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Returning 30 results for 'crashed wind rituals'.
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crafted wind ritual
crafted wind rivals
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crash wind rituals
Monsters
Storm King's Thunder
affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar).
By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost always
: enhance ability (catâs grace only), jump
Sky Pony: gust of wind, witch bolt
Thunderbeast: enhance ability (bullâs strength only), pass without trace
Tree Ghost: barkskin, speak with plants
Monsters
Fizban's Treasury of Dragons
baubles.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They
, implant, or ingest these dragon parts, attempting to incorporate them into their own bodies and absorb the latent magic that lingers in a draconic corpse.
While most would-be grafters wind up hideously
Monsters
Fizban's Treasury of Dragons
lairs, temples to Tiamat, or other sites associated with the dragons they love.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying
lingers in a draconic corpse.
While most would-be grafters wind up hideously scarred or dead, a few survive as wretched horrors. Their minds become twisted by magical malevolence, with only a shadow of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Giant Spider Den Giant spiders make their home here despite countless attempts by adventurers to get rid of them. 19a. Arachnid Down Clutter. Narrow paths wind between scattered piles of broken
furniture and garbage.
Chandeliers. Two iron chandeliers, once anchored to the 20-foot-high ceiling, have fallen â their ropes cut. One has crashed into a pile of debris. Pinned beneath the other
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They collect dragon partsâscales, teeth, skin, flesh, wings, and bones
their own bodies and absorb the latent magic that lingers in a draconic corpse. While most would-be grafters wind up hideously scarred or dead, a few survive as wretched horrors. Their minds become
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spells based on tribal affiliation (see the âUthgardt Shaman Tribal Spellsâ sidebar). By communing with their ancestorsâ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost
: enhance ability (catâs grace only), jump
Sky Pony: gust of wind, witch bolt
Thunderbeast: enhance ability (bullâs strength only), pass without trace
Tree Ghost: barkskin, speak with plants
Uthgardt
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with sight rot (detailed in the Dungeon Masterâs Guide). Strong wind disperses the mist for 1 minute, while removing its source in the Crystal Caves causes the mist to vanish. Through the Falls
the entrance to the Crystal Caves while avoiding the toxic vapor. A5: Crashed Airship A crashed airship rests precariously atop the tepui. Those who ascend an additional 30 feet up the mountainside
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sting attacks remotely, though still on the devilâs turn and using its actions. Two half-orc monks named East Wind and West Wind protect the Grand Master at all times. Each is a martial arts adept with
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mine, read the following text: The mineâs entrance leads into a large cavern supported by wooden beams. At the chamberâs center, a derelict wooden elevator rattles in the wind that rushes from the
) check, a character perceives a section of the wall rattling in the wind, discovering a wooden door that was hidden behind a pile of rocks. H2: TeocĂnâs Quarters A makeshift wooden door blocks the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
how to invoke the razor wind, or the runestone containing the three syllables for crystallizing blood, it is better to use such things than to risk death by not doing so.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
) Gloaming Court (Unseelie Fey) Favors gloom, twilight, cobwebs, fireflies, hooting owls, and croaking frogs Values the intuitive and instinctual (for example, mystical rituals, visionaries, and
firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
around the castle abate over a period of 1 minute. During this time, the storm rune cannot be reactivated.
Cast Off. The castle is no longer anchored.
Drift. The castle drifts on the wind
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
around the castle abate over a period of 1 minute. During this time, the storm rune cannot be reactivated.
Cast Off. The castle is no longer anchored.
