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Returning 7 results for 'crashes cold'.
Other Suggestions:
ceases cold
castes cold
crashes core
crushed cold
cases cold
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
void. Reaching beyond the edge of the walkway confirms the absence of walls or ceiling. The atmosphere is thin and cold, but not uncomfortably so. At an opportune moment when one or more characters are
fly or teleport back to the walkway, it quickly vanishes from sight. Roll 1d4 + 17; the number rolled is the number of the room where the character materializes and crashes to the floor on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
void. Reaching beyond the edge of the walkway confirms the absence of walls or ceiling. The atmosphere is thin and cold, but not uncomfortably so. At an opportune moment when one or more characters are
fly or teleport back to the walkway, it quickly vanishes from sight. Roll 1d4 + 17; the number rolled is the number of the room where the character materializes and crashes to the floor on the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, effectively under no oneās control.
Home. The castle returns to its place of origin, in the Spine of the World (a cold mountain range to the north).
North, South, East, and West. The castle moves in the
spirit replaces Esclarottaās, and he crashes the castle to keep it from falling into enemy hands (see āDevelopmentsā). Treasure If the characters insist on tearing out the valuable control elements
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, effectively under no oneās control.
Home. The castle returns to its place of origin, in the Spine of the World (a cold mountain range to the north).
North, South, East, and West. The castle moves in the
replaces Esclarottaās, and he crashes the castle to keep it from falling into enemy hands (see āDevelopmentsā). Treasure If the characters insist on tearing out the valuable control elements, they can pry
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, Wis +9
Skills Insight +9, Nature +10, Perception +9
Damage Resistances cold, poison
Senses darkvision 60 ft., passive Perception 19
Languages Common, Elvish, Merfolk
Challenge 16 (15,000 XP
underwater, the damage is increased to 13 (3d8). On a successful save, the creature takes half as much damage and isnāt pushed.
Deluge (Recharge 4ā6). Zegana conjures a wave of water that crashes down on an
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
open can break it down with a successful DC 10 Strength check. The door crashes open to reveal two drowned sailors in a cabin that must once have been luxurious. A bookcase, half collapsed, holds
command (see appendix A), sealed in a leather case C9: Hold As the cold water engulfs you, a strange undersea world is revealed. Colorful seaweed grows over the shattered hull, especially around the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
if you can spare any coin to help a Brelish veteran of the Last War. 51ā52 Cries of alarm fill the street as a wooden crate from somewhere above crashes down into the lower city. 53ā56 A splash of
!" A boy clears a path for a jewel-encrusted warforged wearing a lavish fur cloak. 5 You come upon a fountain of cold fire. In the center, a brass dragon spits brilliant flames into the air, and they






