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Returning 35 results for 'created while restores'.
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created while restored
created while restore
Monsters
Planescape: Adventures in the Multiverse
the Books of Keeping—ancient tomes detailing the true names of the first yugoloths—report no mention of baernaloths within. Some posit that these enigmatic yugoloths were created by a
planes. It’s said the first demodands of Carceri were created by baernaloths.
Baernaloths spread discord and despair among any creatures they meet. They use their breath, thick with the gloom of
Monsters
Quests from the Infinite Staircase
Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then pulled the garden from the Material
or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
Magic Items
The Wild Beyond the Witchlight
shatters the cauldron into eight pieces of roughly equal size, whereupon all ongoing effects created by the cauldron end as it loses its magic.
The destruction of Iggwilv’s Cauldron causes all hags
of the shattered cauldron are within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron’s reconstruction also restores the
Equipment
This poison was first created using blood harvested from the artificer Thessalar. A creature subjected to the poison must succeed on a DC 15 Constitution saving throw or take on a new form as if
target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Thessaltoxin (Ingested or Injury) This poison was first created using blood harvested from the artificer Thessalar. A creature subjected to the poison must succeed on a DC 15 Constitution saving
lasts until the end of the target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Thessaltoxin (Ingested or Injury) This poison was first created using blood harvested from the artificer Thessalar. A creature subjected to the poison must succeed on a DC 15 Constitution saving
lasts until the end of the target’s next long rest. This effect is not subject to dispel magic or remove curse, but a greater restoration spell restores the creature to its original form.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between the time the characters last saw her and now. The holy power of the citadel restores the characters, and they gain the benefits of a long rest. If a creature gained a flaw from a blood pool or
large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the Sword of Zariel (see Appendix C). The carvings on the dais read, in Celestial
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
between the time the characters last saw her and now. The holy power of the citadel restores the characters, and they gain the benefits of a long rest. If a creature gained a flaw from a blood pool or
large alabaster chamber brightly lit by magically created sunlight shining through windows. The sword atop the dais is the Sword of Zariel (see Appendix C). The carvings on the dais read, in Celestial
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acknowledge the missteps that created the gwishin—which is considered more shameful than the peril an unchecked gwishin might cause. But a gwishin’s power grows over time, making it important for
in time. Creatures that can’t be communicated with telepathically are immune to this effect. A remove curse or greater restoration spell cast on an affected creature restores its true memory. The gwishin typically manipulates only the memories of Yeonido’s residents, not those of visitors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ages. A rusty iron anvil sits atop a 1-foot-high granite plinth in front of the forge.
The jumbled construct was once a 10-foot-tall stone golem created in the image of Halaster. In its madness, it
attaching pieces of the destroyed stone golem to itself. Swallowing the Runestone fragment allows the mad golem to ignore its Immutable Form trait and restores all its hit points. Characters who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ages. A rusty iron anvil sits atop a 1-foot-high granite plinth in front of the forge.
The jumbled construct was once a 10-foot-tall stone golem created in the image of Halaster. In its madness, it
attaching pieces of the destroyed stone golem to itself. Swallowing the Runestone fragment allows the mad golem to ignore its Immutable Form trait and restores all its hit points. Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
acknowledge the missteps that created the gwishin—which is considered more shameful than the peril an unchecked gwishin might cause. But a gwishin’s power grows over time, making it important for
in time. Creatures that can’t be communicated with telepathically are immune to this effect. A remove curse or greater restoration spell cast on an affected creature restores its true memory. The gwishin typically manipulates only the memories of Yeonido’s residents, not those of visitors.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
restores it body and soul, banishing the hateful undead spirit that empowers it.
While most skeletons are the animated remains of dead humans and other humanoids, skeletal undead can be created from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
restores it body and soul, banishing the hateful undead spirit that empowers it.
While most skeletons are the animated remains of dead humans and other humanoids, skeletal undead can be created from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character can use an action to try to pull Tearulai from Valdemar’s skull, doing so with a successful DC 13 Strength check. Removing the longsword in this way restores the dragon’s evil alignment and
. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder’s goals run counter
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
enhanced sphinx (whose machinery he created). This restores to normal any ability scores decreased by the sphinx (see area C2). Laboratory Fight If negotiations break down, or if the characters take
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit
walls. Any prey that behirs can’t chase down, they blast with breaths of powerful lightning.
