using this magic war pick can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion’s War Pick requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates
magic-items
When you roll damage for a spell of level 1 or higher, you can expend this scroll to re-roll a number of the damage dice up to the level of the spell cast. You must use the new rolls.
Crafting
magic-items
This warhammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic warhammer.
When you
score a Critical Hit with this warhammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Warhammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
If the sword isn’t bathed in blood
wins the contest, nothing happens, and the wish spell is wasted. If the sword loses the contest, it is destroyed.
magic-items
Attack rolls made using this magic dagger can score a Critical Hit on a roll of 19 or 20 on the d20.
Crafting. Creating a Champion's Dagger requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones
[Fluid] Sap
[Hide] Plates