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Returning 35 results for 'crawling reports grow to her return'.
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Monsters
Mythic Odysseys of Theros
, naiads gather to revel in nature’s might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
belief, and certainly numerous reports tell of charmed nymphs leading lost seafarers home. Yet, if tales of naiad-led galleys appearing amid the headwaters of mountain rivers are true, only the nymphs
Monsters
Curse of Strahd
the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can
attack.
Brothers and Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is
Monsters
Bigby Presents: Glory of the Giants
of 4 or lower, the fensir has no more boulders to throw.Some fensirs undergo a transformation after living in Ysgard for at least a thousand years. They grow rapidly to a height of 25 feet, fueled by
Ysgard: creatures slain on that plane return to life the next dawn. Thus, the giants’ incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental
Monsters
Phandelver and Below: The Shattered Obelisk
this transformation to become malevolent prophets and harbingers. Others find magical ways to return to their previous forms.
Mutates
A creature exposed to the strange energy of the Far Realm
, such as the cloaker mutate;cloaker and otyugh mutate;otyugh.
Mutates often gain psionic abilities, grow wings, become covered in otherworldly slime, or exhibit other unsettling traits. Specific mutated creatures are further described in appendix A.Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sibriexes can graft on new body parts to give the demons greater strength, vision, or stamina. Sibriexes never give aid freely, though; they demand a service or a treasure in return for the flesh
target’s hands grow claws, which can be used as dagger;daggers.
16–20
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
Yeenoghu
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Monsters
Out of the Abyss
magic, creating one or more of the following effects:
Within 1 mile of the lair, large iron spikes grow out of the ground and stone surfaces. Yeenoghu impales the bodies of the slain on these spikes
;
41–60
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.”
61–80
“I hunger for the deaths of others, and am
Monsters
Eberron: Rising from the Last War
as they grow stronger, they gain more influence.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical
cities, the hatred against warforged and Cyran refugees, the calls for a return to war — all these things bear the mark of Rak Tulkhesh's malign influence.
Minions of Rak Tulkhesh. Any organization that
Monsters
Fizban's Treasury of Dragons
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Monsters
Fizban's Treasury of Dragons
of caves and tunnels; the stone surfaces are smooth and water-worn, and the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
monsters
plans over generations. These creatures often recruit allies and cultists from among mortals, offering them great power in return for service. A clever crawling one keeps to the background, forming a
Magic Resistance The lesser crawling one has Advantage on saving throws against spells and other magical effects.
Relentless Evil. When a lesser crawling one is reduced to 0 Hit Points, it falls
monsters
mortals, offering them great power in return for service. A clever crawling one keeps to the background, forming a secret conspiracy with but a few of its closest followers. If the cult faces defeat
Magic Resistance The greater crawling one has Advantage on saving throws against spells and other magical effects.
Implacable Evil. When a greater crawling one is reduced to 0 Hit Points, it falls
monsters
;Black Goat of the Woods with a Thousand Young.” They are closely connected to her and are found only in areas where she is worshiped. The dark young act as proxies for Shub-Niggurath, crawling from
bloodletting and fleshy offerings. In return, the dark young heed their call. They provide a cult with brute force, smashing its enemies and protecting it from outsiders. However, if the cult fails to provide a
monsters
she is worshiped. The dark young act as proxies for Shub-Niggurath, crawling from the darkness to accept sacrifices and devour the unwary. These creatures work beside cultists to spread their mother
Black Goat of the Woods engage in primal rituals that require gratuitous bloodletting and fleshy offerings. In return, the dark young heed their call. They provide a cult with brute force, smashing its
monsters
Crawling Chaos sometimes contact these creatures, receiving dictates, omens, and secrets into the profane rituals dedicated to the Stalker Among the Stars. Hunting horrors are also summoned and bound to
cosmic secrets in return for a service or a promise.
Relentless Pursuers. As their name implies, these otherworldly terrors hunt. Spellcasters who bind them use them as assassins, bat-winged killers
Monsters
Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
community survives and in time its numbers swell.
Growing Demands. As the community thrives, the demands placed upon them grow. Soon, they must offer up so many living sacrifices that they cannot afford to
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
dedicate themselves to preparing the world for Cthulhu’s rise. They congregate in secret, conducting rituals that help grow Cthulhu’s power and pull him closer to his inevitable waking.
