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Returning 35 results for 'crash weapons rebuke'.
Other Suggestions:
cast weapons reduce
class weapons refuse
class weapons rebuke
craft weapons refuse
cast weapons rebuke
Monsters
Fizban's Treasury of Dragons
, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Shortsword", "rollDamageType":"piercing"} piercing damage.Biting Rebuke. Immediately after the
skilled in close combat, using two weapons to tear at their foes.
Dragon Followers
Dragons boast many minions, students, employees, acolytes, and thralls. Dragon followers are those servitors whose
Monsters
Guildmasters’ Guide to Ravnica
innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic Resistance
. Rakdos has advantage on saving throws against spells and other magical effects.
Magic Weapons. Rakdos’s weapon attacks are magical.Multiattack. Rakdos makes two attacks with his Curtain-Call Scythe
Monsters
Eberron: Rising from the Last War
(4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weaponMultiattack. The knight attacks twice with
one of its weapons.
Greatsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
at Infernal Rapture. If they possess a talent for sales, they might eventually obtain a business to run within the Wandering Emporium.Bludgeoning, Piercing, and Slashing from Nonmagical AttacksPiercing from Magic Weapons Wielded by Good Creatures
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Defensive Rebuke. If a
' strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous foes even when relegated to menial labor. Only
Monsters
Mordenkainen's Fiendish Folio Volume 1
make a single melee attack.Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.Cruel, vicious
defeat goblinoids that underestimate the norkers' strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
quick to defend them if they sense any ill intent. Dragon chosen are skilled in close combat, using two weapons to tear at their foes. Dragon Chosen
Medium Humanoid, Any Alignment
Armor Class 17
+ 4) piercing damage.
Reaction
Biting Rebuke. Immediately after the chosen takes damage from a creature within 5 feet of it, it can make a Shortsword attack with advantage against that creature.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
character can jump down from a higher to a lower section with a successful DC 10 Dexterity (Acrobatics) check. Crash Survivors The voice calling to the party belongs to Thasselandra Bravewing, the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
slashing damage from nonmagical attacks not made with silvered weapons
Senses darkvision 60 ft., passive Perception 11
Languages any two languages (usually Abyssal or Infernal)
Challenge 7 (2,900 XP
): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with martial weapons and heavy armor. Wrath of the Storm Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spider sculpture causes it to break free of the ceiling and crash to the floor. Each leg has AC 17; 25 hit points; resistance to acid, cold, and fire damage; immunity to poison and psychic damage; and
immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t adamantine. Any creature underneath the sculpture when it falls must make a DC 15 Dexterity saving throw, taking
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
weapons make them dangerous foes even when relegated to menial labor. Only the dictates of Maglubiyet have prevented the hobgoblins from hunting down and exterminating these creatures. A Legacy of Hatred
hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Reactions
Defensive Rebuke. If a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
14, +6 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite
2nd level (3 slots): branding smite
, crown of madness, darkness, find steed, magic weapon
Actions
Multiattack. The knight attacks twice with one of its weapons.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
a member of the Brightguard is a serious offense, a fact nearby locals warn the characters of if they draw their weapons. The characters might also choose to avoid getting involved, as do most of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Barthen’s doesn’t stock weapons or armor, but characters can purchase other adventuring gear here, with the exception of items that cost more than 25 gp. (For prices, see the Basic Rules.) Characters in need
of weapons or armor are directed to the Lionshield Coster. Those looking to buy potions of healing are urged to visit Adabra Gwynn at Umbrage Hill (see the “Potions of Healing” sidebar). The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
it has. The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage. Guardian Spirit Beginning at 10th level, your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Insight +9, Perception +9
Damage Vulnerabilities piercing from magic weapons wielded by good creatures
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
can innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic
Resistance. Rakdos has advantage on saving throws against spells and other magical effects.
Magic Weapons. Rakdos’s weapon attacks are magical.
Actions
Multiattack. Rakdos makes two attacks with his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
actions this turn. The Six’s airship keeps more than 60 feet away from the characters’ battle balloon to allow it to fire all weapons. In this round, the Six operatives don’t reel in the lines of
the captain board the characters’ vessel, hoping to draw the characters into one-on-one combat. Round 3 A second airship drops out of the clouds! This ship has no visible crew and no weapons, but it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sample Ships This section provides stat blocks, deck plans, and other details for some of the most common ships. SIEGE WEAPONS
Some ships are armed with siege weapons, the descriptions of which are
you where to find the object’s description.
