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Returning 7 results for 'create which recalls'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recalls that this was one of the more prominent slogans the Ashen Heirs were shouting during the incident at Three Suns Square. If the guard sees the characters aren’t wearing efreeti masks or the
designed to look like an efreeti’s face stands nearby.
This cylindrical chamber once housed a lush garden, but Navid torched it to create more comfortable surroundings. The man here is Navid, leader
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the island’s rocky hills. But that hillside has since been hewn away to create a passage rounding the corner of the hermitage.
The vines at the base of the bell tower (area 15) are four assassin
of the fortress once abutted the larger of the island’s rocky hills. But that hillside has since been hewn away to create a passage rounding the corner of the hermitage.
When the fortress was
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
great opportunity to allow the player of that character to make up a credible story; if the player accepts the challenge, award inspiration to that player’s character. The character also recalls that
empty, open barrels. Hides and furs have been pushed into these barrels to create makeshift sleeping quarters. Two similar but upright barrels appear untouched.
Four Icewind kobolds (see appendix C
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Religion) check, a character recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination. Orb of Divination. The stone plinth upon which the orb rests is engraved with
create the robe, spin any illusory design or effect into the garment. On completion, they drape the robe over the creature’s shoulders and ascend back to their lair. Each guest can gain this benefit only
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Keeper of Stars.
Sit on my throne, disciple, and unravel.
Any character who succeeds on a DC 20 Intelligence (Arcana or History) check recalls that Mazikoth was an elf and a celebrated astronomer who
keep Pollenella and doesn’t trouble the party again. Magical Deception. The characters use magic to fool or placate Mudlump. For example, a character might create an illusion of Pollenella that fools
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and can thereafter be opened and closed without the emerald. A character who succeeds on a DC 16 Intelligence (Arcana) check recalls that emeralds are used to contain water elementals. Whenever a
transmutation magic deals with manipulating energy and matter. Evocation spells create powerful elemental effects. If the players have trouble with this puzzle, reveal that the characters must step on only
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the center of the room, carved into the rough shape of what looks like a giant foot. Runes scribed into the north and south walls of the chamber create the outline image of a bare footprint
in the “Life in Waterdeep” sidebar earlier in this episode.) Any feet placed on the altar teleport to this room. By placing clues on the feet that lead to the murderer, you can create a side trek






