Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'creating replaced groups to her rebuke'.
Other Suggestions:
creating replaces group to her refuge
creating replaced group to her refuge
creating related groups to her rebuke
creating replaces ground to her refuge
creating replaced groups to her refuse
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Monsters
Thieves’ Gallery
: animal messenger, beast sense, speak with animals
2/day each: cure wounds, entangle, faerie fire, thunderwaveFiery Rebuke (3/Day). When Doric is damaged by a creature that she can see within 60 feet
Rebuke", "rollDamageType":"fire"} fire damage on failed save, or half as much damage on a successful one.The tiefling Doric was taken in by a wood elf enclave in Neverwinter Wood after being abandoned as a
Monsters
Planescape: Adventures in the Multiverse
spell fails and has no effect.
Lightning Rebuke. When a creature within 120 feet of the hexton damages it, the hexton magically retaliates with an arc of lightning. The creature must make a DC 17
Dexterity saving throw, taking 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Lightning Rebuke", "rollDamageType":"lightning"} lightning damage on a failed save, or half as much
Monsters
Waterdeep: Dungeon of the Mad Mage
exceed those of most mortal wizards. His expertise with magic gates allows him to travel far and wide to engage in magical research. He spends much of his time creating gates, moving them around, and
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Monsters
Quests from the Infinite Staircase
creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature’s game statistics are replaced by those of Nafas (including this trait), though it
by his magic, creating one or more of the following effects:
Mirages. Sapient creatures within 3 miles of the lair frequently see illusions of their hearts’ desires, be they fame, fortune, or
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
Magic Items
The Book of Many Things
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Monsters
The Tortle Package
replaced with a leather bag that contains a live poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi’s claws venomous. When a topi dies, the snake
inside it dies too. The process of creating a topi is known only to a handful of evil priests and necromancers.
Topis are more difficult to turn than ordinary zombies, and their spongy bodies make them
monsters
Swarm, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24).Hellish Rebuke. The behemoth casts Hellish Rebuke in response to that spell’s trigger
crater that its cavern becomes serves as its lair. The region containing the Brimstone Behemoth’s lair is changed by its presence, creating the following effects:
Relentless Blaze. Within 10 miles
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
the closeknit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Creating a Barbarian
When creating a barbarian
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
while also secretly hosting a cell of the Ulmist Inquisition (see “Other Groups” later in this chapter). There’s also the herbalist shop of the scholar Rudolph van Richten. When van Richten is away
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
while also secretly hosting a cell of the Ulmist Inquisition (see “Other Groups” later in this chapter). There’s also the herbalist shop of the scholar Rudolph van Richten. When van Richten is away
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, “Creating Nonplayer Characters,” of the Dungeon Master’s Guide. You
can track the loyalty scores of groups of NPCs, such as those belonging to each faction, rather than having to track NPCs individually. The characters must balance the goals and bonds of their followers in order to maintain and improve their loyalty.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
, and even the smallest victory against it can tilt the cosmic balance away from oblivion.
Creating a Paladin
The most important aspect of a paladin character is the nature of his or her holy quest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, “Creating Nonplayer Characters,” of the Dungeon Master’s Guide. You
can track the loyalty scores of groups of NPCs, such as those belonging to each faction, rather than having to track NPCs individually. The characters must balance the goals and bonds of their followers in order to maintain and improve their loyalty.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Other members of the group are Friendly toward the character by default and provide the character with lodging and food in dire circumstances. Rank Some groups have hierarchies that characters can ascend
as they improve their Renown Scores. Other groups have positions of honor that characters can apply for if their Renown Score is high enough. Characters can earn promotions as their Renown Scores
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Other members of the group are Friendly toward the character by default and provide the character with lodging and food in dire circumstances. Rank Some groups have hierarchies that characters can ascend
as they improve their Renown Scores. Other groups have positions of honor that characters can apply for if their Renown Score is high enough. Characters can earn promotions as their Renown Scores
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
regional rangers dedicated to preserving the land. These groups work together at the behest of the unicorn of the Darken Wood, a powerful creature known as the Forestmaster. The Lords’ Alliance Community
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
regional rangers dedicated to preserving the land. These groups work together at the behest of the unicorn of the Darken Wood, a powerful creature known as the Forestmaster. The Lords’ Alliance Community
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Elise and the Unbreakable Heart Above all else, Dr. Mordenheim’s objectives are finding Elise and recovering or re-creating the Unbreakable Heart. Elise. Dr. Mordenheim’s supposed beloved and
of Fire traits. She has immunity to cold damage. Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies, even if it is replaced with another heart. Elise is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Elise and the Unbreakable Heart Above all else, Dr. Mordenheim’s objectives are finding Elise and recovering or re-creating the Unbreakable Heart. Elise. Dr. Mordenheim’s supposed beloved and
of Fire traits. She has immunity to cold damage. Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies, even if it is replaced with another heart. Elise is
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
true form if she is incapacitated or dies. She can revert to her true form using a bonus action.
