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Returning 35 results for 'creating received grasp to her renown'.
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Monsters
Curse of Strahd
contested by the creature's Strength check. If the broom wins the contest, it flies out of the creature's grasp and makes a melee attack against it with advantage on the attack roll.Animated objects
are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Crystal Club attack and two Slam attacks, then uses Entombing Grasp if available
creature takes half as much damage only.
Entombing Grasp (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Entombing Grasp"}. The scion wreathes its hand in petrifying magic and
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kill. Orcus needn’t see the creature, but he must be aware that the individual is in the lair.
Grasp of the Dead. Orcus causes skeletal arms to rise from an area on the ground in a 20-foot square
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcus’s lair is warped by his magic, creating one or more
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
constrict to produce sound.
When plasmoids sleep, they lose their rigidity and spread out and are thus sometimes mistaken for a rock or some other feature of the environment.
Creating Your Character
When
monsters
Action, a creature can insult the sinner’s skill and renown as a pirate captain. The sinner must succeed on a DC 15 Wisdom saving throw or take 10 Psychic damage and have Disadvantage on attack
rolls against any target other than the creature.Multiattack. The sinner makes two attacks, using Hex Grasp or Blunderbuss in any combination. He can replace one attack with a use of Spellcasting to
races
sanctuary within its walls. The Great College dedicated to magical study in the city quickly became a sanctum for mages of all disciplines from across Etharis, creating a golden age of magic within its
vanish as suddenly as they appeared. Gradually, it became clear that these poor souls were the survivors of the Ethereal Rift, now trapped between worlds and trying to retain their tenuous grasp on
monsters
uses at the start of each of his turns.
Death Grasp. Strength Saving Throw: DC 22, one creature the king can see within 100 feet. Failure: A ghostly, skeletal arm pulls the target up to 40 feet
containing the Barrow King’s lair is changed by his presence, creating the following effects:
Empire of Desecration. A Hallow spell cast within 1 mile of the lair fails, but any resources used to
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
experience earns renown among other bards. Indeed, after telling so many stories about heroes accomplishing mighty deeds, many bards take these themes to heart and assume heroic roles themselves
Sorcerer
Legacy
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Classes
Basic Rules (2014)
enormous flexibility in using the spells they know. Creating a Sorcerer The most important question to consider when creating your sorcerer is the origin of your power. As a starting character, you&rsquo
highest ability score, followed by Constitution. Second, choose the hermit background. Third, choose the light, prestidigitation, ray of frost, and shocking grasp cantrips, along with the 1st
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
increase. You can establish certain Renown Score thresholds as prerequisites (though not necessarily the only prerequisites) for advancing in rank. You can set these thresholds however you like, creating
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
increase. You can establish certain Renown Score thresholds as prerequisites (though not necessarily the only prerequisites) for advancing in rank. You can set these thresholds however you like, creating
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
grasp
1st level (4 slots): detect magic, identify, shield, witch bolt
2nd level (3 slots): darkness, detect thoughts, shatter
3rd level (3 slots): dispel magic, lightning bolt, sending
4th level (3 slots
without expending a spell slot.
Regional Effects
The island surrounding a morkoth's lair is warped by the creature's presence, creating the following effects:
The morkoth is aware of any new
classes
Basic Rules (2014)
.
Creating a Wizard
Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
renown to any numbers that work for your game, creating appropriate ranks and titles for the organizations in your campaign. Attitudes of Organization Members. As a character’s renown within an
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
renown to any numbers that work for your game, creating appropriate ranks and titles for the organizations in your campaign. Attitudes of Organization Members. As a character’s renown within an
Renown Renown is an optional rule you can use to track an adventurer’s standing within a particular faction or organization. Renown is a numerical value that starts at 0, then increases as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Renown in Kalakeri Judgment follows everything the characters do in Kalakeri. Those who support either of the domain’s factions earn enemies and allies. Those who don’t support a faction draw
suspicion. Those who play the factions against one another might earn the favor of both—but for how long? Using the renown system from the Dungeon Master’s Guide, track the characters’ standing with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Animated Objects Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability
. Imagine my surprise when the blade flew from his bony grasp!
