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Returning 35 results for 'crashed what rest'.
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Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Several ships have recently crashed on the rocks north of Dragon’s Rest and sunk with no survivors, and a few days ago both Varnoth and the kobold Rix witnessed the most recent wreck. They
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Several ships have recently crashed on the rocks north of Dragon’s Rest and sunk with no survivors, and a few days ago both Varnoth and the kobold Rix witnessed the most recent wreck. They
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Finding the Meteorite Characters who search the shore for the meteorite don’t find it, but it doesn’t take them long to find where the meteorite crashed: In the dim light of the distant sun, you see
shore, leaving a furrow of melted rock.
Characters can easily ascertain where the meteorite came to rest after tumbling down the mountainside. However, the meteorite is nowhere to be seen. Characters
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Finding the Meteorite Characters who search the shore for the meteorite don’t find it, but it doesn’t take them long to find where the meteorite crashed: In the dim light of the distant sun, you see
shore, leaving a furrow of melted rock.
Characters can easily ascertain where the meteorite came to rest after tumbling down the mountainside. However, the meteorite is nowhere to be seen. Characters
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has four chapters: Chapter 1, “Dragon’s Rest,” introduces Runara’s cloister and its inhabitants and provides the characters the opportunity to learn about the problems facing the island. It also
crashed alongside the bones of a gold dragon and the horrible curse within the ship’s hold. Chapter 4, “Clifftop Observatory,” brings the characters to the site where Runara killed a blue dragon—and where
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has four chapters: Chapter 1, “Dragon’s Rest,” introduces Runara’s cloister and its inhabitants and provides the characters the opportunity to learn about the problems facing the island. It also
crashed alongside the bones of a gold dragon and the horrible curse within the ship’s hold. Chapter 4, “Clifftop Observatory,” brings the characters to the site where Runara killed a blue dragon—and where
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
after locating Duhg. If only one verbeeg survives contact with the characters, it won’t rest until it has revenge for the death of its potential mate. A verbeeg is smart enough not to act rashly against
jettisoned from the cargo hold of an illithid nautiloid before the spaceship crashed (see "Id Ascendant"). Gahg witnessed the crash, which looked like a comet streaking across the sky, then found the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
after locating Duhg. If only one verbeeg survives contact with the characters, it won’t rest until it has revenge for the death of its potential mate. A verbeeg is smart enough not to act rashly against
jettisoned from the cargo hold of an illithid nautiloid before the spaceship crashed (see "Id Ascendant"). Gahg witnessed the crash, which looked like a comet streaking across the sky, then found the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
ago, this floating city crashed during the fall of the empire, and no one has found or explored it since. It is, arguably, Icewind Dale’s greatest secret—a necropolis of Netherese wizards and the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
his advanced studies into motion, when he joined an ill-fated expedition in search of Daoine Gloine, a legendary city said to be populated by creatures of glass. Though the rest of his party perished
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Barrier Peaks. His studies of an ancient, crashed planar craft set him on a path that might have seen him rival Ioun and Heward — until his experiments overtook him, and he became lost to the ages
his advanced studies into motion, when he joined an ill-fated expedition in search of Daoine Gloine, a legendary city said to be populated by creatures of glass. Though the rest of his party perished
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else
ago, this floating city crashed during the fall of the empire, and no one has found or explored it since. It is, arguably, Icewind Dale’s greatest secret—a necropolis of Netherese wizards and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
return or until hunger forces them to abandon their post. H2. Crashed Skycoach You come to a thirty-foot-high cavern. In its center, the remains of a wooden ship hull rest on the floor.
If Professor
floor of which is strewn with frost-covered blocks of stone and a toppled pillar. Embedded in the east wall is a glittering stone tower that appears to have crashed through the ceiling long ago. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
return or until hunger forces them to abandon their post. H2. Crashed Skycoach You come to a thirty-foot-high cavern. In its center, the remains of a wooden ship hull rest on the floor.
If Professor
floor of which is strewn with frost-covered blocks of stone and a toppled pillar. Embedded in the east wall is a glittering stone tower that appears to have crashed through the ceiling long ago. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
” below) but otherwise let strangers explore the store. Inside the store, five galvan magen (see appendix C) watch over rest of the merchandise. More of the magic silk hangs in long drapes throughout the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
game of cards.
