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Returning 35 results for 'crafting ways remain'.
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Magic Items
Dungeon Masterâs Guide
long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons
ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
points. While possessing the corpse, the dybbuk adopts the corpseâs size and canât use Incorporeal Movement. Its game statistics otherwise remain the same.
The possession lasts until the
vehicle, rousing the body from death. Dybbuks delight in terrorizing other creatures by making their host bodies behave in horrifying waysâthrowing up gouts of blood, excreting piles of squirming
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to please and thereby escape further attention from her cold gaze. All the original thirteen remain alive, thanks to their cunning and their willingness to do whatever is necessary to survive
bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle ways and making them unwitting accomplices in their own destruction. Nagpas are extraordinarily
Monsters
Tyranny of Dragons
all damage, and he canât be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by him remain in his possession.A Mummy Lordâs Lair
A mummy lord watches
âs temple or tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical
Monsters
The Book of Many Things
intellect and self-centered agenda.
Malaxxixâs machinations are many, but it is most infamous for crafting cursed armaments and distributing them throughout the multiverse in the hope that they
that attunes to one of Malaxxixâs cursed items becomes afflicted with the curse of Malaxxix. The curse enables Malaxxix to interact with the cursed creature in special ways:
Scrying. Malaxxix
Monsters
Candlekeep Mysteries
, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by Valin remain in her possession.Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself
the spell, and the spell has no effect and is wasted.
Regional Effects
Valinâs tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders
Monsters
Waterdeep: Dungeon of the Mad Mage
. Undermountain is his home, an amusement gallery in which others perform to entertain him.
The Mad Mage knows the ever-changing ways of Undermountain as no one else does, for he is the one who controls those
changes. He prefers to remain unseen, skulking about invisibly or peering through scrying sensors that resemble wide-open eyes surrounded by sparkling motes of light.
Halasterâs abilities far
Monsters
Waterdeep: Dungeon of the Mad Mage
form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in
following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled â wine turning to
Monsters
Fizban's Treasury of Dragons
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
Monsters
Fizban's Treasury of Dragons
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
âs lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade
monsters
financial recompense. These cunning serial killers and mass murderers remain a step ahead of investigators, at least until the cultistsâ zealous bloodlust overwhelms their senses.
Cultists
The
ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
magic-items
long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons
ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Playerâs Handbook (2014)
connections might require the donation of money or magic items to the guildâs coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain
. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan.
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
stunned. Equipment worn or carried by the mummy lord remain in its possession.A Mummy Lordâs Lair
A mummy lord watches over an ancient temple or tomb that is protected by lesser undead and
.
Regional Effects
A mummy lordâs temple or tomb is warped in any of the following ways by the creatureâs dark presence:
Food instantly molders and water instantly evaporates when brought
Elf
Legacy
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Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
Species
Van Richtenâs Guide to Ravenloft
unfold.
WHAT HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you
âve changed in significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry
Species
Mordenkainen Presents: Monsters of the Multiverse
âs appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The
Species
Spelljammer: Adventures in Space
unforgettable appearance, giff are noticed wherever they go. Giff put their great size to use in all sorts of ways, from lifting heavy loads and tying tight knots to opening stuck doors and seeing over
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
Backgrounds
Baldurâs Gate: Descent into Avernus
money or magic items to the guildâs coffers.
You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guildâs good graces.
Baldur
across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Horror Adventures Creating your own horror adventures is like crafting any other D&D adventure with one exception: your goal is to horrify your players in the most fun way possible. Frightening
of players requires deliberate consideration, though. The tools and techniques in this chapter provide ways to make sure your game is both spooky and safe in ways right for your specific group. A
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
make sure youâre crafting adventures that are spooky in ways your players will enjoy. Chapter 1 also provides guidance for players so they can work together to create horror experiences that are safe
donât record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
Species
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasonsâaffinities that affect the eladrinâs mood and appearance. An eladrinâs season can change, though some remain in one season
, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure
Triton
Legacy
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Species
Volo's Guide to Monsters
variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The typical triton protectorate is tightly regimented
truly unifying.
At its worst, a tritonâs arrogance compounds the tendency for the triton not to understand the ways of the surface world. Itâs easy for a triton to blame baffling social
Adult Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
rather enjoy the company of peopleâas long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
accidentally insulted a deep dragon is tormented by the dragonâs servants in ways that canât be tied to the dragon conclusively.
3
A group of cyclops;cyclopes wants a deep dragon to protect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Disrupting Jarlaxleâs Operation Characters can hinder Jarlaxle in the ways described in the following two subsections. Destroy the Figureheads The figureheads on Jarlaxleâs ships (area J8) create
illusions around drow crew members, making them appear human. If a figurehead is destroyed, the drow on that ship remain belowdecks to ensure that they donât draw unwanted attention. Sink or Steal a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fight the Fire If the characters remain outside the tavern, they can put out the fire in the following ways: Bucket Brigade. A character can take the Influence action to rally other passersby and
provide ways to enhance a spell when casting it as a Circle spell. You can use only one Circle casting option on a spell at a time.
Some spells have a âCasting as a Circle Spellâ section
âs effects remain active.
Expand
When you cast a spell that creates an area of effect, you can increase one dimension of the spellâs area of effect for this casting by 10 feet per
feats
provide ways to enhance a spell when casting it as a Circle spell. You can use only one Circle casting option on a spell at a time.
Some spells have a âCasting as a Circle Spellâ section
âs effects remain active.
Expand
When you cast a spell that creates an area of effect, you can increase one dimension of the spellâs area of effect for this casting by 10 feet per
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you arenât solely responsible for how
respect these boundaries. Make it clear that players who donât respect these boundaries will have to leave the game. Customize Your Experience During session zero, the group can discuss ways to customize
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
former owner or singing a lullaby that soothes a restless spirit. Haunted traps disarmed in such ways typically remain disarmed for 24 hours.
dispel evil and good. Some haunted traps might also be disarmed in nonmagical ways related to the history of a haunted area. Such methods might be as simple as wearing the clothes of a haunted houseâs
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but youâve changed in
significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry as the deathless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unapproachable, or they are curious and manipulative, pulling strings behind the scenes or trying to influence the world in arcane ways. Most dragons live on the mystery-shrouded continent of Argonnessen and
Khorvaire without contact with Argonnessen, and some dragons have been twisted by the daelkyr or corrupted by fiends; any of these could be an antagonist if the adventure youâre crafting calls for a cruel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of the seasons mystifies them. Tritons also find the variety of social institutions, kingdoms, and other customs bewildering. For all their proud culture, they remain innocent of the surface world. The
petty grievances that prevent the surface folk from truly unifying. At its worst, a tritonâs arrogance compounds the tendency for the triton not to understand the ways of the surface world. Itâs easy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
part of day-to-day operations at Head Office, whose spellcasting staff toil day in and day out to come up with the very latest in eldritch improvements. Many of their developments remain closely guarded
the companyâs casters and into the world at large. Some of these spells are alterations of old classics, while others bend the magical energy of the multiverse in new and exciting ways. I donât do magic. I am magic.
â Jim Darkmagic