While Doric is transformed, her stat block is replaced by the stat block of that form, except she keeps
her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Reactions
Fiery Rebuke (3/Day). When Doric is damaged by a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shared World Some groups take a large, established campaign setting and divide it up geographically so different DMs can run separate campaigns in the same setting. In theory, characters can travel
from one DM’s region of the world to another’s, creating continuity in the campaign even as characters might be involved in several plotlines. Rather than dividing a campaign geographically, you and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
takes, Strahd unceasingly seeks her, determined to possess her and soothe his rejected ego. The following section explores creating stories with Tatyana’s latest incarnation at their center. This
incarnation allows you to give your own distinct spin to Ravenloft’s classic tale. Characters and groups marked with an asterisk on the following tables are further detailed in the “Travelers in the Mist” section at the end of in this chapter.
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
true form if she is incapacitated or dies. She can revert to her true form using a bonus action.
While Doric is transformed, her stat block is replaced by the stat block of that form, except she keeps
her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Reactions
Fiery Rebuke (3/Day). When Doric is damaged by a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters and Motivations See chapter 3, “Creating Adventures” for guidance on creating encounters with monsters. To foster variety and suspense, be sure to include encounters of varying difficulty
presence in the dungeon. For large groups of monsters encountered across multiple chambers, motivation could apply to the entire group, or each subgroup could have conflicting goals. Monster Motivation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters and Motivations See chapter 3, “Creating Adventures” for guidance on creating encounters with monsters. To foster variety and suspense, be sure to include encounters of varying difficulty
presence in the dungeon. For large groups of monsters encountered across multiple chambers, motivation could apply to the entire group, or each subgroup could have conflicting goals. Monster Motivation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shared World Some groups take a large, established campaign setting and divide it up geographically so different DMs can run separate campaigns in the same setting. In theory, characters can travel
from one DM’s region of the world to another’s, creating continuity in the campaign even as characters might be involved in several plotlines. Rather than dividing a campaign geographically, you and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
takes, Strahd unceasingly seeks her, determined to possess her and soothe his rejected ego. The following section explores creating stories with Tatyana’s latest incarnation at their center. This
incarnation allows you to give your own distinct spin to Ravenloft’s classic tale. Characters and groups marked with an asterisk on the following tables are further detailed in the “Travelers in the Mist” section at the end of in this chapter.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Lich The screams of souls torn from their bodies echo over the crackling of forbidden magic. A skeletal form rapidly stitches flesh and muscle to its frame, creating a seemingly living man—a man
from an age and kingdom long gone. A man who has conquered death and risen again to enact his insidious will from millennia ago. The screams stop and are replaced with murmurs, as the corpses of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teach her dangerous magic. Eventually, Chiang could deny her revenge no longer. Among her mentor’s records, she had learned of a bell that could make its ringer’s dreams come true—but creating the bell
reforms and strict but sensible laws in pursuit of creating the perfect empire. She had a family, taking particular pride in her four beloved daughters. As the memory of Chiang’s past victories faded
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
teach her dangerous magic. Eventually, Chiang could deny her revenge no longer. Among her mentor’s records, she had learned of a bell that could make its ringer’s dreams come true—but creating the bell
reforms and strict but sensible laws in pursuit of creating the perfect empire. She had a family, taking particular pride in her four beloved daughters. As the memory of Chiang’s past victories faded
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to
manipulate groups, settlements, and whole nations in the Underdark and sometimes the surface world. Few creatures loathe beholders more than other beholders. Every beholder views itself as the physical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
controls an area. Pets and allied creatures are subservient to the dominant inhabitant. “Random creatures” are scavengers or nuisances, usually lone monsters or small groups passing through the area. They
include such creatures as carrion crawlers, dire rats, gelatinous cubes, and rust monsters. See chapter 3, "Creating Adventures" for more information on random encounters. Dungeon Chamber Contents
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or villain might be replaced by cascading catastrophes like those brought about by a meteor strike or volcanic eruption. Regardless of a hero’s power, the best-timed critical hit or the most powerful
horrifying than the provoking disaster. When creating adventures inspired by disaster horror, ask yourself the following questions: What is the disaster? Is it natural, a supernatural event, or the effect