Drift. The castle drifts on the wind
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
caught wind of Varyasâs agenda and who seeks to silence any who know Phenaxâs secret. The oracle managed to get away from them at a ferry crossing some distance back, but not before catching several
arrows in the back. He remained astride his mount despite his wounds, but Varyas expired moments before his horse crashed in front of the characters. His pursuers donât know that, though. These
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
inside an ancient tower that broke away when Ythryn came down and crashed in the tundra (see âLost Spire of Netherilâ). They also need to operate the goblinsâ system of pulleys and ropes to lower it to
massive forearms is the wizardâs personal sigil. After the wizardâs tower crashed, the guardian left the spire to go find help but got buried in an avalanche. It eventually shut down. Centuries later
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Evil is a ready source of magical power and lends itself to destructive uses. Cultists often gather near elemental nodes and attempt perilous rituals to tap into the power of Elemental Evil or
princes of Elemental Evil wind up destroying the mortals who called on them. Until they do, clever (or crazed) cultists can do a great deal of harm with the elemental power they borrow.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
a wind storm. Hyrsam, the Prince of Fools, is thought to be the first satyr. He can sing the shine off gold, and his jokes and antics can cause stones to cry with laughter. Yet Hyrsam is also the
sanity. That realm is reachable by profane rituals and in the dreams of some of those drawn to those entitiesâ power. Some of the blasphemous names associated with that place and its madness include the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards respond, âSpeaker Crannoc Siever has no need for your heathen rituals!â C2. Snowy Courtyard Footprints in the snow lead to various doors along this courtyardâs perimeter, including a tall
pumped to reheat the dying coals. A wooden staircase hugs the outer wall as it climbs to the second level, which is unfurnished. Gusts of wind enter through the arrow slits on this level. Northwest Tower
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
can be doused with 10 gallons of water. Exposure to a strong wind for 1 minute causes the inferno to grow, adding 1d4 new 10-foot Cubes to its volume. An inferno deprived of fuel burns itself out
or periodically replenished by some natural or magical source, though a strong wind disperses the gas for 1 minute. Any creature that enters poisonous gas for the first time on a turn or starts its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
season that lasts a tenday. Among the rituals in homage to the goddess of wealth and trade are these: Caravance (Tarsahk 1). This gift-giving holiday commemorates the traditional arrival of the first
merchandise â and it doesnât matter if you canât afford what you see, because you canât buy it that day anyway. Kythorn 20: Dragondown This day in Kythorn is celebrated with bonfires and rituals to âtameâ or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2nd level (3 slots): gust of wind, hold person, lesser restoration
3rd level (2 slots): call lightning, wind wall
The aarakocra of Kir Sabal lead ritualistic lives and follow strict rules of
behavior laid down by tradition and the Teacher. To a large extent, the rules and rituals have taken on a life of their own irrespective of any religious observance. If the characters approach peacefully
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenrethâs
stretch for miles, and the wind howls mournfully.
Behind you, faint light shines from an identical version of the stone archway you just passed through.
Once the characters enter the portal, theyâre
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a
prepared.
Circle of the Sea Spells Druid Level Prepared Spells
3 Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave
5 Lightning Bolt, Water Breathing
7 Control Water, Ice
Compendium
- Sources->Dungeons & Dragons->Divine Contention
boxed text aloud: The first light of dawn paints the landscape in shades of gray, yet the wind and rain are worsening. On a crag overlooking the town, a line of six savage barbarians beat out a
the ruinstone and the Swords of Leilon are lost. To resolve the quest, go to Event 15: âDivine Contention.â Event 14. Old Gnawbone The characters corner the dragon where it crashed in the ruined
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sabotage one another. The Arcane Brotherhood sent three of its members to investigate rumors of a lost Netherese enclave that crashed in Icewind Dale nearly two thousand years ago. A fourth wizard, Nass
leave Dzaanâs ashes to be scattered by the wind. Dzaanâs Simulacrum. Unbeknownst to his executioners, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This simulacrum dwells in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
am â â But the bugbears interrupt with the hafts of their weapons, knocking the wind out of the lizardfolk and driving it to its knees. The poor creature catches sight of your party, looking at all of
reveal the âunique ritualsâ Hoobur knows, which can show up as treasure in the adventure or be something that the characters can learn through research. Otherwise, just assume that like many classic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
harm. They recently found an artifact â half of a giant-sized vase â in the High Moor, and theyâre widening their search for other evidence of a cloud giant castle that crashed in this area thousands
the spellcasting ability (spell save DC 15):
At will: druidcraft, guidance, resistance, speak with plants
2/day each: animal messenger, detect magic, entangle, goodberry, gust of wind, pass without
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
start poking around the room, the gargoyles swoop down and attack. Tomes. Any character who spends an hour searching the bookshelves finds a fat tome titled Flumph Mating Rituals, with an embossed image
12 Constitution saving throw, taking 10 (3d6) poison damage on a failed saving throw, or half as much damage on a successful one. The gas lingers for 1 minute unless dispersed with a gust of wind
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, creatures notice unsettling sights through the fog, such as ominous ruins or soundless silhouettes fleeing pursuit. The mists canât be dispersed by any wind, but clear after 1 minute. Infested On many
. Such regions come into being when potent rituals go awry (or if they succeed, in the case of dangerous and destructive undertakings), in the aftermath of cataclysmic magical battles, or where an