Galley Galleys are long vessels that rely on sails and sizable rowing crews to move. These ships can carry siege weapons and soldiers to war or transport
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
begins to fall, and the wind begins to howl. A crash of thunder is followed by forks of lightning. Soon, sheets of rain are falling while lightning flashes on every side. The lightning forms concentrated
, directing the crew operating the vehicle’s weapons in case enemies appear Lookout, watching for dangers Mechanic, leading the crew battening down the hatches and making repairs Additional characters in a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Ballista. This weapon is inoperable since the crash. N2. Cargo Hold Attached to the walls in this chamber are three sets of chains and manacles designed to hold large creatures. A staircase rises to the
manacles once held a pair of carrion crawlers and a bulette, all of which the gnome ceremorphs released after the crash. The characters met the carrion crawlers on the way to the ship; they meet the
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
wear and metal weapons you hold—reproducing the effect of the rust monster;s;rust monster's Rust Metal trait.
06
Your fingers sprout tiny clockwork picks, granting you advantage on ability
Compendium
- Sources->Dungeons & Dragons->Divine Contention
army of a hundred warriors. Three suits of full plate armor rest on dummies by the western wall. Weapons Locker. This locker is reinforced with a superior lock. To open this door, a character must
.
3-5 Reversed Gravity. Gravity reverses in a 20-foot-radius sphere around the character. Any creatures in this area fall upwards, taking 2d6 bludgeoning damage as they crash headfirst into the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the use of spears and other weapons, and must spend at least one day a month in defense of the town, standing sentry on its walls or patrolling the nearby roads. Their training means that the common
, shredded the Weave, and sent the floating enclaves that couldn’t flee to other planes crashing to the ground. From the moments after the crash when the spilt blood was still fresh to the present day’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other goblins with whips. Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
before the altar.
Duke Thalamra Vanthampur kneels before the altar. She wears fine clothing fit for a noble of her stature and carries no weapons. However, she possesses magical powers bestowed upon
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wraps around you, drawing you through the portal and into a raging storm. You stand on the deck of a ship that heaves from one side to the other as waves crash over the rails. Crew members pull lines and
-teller The fortune-teller asks for a donation. A character who drops one or more coins (no action required) gains advantage on their next d20 roll.
3 Weapons A creature on the barge can find and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and strong winds. If the balloon takes significant damage, the ship could be forced to descend — or might even crash. (Appendix C features vehicle statistics for a typical battle balloon. For
might agree that it would be fun to use some of the effects of Bigby’s hand for such an attack. Most siege weapons (whether mechanical or magical) require two characters, crew, or skilled hirelings to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a crash that can be heard throughout Ironslag. If they haven’t already been defeated or lured elsewhere, the creatures in areas 12 and 15 investigate the sound, arriving on the northern and eastern
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rifles. Among the fake weapons attached to the game machines is one real, fully loaded laser rifle. A character who inspects the machines or plays the game and succeeds on a DC 16 Intelligence
the early days of the outbreak, a few scientists fled to the lower levels of the ship to enter a period of prolonged stasis. That was before the crash, but some of them might still be alive. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in one of these tents has a 1-in-6 chance of stirring up a poisonous snake. 2. Soldiers’ Tents All the tents are ruined one way or another. Most were slashed by claws or weapons during the fight, and
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Investigation) check finds a shallow grave beneath the reef that holds the remains of six sailors from Jolly Good. The sailors were obviously killed by the weapons of the kuo-toa (part of the sacrifice to
adventurers to the area for him to kidnap. Saltmarsh Story Hook. Fishers in the area report seeing tendrils made of water rise out of the sea and crash onto their boats. So far only minor damage has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
passage for the characters to attack them effectively with weapons. However, damaging the vines with fire or cold damage from a spell of 1st level or higher gives creatures moving up the tunnel advantage on
is starting to fear (rightfully) that Caerhan is dead, however, and if the characters treat him kindly, he might be convinced to join them. Gorkoh carries standard goblin weapons, plus three potions






