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Returning 6 results for 'crashing what resides'.
Other Suggestions:
crafting what reside
crafting what relies
chasing what resides
crushing what resided
crawling what reside
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mr. Dory’s Warehouse Map 8.2: Mr. Dory’s Warehouse View Player Version Map 8.2 depicts the warehouse where Mr. Dory’s business takes place and the bizarre location where he resides. When the
around on the hulk, stress the ominous creaking and groaning from the chains holding it aloft. These chains are solidly attached and there’s no danger of the ship crashing to the ground, but it should
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mr. Dory’s Warehouse Map 8.2: Mr. Dory’s Warehouse View Player Version Map 8.2 depicts the warehouse where Mr. Dory’s business takes place and the bizarre location where he resides. When the
around on the hulk, stress the ominous creaking and groaning from the chains holding it aloft. These chains are solidly attached and there’s no danger of the ship crashing to the ground, but it should
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
from the ceiling and crash down onto the icy floor. The crashing ice awakens three young remorhazes hibernating in a cyst beneath the ice. The remorhazes burst up through the ice and attack any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
from the ceiling and crash down onto the icy floor. The crashing ice awakens three young remorhazes hibernating in a cyst beneath the ice. The remorhazes burst up through the ice and attack any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
tripwire with a successful DC 12 Wisdom (Perception) check. Once spotted, it can easily be avoided or disarmed. If the trap is triggered, the walls of the maze come crashing down. Every creature in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
tripwire with a successful DC 12 Wisdom (Perception) check. Once spotted, it can easily be avoided or disarmed. If the trap is triggered, the walls of the maze come crashing down. Every creature in