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Returning 35 results for 'crafting wielding rare'.
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crafting willing rare
Monsters
Mordenkainen Presents: Monsters of the Multiverse
predilection to hunt frost salamanders. Venturing into the Frostfell, they use large fires to lure these creatures into traps, then kill them and collect their hides and fangs for use in crafting
but. Frost salamanders greedily devour any prey foolhardy enough to try sleeping in their lairs. On rare occasions, frost giant;frost giants (see the Monster Manual) capture and tame these creatures, using them to burrow into the ice to help create outposts and fortresses.ColdFire
Monsters
Bigby Presents: Glory of the Giants
and using Wisdom as the spellcasting ability (spell save DC 15):
1/day each: meld into stone, stone shape, wall of stoneDemon worship is rare among stone giants; the destructive tendency of demons is
as his hunting grounds. Stone giants can become mesmerized by the demon lord’s mazes and enter his service. These giants can continue pursuing art by crafting mazes, while satiating their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
;re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable
Monsters
Strixhaven: A Curriculum of Chaos
Misdirecting Defense. The AC of the recruiter includes its Charisma modifier while it isn’t wearing armor or wielding a shield.
Oriq Mask. The recruiter wears an Oriq mask. While wearing the
Oriq or as assets who can help the Oriq acquire spells, rare spell components, or knowledge from Strixhaven.
Oriq
The Oriq are a secret society of mages who wield forbidden magic in the service of
Monsters
Bigby Presents: Glory of the Giants
combined their efforts to protect their ancient empire from a particularly vicious dragon. Stone and hill giants hewed a mighty form from living stone. Cloud and frost giants gathered rare metals, and
: the first runic colossus.
A runic colossus stands 30 feet tall. It regards all non-giants as a threat, and unless it has other orders, it attacks such creatures on sight.
The art of crafting a runic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed
centuries, and over time, those lineages have become Humanoid. Fey goblinoids, who still bear the magic of the Feywild, are rare on the Material Plane but not unheard of. hobgoblin devastator;Hobgoblin devastators are examples of such Fey folk, as are hobgoblin iron shadows and nilbog;nilbogs.
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
?
Masks and Personas
In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the way
specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This
Magic Items
Storm King's Thunder
ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:
Shield. The shield is now a rare magic item that requires attunement. Its magic gives
you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
monsters
handy, so unusual materials might change the damage type (such as a nearby campfire dealing Fire damage).Most morlocks have little talent for crafting, but a rare few have an uncanny knack for tinkering
Monsters
Infernal Machine Rebuild
see the attacker and be wielding a melee weapon.A lawful neutral female genasi from the Quasi-elemental Plane of Mineral, Seodra is a gemsmith who studied under Xagy, the mysterious figure who crafted
statue of Moloch without damaging them. With the gems in hand, Seodra would have been able to craft the jeweled skull of a demilich for Acererak. Unfortunately, she was captured along with the rest of the thieves, and is now forced to work for Thessalar—crafting the same jeweled skull for his own use.
Equipment
use the beetles for potion crafting when a witch from the Fish Head Coven began to see the rare bug in her dreams. Sage Arol’s Beetles live deep underground, fleeing even the dimmest light. On rare occasions, they come to the surface, though the reason remains a mystery.
magic-items
would forcibly teleport you or send you to another plane of existence.
Crafting. Creating a Shortsword Between Worlds requires a Very Rare Workshop and the following Very Rare Components:
[Animus
attack you can teleport to an unoccupied space within 120 feet you can see.
Additionally, once per turn when you teleport to an unoccupied space within 5 feet of another creature while wielding this
monsters
Incapacitated condition and Murschen doesn’t have Disadvantage on the attack roll.
Unarmored Defense. While Murschen isn’t wearing armor or wielding a Shield, his Armor Class equals
damage.A braggart and showman, Murschen is a rare skulk who doesn’t like to lurk in the shadows, having previously won martial arts tournaments under the name “Red Ruin.” For all his
magic-items
teleport you or send you to another plane of existence.
Crafting. Creating a Rapier Between Worlds requires a Very Rare Workshop and the following Very Rare Components:
[Animus] Aberration Animus
you can teleport to an unoccupied space within 120 feet you can see.
Additionally, once per turn when you teleport to an unoccupied space within 5 feet of another creature while wielding this weapon
magic-items
which would forcibly teleport you or send you to another plane of existence.
Crafting. Creating a Greatsword Between Worlds requires a Very Rare Workshop and the following Very Rare Components
wielding this weapon, you can make one weapon attack against that creature with this weapon as part of the same action or Bonus Action made to teleport.
While holding the greatsword, you can use a Magic
magic-items
forcibly teleport you or send you to another plane of existence.
Crafting. Creating a Longsword Between Worlds requires a Very Rare Workshop and the following Very Rare Components:
[Animus
attack you can teleport to an unoccupied space within 120 feet you can see.