Zuzanna Wuzyk Daveras
The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
malfunctioned when the ship crashed, and now teleportation magic used within the wreck is warped. Instead of teleporting creatures, the magic instead spawns a portal that leads somewhere else in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
” below) but otherwise let strangers explore the store. Inside the store, five galvan magen (see appendix C) watch over rest of the merchandise. More of the magic silk hangs in long drapes throughout the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
game of cards.
Zuzanna Wuzyk Daveras
The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
malfunctioned when the ship crashed, and now teleportation magic used within the wreck is warped. Instead of teleporting creatures, the magic instead spawns a portal that leads somewhere else in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that the animal is exhausted and suffering from a multitude of minor abrasions. If it is given water, food, and rest, though, the horse—a red roan mare—will recover fully in a day. Simple tooling on
arrows in the back. He remained astride his mount despite his wounds, but Varyas expired moments before his horse crashed in front of the characters. His pursuers don’t know that, though. These
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that the animal is exhausted and suffering from a multitude of minor abrasions. If it is given water, food, and rest, though, the horse—a red roan mare—will recover fully in a day. Simple tooling on
arrows in the back. He remained astride his mount despite his wounds, but Varyas expired moments before his horse crashed in front of the characters. His pursuers don’t know that, though. These
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
antimagic field Control room; can activate a force field to seal off that area from the rest of the monastery Charisma (Deception); the brain is openly antagonistic but easy to fool 4 (Dunstan) 8 and
10 The true nature of the monastery as a crashed planar craft Central abbey; can activate/deactivate the Grand Master’s teleportation field bracelets Intelligence (Arcana); the brain seeks
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
antimagic field Control room; can activate a force field to seal off that area from the rest of the monastery Charisma (Deception); the brain is openly antagonistic but easy to fool 4 (Dunstan) 8 and
10 The true nature of the monastery as a crashed planar craft Central abbey; can activate/deactivate the Grand Master’s teleportation field bracelets Intelligence (Arcana); the brain seeks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mephits, which are hostile toward creatures that aren’t inhabitants of the island. 4 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mephits, which are hostile toward creatures that aren’t inhabitants of the island. 4 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
random place on their body. Only a remove curse spell or similar magic removes the scar. 6 When a creature that isn’t an inhabitant of the island completes a long rest there, it must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sabotage one another. The Arcane Brotherhood sent three of its members to investigate rumors of a lost Netherese enclave that crashed in Icewind Dale nearly two thousand years ago. A fourth wizard, Nass
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sabotage one another. The Arcane Brotherhood sent three of its members to investigate rumors of a lost Netherese enclave that crashed in Icewind Dale nearly two thousand years ago. A fourth wizard, Nass
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
won’t give up its satchel without a fight. Janth’s ghost can be laid to rest by destroying the satchel—its last connection to the Material Plane. The ghost otherwise remains as close to the satchel as
distress signal put out by an illithid ship that crashed in the mountains and track the signal to its source (see “Id Ascendant”). The only way to block the signal is by ending the character’s attunement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are full of loot waiting to be claimed. The last ship to visit the island crashed off the coast of the island’s northwest arm. One survivor managed to pull herself out of the frigid water and climb to
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
won’t give up its satchel without a fight. Janth’s ghost can be laid to rest by destroying the satchel—its last connection to the Material Plane. The ghost otherwise remains as close to the satchel as
distress signal put out by an illithid ship that crashed in the mountains and track the signal to its source (see “Id Ascendant”). The only way to block the signal is by ending the character’s attunement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are full of loot waiting to be claimed. The last ship to visit the island crashed off the coast of the island’s northwest arm. One survivor managed to pull herself out of the frigid water and climb to
, only to reappear 24 hours later in the place where Nass died. The ghost is doomed to haunt the island until it acquires The Codicil of White, whereupon it achieves its final rest and ceases to exist
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
port. Three years ago the mission launched, but the Marshal never made it to the first stop. Harpies serenaded the travelers, luring the vessel shoreward until it crashed into the rocks near Saltmarsh
on a mission from Demogorgon and fight to the death. Extra Reward. If the characters kill the merrow and fulfill the ghost’s request to lay the missionaries to rest (see “Ghosts” in area M9), the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, they approach the characters. Their names are Mek and Minn, and they’re the brothers of Myla, the kobold tinkerer at Dragon’s Rest. They left their sister for dead after the stirge attack that maimed
10 gp. D5: Observatory Tower Standing taller than the rest of the observatory, the main floor of this tower is 45 feet above the ocean’s surface, which puts it 15 feet above the floor of the rotunda