Legends claim the first behirs were magically created by storm giants during an ancient, multiversal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character can use an action to try to pull Tearulai from Valdemar’s skull, doing so with a successful DC 13 Strength check. Removing the longsword in this way restores the dragon’s evil alignment and
. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder’s goals run counter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the effect. If a corrupted creature doesn’t leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
— yochlol demons created to serve her and which outrank mightier demons while in the Spider Queen’s realm. The Endless Maze. Baphomet’s layer of the Abyss is a never-ending dungeon, the center of which
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
knowledge even against a great cataclysm. Tiefling Druid of Stars Star Map 2nd-level Circle of the Stars feature You’ve created a star chart as part of your heavenly studies. It is a Tiny object and can
appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + your Wisdom
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
enhanced sphinx (whose machinery he created). This restores to normal any ability scores decreased by the sphinx (see area C2). Laboratory Fight If negotiations break down, or if the characters take
Compendium
- Sources->Dungeons & Dragons->Monster Manual
: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit
walls. Any prey that behirs can’t chase down, they blast with breaths of powerful lightning.
Legends claim the first behirs were magically created by storm giants during an ancient, multiversal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the effect. If a corrupted creature doesn’t leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
— yochlol demons created to serve her and which outrank mightier demons while in the Spider Queen’s realm. The Endless Maze. Baphomet’s layer of the Abyss is a never-ending dungeon, the center of which
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Specific Spells Does casting Animate Objects during a Time Stop spell end the Time Stop? No. Commanding the newly created creatures with your Bonus Action does end Time Stop, however. Can you extend
dispel a magical effect like a Druid’s Wild Shape? Dispel Magic has a particular purpose: to break other spells. It has no effect on a magical effect that isn’t created by a spell unless the text
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Specific Spells Does casting Animate Objects during a Time Stop spell end the Time Stop? No. Commanding the newly created creatures with your Bonus Action does end Time Stop, however. Can you extend
dispel a magical effect like a Druid’s Wild Shape? Dispel Magic has a particular purpose: to break other spells. It has no effect on a magical effect that isn’t created by a spell unless the text
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to all manner of gods have been cobbled together in every corner of the city. View Player Version As the city restores itself, there are likely to be requests for ennoblement and the privileges that
get work dredging or mapping the city’s sewers for the Lord Protector, a task made necessary by the cataclysm that created the Chasm. Like any city, Neverwinter isn’t without its drawbacks. Though
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Artifacts Raluca Marinescu An Artifact is a unique, singularly powerful magic item with its own origin and history. It could have been created in the midst of a crisis that threatened a kingdom, a
reduced by 2, to a minimum of 3. A Greater Restoration spell restores the ability. 19–27 When you become attuned to the Artifact, you take 8d10 Psychic damage. 28–36 The first time you become attuned to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cauldron into eight pieces of roughly equal size, whereupon all ongoing effects created by the cauldron end as it loses its magic. The destruction of Iggwilv’s Cauldron causes all hags in the multiverse to
within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron’s reconstruction also restores the Shared Spellcasting trait of hag covens throughout the multiverse.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Artifacts Raluca Marinescu An Artifact is a unique, singularly powerful magic item with its own origin and history. It could have been created in the midst of a crisis that threatened a kingdom, a
reduced by 2, to a minimum of 3. A Greater Restoration spell restores the ability. 19–27 When you become attuned to the Artifact, you take 8d10 Psychic damage. 28–36 The first time you become attuned to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cauldron into eight pieces of roughly equal size, whereupon all ongoing effects created by the cauldron end as it loses its magic. The destruction of Iggwilv’s Cauldron causes all hags in the multiverse to
within 5 feet of one another, a wish spell can reassemble them, restoring the cauldron and all its properties. The cauldron’s reconstruction also restores the Shared Spellcasting trait of hag covens throughout the multiverse.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to all manner of gods have been cobbled together in every corner of the city. View Player Version As the city restores itself, there are likely to be requests for ennoblement and the privileges that
get work dredging or mapping the city’s sewers for the Lord Protector, a task made necessary by the cataclysm that created the Chasm. Like any city, Neverwinter isn’t without its drawbacks. Though
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of healing or endurance, and gods of home and community. Religious orders of healing also seek the magic of this domain.
Level 3: Disciple of Life When a spell you cast with a spell slot restores Hit
restores Hit Points to one or more creatures other than yourself, you regain Hit Points equal to 2 plus the spell slot’s level. Level 17: Supreme Healing When you would normally roll one or more dice
Magic Items
Infernal Machine Rebuild
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
fragrant leaves. The leaves fall off after 1d10 minutes, revealing 1d6 magic fruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.
Whenever you