Additionally, once per turn when you teleport to an unoccupied space within 5 feet of another creature while wielding this
magic-items
teleport you or send you to another plane of existence.
Crafting. Creating a Sword Between Worlds requires a Very Rare Workshop and the following Very Rare Components:
[Animus] Aberration Animus
you can teleport to an unoccupied space within 120 feet you can see.
Additionally, once per turn when you teleport to an unoccupied space within 5 feet of another creature while wielding this weapon
magic-items
forcibly teleport you or send you to another plane of existence.
Crafting. Creating a Scimitar Between Worlds requires a Very Rare Workshop and the following Very Rare Components:
[Animus
attack you can teleport to an unoccupied space within 120 feet you can see.
Additionally, once per turn when you teleport to an unoccupied space within 5 feet of another creature while wielding this
magic-items
Long Rest;Long Rests.
Crafting. Creating a Rejuvenation Potion requires a Very Rare Workshop and the following Very Rare Components:
[Animus] Any Animus
[Dust] Fey Dust
[Fluid] Any Elemental Fluid
[Fluid] Monster Blood from a Dragon
[Organ] Heart from a Fiend
magic-items
.
Crafting. Creating a Shortsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon
magic-items
Your Dexterity score is 19 while you wear these ratling hide gloves. They have no effect on you if your Dexterity is 19 or higher without them.
Crafting. Creating Gloves of Ratling Agility requires
a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Hair] Fur from any Ratling
[Hide] Skin from any Ratling
[Organ] Guts from any Monstrosity
magic-items
.
Once per turn, when you cast a spellBurning (3d6 Fire) condition.
Crafting. Creating an Amulet of Incineration requires a Rare Workshop and the following Rare Components:
[Animus] Animus from an
magic-items
make that creature Jinxed (1d4) until the start of your next turn.
Crafting. Creating a Wand of Jinxes requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Fluid] Goopy Ooze
[Hair] Hair from an Undead
[Hide] Bark
magic-items
Cold damage by the spell to gain the Frozen condition. The escape DC equals your spell save DC.
Crafting. Creating a Cold Snap Circlet requires a Rare Workshop and the following Rare Components
magic-items
weapon that benefitted from your Reckless Attack feature, the target becomes Burning (2d4 Fire).
Crafting. Creating a Helm of Burning Rage requires a Rare Workshop and the following Rare Components
magic-items
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Chain Mail requires a Very Rare Workshop and the following Very
Rare Components:
[Animus] Any Animus
[Fluid] Chemical solution from a Construct
[Hide] Skin from a Fey
[Hide] Plates
Heart from aGorgon[/monsters]
magic-items
conditions from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Half Plate Armor requires a Very Rare Workshop and
the following Very Rare Components:
[Animus] Any Animus
[Fluid] Chemical solution from a Construct
[Hide] Skin from a Fey
[Hide] Plates
Heart from aGorgon[/monsters]
magic-items
from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Leather Armor requires a Very Rare Workshop and the
following Very Rare Components:
[Animus] Any Animus
[Fluid] Chemical solution from a Construct
[Hide] Skin from a Fey
[Hide] Plates
Heart from aGorgon[/monsters]
magic-items
following conditions from yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Studded Leather Armor requires a Very Rare
Workshop and the following Very Rare Components:
[Animus] Any Animus
[Fluid] Chemical solution from a Construct
[Hide] Skin from a Fey
[Hide] Plates
Heart from aGorgon[/monsters]
magic-items
made from the bones of undead creatures washed in acidic monster bile.
While attuned to this magic crest you increase the Emanation of your Aura of Protection by 10 feet.
Crafting. Creating a Crest of
the Sacred Flame requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Bones] Spine or Ribs
[Dust] Fiend Dust
[Fluid] Acidic Bile
[Fluid] Elemental Fluid
magic-items
wear this magic cape. It has no effect on you if your Charisma is 19 or higher without it.
Crafting. Creating a Mantle of Otherworldly Charisma requires a Rare Workshop and the following Rare
magic-items
are attuned to this pelt and are within 5 feet of a hostile creature, your allies have Advantage on attack rolls against that creature.
Crafting. Creating a Pelt of the Pack Lord requires a Rare
Workshop and the following Rare Components:
[Animus] Monstrosity Animus
[Fluid] Contaminated Ichor
[Hair] Fur from a Garmyr
[Hide] Skin from a Ratling
Claws from aHarpy[/monsters]
magic-items
action. If that attack hits and meets the criteria for your Sneak Attack, you can apply half your Sneak Attack dice (rounded down) to the attack's damage.
Crafting. Creating a Rat Tooth Dagger
requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Fluid] Venom
[Hide] Bark
[Natural Weapons] Claws from a Ratling
magic-items
.
Crafting. Creating a Greatsword of Retribution requires a Rare Workshop and the following Rare Components:
[Animus] Any Animus
[Dust] Celestial Dust
[Fluid] Monster Blood
[Hide] Skin from a Fiend
[Organ] Eye from a Dragon