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                        Returning 7 results for 'created were religions'.
                    
                
                        
                            
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                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
                                                
                                            
                                                
                                                     another and found several competing religions. In comparison, religion in dwarven society is set in stone. The dwarves of the Forgotten Realms identify Moradin as their creator. While individual dwarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     primordial energy of the First World, which now flows throughout the Material Plane, and that they are thus inextricably linked to the magic of that plane. The religions of numerous worlds teach that Humanoids
                                                
                                            
                                                
                                                     created Sardior together, and that âruby-redâ Sardior then joined with Bahamut to craft the metallic dragons and with Tiamat to craft the chromatic dragons. Some dragons who have studied the poem
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
                                                
                                            
                                                
                                                     by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of the Kingdom of Galifar and holds sway over most of Khorvaireâexcept for Thrane, which favors the Church of the Silver Flame. Other religions connect specific cultures or communities; the kalashtar
                                                
                                            
                                                
                                                     tragedy during the Last War caused you to question your faith. 4 A personal loss or betrayal shook your faith. 5 You were spiritually scarred by an encounter with a fiend or aberration. 6 Youâve created
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell. Natureâs Ward When you reach 10th level, you canât
                                                
                                            
                                                
                                                     ones) as worthy of veneration.
 The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other religions of the world. They believe that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     standard planes, drawn from Earthâs myths, or created by your own imagination. At minimum, most D&D campaigns require these elements: A plane of origin for fiends A plane of origin for celestials A
                                                
                                            
                                                
                                                     eternal city, or by four cities that each represent a different aspect of reality. The Celtic cosmology has an otherworld, called TĂr na nĂg, and the cosmologies of some religions inspired by Asian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     districts of the plane represent different aspects of law: precisely maintained fields, legalistic tribunals, and hordes of modrons compiling archives of every rule or regulation ever created. Some
                                                
                                            
                                                
                                                    , most religions maintain that Dolurrh isnât the end of a soulâs journey; it is a gateway to whatever lies beyond. They assert that what appears to be dissolution is the natural process of the soul
                                                
                                            
                                        






