Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'creating radiant give to have recover'.
Other Suggestions:
creating reliant game to have remove
creating radiant game to have remove
creating reliant game to have recover
creating reliant given to have remove
creating reliant gift to have remove
Monsters
Monster Manual
, the dragon has Resistance to damage that isn’t Force, Psychic, or Radiant.
Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.Multiattack
’s lair is twisted by its presence, creating the following effects:
Negative Energy Suffusion. Whenever a creature within 1 mile of the lair regains Hit Points from a spell, it subtracts 1d10
Monsters
Monster Manual
, the dragon has Resistance to damage that isn’t Force, Psychic, or Radiant.
Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.Multiattack
’s lair is twisted by its presence, creating the following effects:
Negative Energy Suffusion. Whenever a creature within 1 mile of the lair regains Hit Points from a spell, it subtracts 1d10
Monsters
Monster Manual
Incapacitated condition in its resting place, the vampire has the Paralyzed condition until the weapon is removed.Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in
, creating the following effects:
Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or smaller Beasts have the Charmed condition while
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"2d6+5","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Bite (radiant
)","rollDamageType":"radiant"} radiant damage.
Tail. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tail"} to hit, reach 15 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation
Monsters
Fizban's Treasury of Dragons
Multiattack. The blessed makes two Mace or Radiant Bolt attacks.
Mace. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Mace"} to hit, reach 5 ft., one target
", "rollAction":"Mace", "rollDamageType":"radiant"} radiant damage.
Radiant Bolt. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Radiant Bolt"} to hit, range 120 ft., one
Magic Items
The Book of Many Things
bow, the target takes an extra 1d6 radiant damage. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Bite (radiant
)","rollDamageType":"radiant"} radiant damage.
Tail. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Tail"} to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4
Monsters
Spelljammer: Adventures in Space
(2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Bite (radiant)","rollDamageType":"radiant"} radiant damage.
Tail. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit
Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Photonic Breath"}. The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within
Magic Items
Fizban's Treasury of Dragons
roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or
thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Monsters
Spelljammer: Adventures in Space
(3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Bite (radiant)","rollDamageType":"radiant"} radiant damage.
Tail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit
Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Photonic Breath"}. The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within
Monsters
The Book of Many Things
Guardian Aura. Whenever a creature of Asteria’s choice within 30 feet of her makes a saving throw, Asteria can give the creature advantage on the saving throw (no action required). This trait
makes two Radiant Blade attacks and uses Bursting Benediction.
Radiant Blade. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Radiant Blade"} to hit, reach 5 ft
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit
(6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Regeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from
radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"piercing"} piercing damage plus 4 (1d8);{"diceNotation":"1d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +9
":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 15 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
":"radiant"} radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 25 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage
in that area must make a DC 12 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Scintillating Breath", "rollDamageType":"radiant"} radiant
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.Ancient legends
Monsters
Baldur’s Gate: Descent into Avernus
, creating a trumpet sound that can be heard out to a range of 600 feet. The trumpet also creates a 30-foot cone of energy that has one of the following effects, chosen by the hollyphant:
Trumpet of Blasting
DC 14 Constitution saving throw, taking 22 (4d8 + 4);{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Trumpet of Sparkles","rollDamageType":"radiant"} radiant damage on a failed save, or half
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +10
(9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one
Monsters
The Book of Many Things
":"damage", "rollAction":"Spectral Card", "rollDamageType":"force"} force damage plus 5 (1d10);{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Spectral Card"} damage that is radiant if the d10 roll
as likely to give a deck to adventurers in dire need as they are to wrest cards from an innocent person by any means necessary.
Both the Solar Bastion (see chapter 10) and the Grim Harrow (see chapter
Monsters
Mordenkainen Presents: Monsters of the Multiverse
plane. An anarch can use its psionic power to give form to formless substance, creating mountains, lakes, and structures to serve as a foundation for a githzerai community.
Lair Actions. On initiative
. The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than
Monsters
Van Richten’s Guide to Ravenloft
takes radiant damage, this trait doesn’t function at the start of its next turn. The juggernaut dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Unusual Nature
is washed away in a tide of gore and rage. These killers’ grisly work swiftly becomes the stuff of legends,striking fear into innocents across lands and over ages.
Creating a Relentless Killer
Monsters
The Book of Many Things
":"radiant"} radiant damage. If the target is a creature, it must succeed on a DC 22 Charisma saving throw, or on its next turn, it can either move or take an action, but not both.
Revelation. The veiled
make a DC 22 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Searing Radiance", "rollDamageType":"radiant"} radiant damage on a failed save, or
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 11
":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one.
Spellcasting. The dragon casts one of the following spells, requiring no material
Magic Items
Mythic Odysseys of Theros
some wrong affecting those she’d prefer not to harm, or give a mortal a glimpse of her terrible responsibilities.
Bident of the Deep. Thassa’s signature weapon thrums with the icy
within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see “Weather at Sea” in chapter 5 of the Dungeon Master’s Guide) or calming a storm. In either
Monsters
Quests from the Infinite Staircase
", "rollDamageType":"radiant"} radiant damage.
Grenade Launcher (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Grenade Launcher"}. The robot fires a grenade at a point it can
see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot’s choice):
Concussion Grenade. Each creature
Monsters
The Book of Many Things
"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13;{"diceNotation":"1d20+13
(11d10);{"diceNotation":"11d10", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one
Monsters
The Book of Many Things
Regeneration. The werevulture regains 10 hit points at the start of its turn. If the werevulture takes radiant damage, this trait doesn’t function at the start of the werevulture’s next
.
Werevultures appear perfectly ordinary when in humanoid shape. But by the light of the full moon—or at other times when they give in to the curse—they change. Foul wings burst painfully
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"piercing"} piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Claw. Melee Weapon Attack: +13
, taking 60 (11d10);{"diceNotation":"11d10", "rollType":"damage", "rollAction":"Moonlight Breath", "rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful one
Monsters
Van Richten’s Guide to Ravenloft
his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped
the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest
Monsters
Bigby Presents: Glory of the Giants
bright light, and the target must succeed on a DC 22 Constitution saving throw or take 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Crystal Club", "rollDamageType":"radiant
"} radiant damage and have the blinded condition until the start of the scion’s next turn.
Slam. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Slam"} to hit
Backgrounds
Ghosts of Saltmarsh
recover it.
2
I intend to become the leader of the network of smugglers that I belong to.
3
I owe a debt that cannot be repaid in gold.
4
After one last job, I will retire from the
business.
5
I was tricked by a fellow smuggler who stole something precious from me. I will find that thief.
6
I give most of my profits to a charitable cause, and I don’t like to brag
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws
the nature of the multiverse form the centerpiece of an amethyst dragon’s hoard.
Creating an Amethyst Dragon
Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, or radiant damage, this trait doesn’t function at the start of the spawn’s next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate
solitary spawn of Kyuss travels aimlessly. If it stumbles across a living creature, the spawn attacks with the sole intent of creating more spawn. Whether spawn are dispersed or clustered, they reproduce exponentially if nothing stops them.Poison
Monsters
Van Richten’s Guide to Ravenloft
. Osybus sought to use others’ souls as springboards to his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong
to 0 hit points, the priest might revive with a benefit from the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do