Doomsday
Triton
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crawling Claw “Makes you wonder what can be done with all those other murderer parts, doesn’t it?”
—Evangeliza Lavain, necromancer
Crawling claws are the severed hands of murderers animated by
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crawling Claw “Makes you wonder what can be done with all those other murderer parts, doesn’t it?”
—Evangeliza Lavain, necromancer
Crawling claws are the severed hands of murderers animated by
dark magic so that they can go on killing. Wizards and warlocks of a dark bent use crawling claws as extra hands in their labors. Magical Origins. Through dark necromantic rituals, the life force of a
Orc
Legacy
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Kobold
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
, sorcerer, miner, or crafter is as likely to be female as male.
Grow Fast, Die Early
Kobolds grow and mature much more swiftly than members of other humanoid races. At 6 years old a kobold is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(see chapter 2, area L), the Vistani return Lady Wachter’s gold to Ernst and do nothing. Otherwise, a Vistana bandit watches the road east of Vallaki and reports back to camp if the characters are
claims that he keeps a watchful eye on all strangers, though he doesn’t mention the name of his employer. If the characters threaten him, he backs off and reports to Lady Wachter after he believes he’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(see chapter 2, area L), the Vistani return Lady Wachter’s gold to Ernst and do nothing. Otherwise, a Vistana bandit watches the road east of Vallaki and reports back to camp if the characters are
claims that he keeps a watchful eye on all strangers, though he doesn’t mention the name of his employer. If the characters threaten him, he backs off and reports to Lady Wachter after he believes he’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove, find the gems, and return them to the weather vane. She also asks the characters to slay Sablewing if possible, though she emphasizes the greater importance of recovering the gems. If the
characters seem unmotivated and Mayor Gale is Friendly, she increases the payment to 800 GP—her entire personal savings. The mayor stresses that there is no time to waste, as reports indicate a storm will hit Respite this evening.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove, find the gems, and return them to the weather vane. She also asks the characters to slay Sablewing if possible, though she emphasizes the greater importance of recovering the gems. If the
characters seem unmotivated and Mayor Gale is Friendly, she increases the payment to 800 GP—her entire personal savings. The mayor stresses that there is no time to waste, as reports indicate a storm will hit Respite this evening.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Transformation of Phandalin Each time the characters return to Phandalin during the later parts of this adventure, they find the town and townspeople further affected by the Far Realm. The
’ effects: Chapter 5. The sky over Phandalin is perpetually gray, and its buildings seem more drab than normal. The townspeople appear tired and wan. Chapter 6. Nearly imperceptible, scaly fungi grow between
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Transformation of Phandalin Each time the characters return to Phandalin during the later parts of this adventure, they find the town and townspeople further affected by the Far Realm. The
’ effects: Chapter 5. The sky over Phandalin is perpetually gray, and its buildings seem more drab than normal. The townspeople appear tired and wan. Chapter 6. Nearly imperceptible, scaly fungi grow between
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearly is preparing to return to Promise for the Awakening Festival. They also share that Kianna had been behaving strangely, growing increasingly convinced that her dead friend was speaking to her
group a Heward’s handy haversack they had stashed with tools in a nearby shed. The first character to open it, however, finds that a crawling claw has gotten itself trapped within. It tries to escape as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clearly is preparing to return to Promise for the Awakening Festival. They also share that Kianna had been behaving strangely, growing increasingly convinced that her dead friend was speaking to her
group a Heward’s handy haversack they had stashed with tools in a nearby shed. The first character to open it, however, finds that a crawling claw has gotten itself trapped within. It tries to escape as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
investigate reports of the grove’s corruption a month ago. He never returned. The villagers worry something terrible befell him, saying the skilled elf tracker would never have abandoned Redwood Watch
. Recently, she’s had nightmares of the dragon’s return; she worries that the dragon’s spirit lingers among the redwoods’ roots. Gwenhumara happily heals characters who are injured, though she is too
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
investigate reports of the grove’s corruption a month ago. He never returned. The villagers worry something terrible befell him, saying the skilled elf tracker would never have abandoned Redwood Watch
. Recently, she’s had nightmares of the dragon’s return; she worries that the dragon’s spirit lingers among the redwoods’ roots. Gwenhumara happily heals characters who are injured, though she is too