Still got the scar.”
— Levity Quickstitch,
halfling rogue
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Animated Objects Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability
. Imagine my surprise when the blade flew from his bony grasp!
Still got the scar.”
— Levity Quickstitch,
halfling rogue
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Renown in Kalakeri Judgment follows everything the characters do in Kalakeri. Those who support either of the domain’s factions earn enemies and allies. Those who don’t support a faction draw
suspicion. Those who play the factions against one another might earn the favor of both—but for how long? Using the renown system from the Dungeon Master’s Guide, track the characters’ standing with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
? What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nolzur Fated to one day become a spellcaster of great renown, Nolzur (a neutral male human master thief) has not yet begun to hone his magical art in this time, but has already started a
, Quaal’s feather token, Heward’s handy haversack, and Tasha’s hideous laughter. Nolzur was a noted thief, illusionist, and alchemist, most famous for creating Nolzur’s marvelous pigments.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nolzur Fated to one day become a spellcaster of great renown, Nolzur (a neutral male human master thief) has not yet begun to hone his magical art in this time, but has already started a
, Quaal’s feather token, Heward’s handy haversack, and Tasha’s hideous laughter. Nolzur was a noted thief, illusionist, and alchemist, most famous for creating Nolzur’s marvelous pigments.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
? What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP. (Because the NPCs made the fight easier, individual characters receive fewer XP.) Chapter 3, "Creating Adventures" provides guidelines for designing combat encounters using experience points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP. (Because the NPCs made the fight easier, individual characters receive fewer XP.) Chapter 3, "Creating Adventures" provides guidelines for designing combat encounters using experience points.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wererats or scare them off with a successful DC 17 Charisma (Intimidation) check. Reward: Each Order of the Gauntlet character gains 2 renown and receives a potion of healing. 5th “I just received a
disperse the would-be brawlers. Reward: Each Order of the Gauntlet character gains 1 renown. 3rd “A notorious thief called the Black Viper, long thought dead, has apparently returned to Waterdeep. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wererats or scare them off with a successful DC 17 Charisma (Intimidation) check. Reward: Each Order of the Gauntlet character gains 2 renown and receives a potion of healing. 5th “I just received a
disperse the would-be brawlers. Reward: Each Order of the Gauntlet character gains 1 renown. 3rd “A notorious thief called the Black Viper, long thought dead, has apparently returned to Waterdeep. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
out missions designed to tax the characters’ resources and test their loyalty to Waterdeep. Characters who complete these missions won’t gain enough renown to join Force Grey yet, but they will gain
oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, nonliving material they grasp or caress with their tentacles. The imprinting causes imperceptible surface changes to the object, and abrasion or degradation of the material can cause the inscription to
fade and fail. An expression in Qualith is made up of four-line stanzas packed into interlocking blocks, creating complex patterns that are indecipherable by other creatures. Someone that touches a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, nonliving material they grasp or caress with their tentacles. The imprinting causes imperceptible surface changes to the object, and abrasion or degradation of the material can cause the inscription to
fade and fail. An expression in Qualith is made up of four-line stanzas packed into interlocking blocks, creating complex patterns that are indecipherable by other creatures. Someone that touches a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a ruler or council, you might be looking at an intrigue adventure. The process of creating an intrigue adventure is similar to creating any other event-based adventure, with two main differences: how
adventurers become involved in the intrigue, then spend the bulk of your time creating the NPCs they interact with. Many Villains. Some intrigue adventures feature a whole cast of villains, each with its own
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Wizard Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you
? What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a ruler or council, you might be looking at an intrigue adventure. The process of creating an intrigue adventure is similar to creating any other event-based adventure, with two main differences: how
adventurers become involved in the intrigue, then spend the bulk of your time creating the NPCs they interact with. Many Villains. Some intrigue adventures feature a whole cast of villains, each with its own