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Returning 21 results for 'creating rogues gond to her reminding'.
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Rogue
Legacy
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Classes
Basic Rules (2014)
companions are free to make their escape. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about
any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Skill and Precision Rogues devote as much effort to mastering the use of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
House of Inspired Hands The House of Inspired Hands, Waterdeep’s temple of Gond, sits on the corner of Seawatch Street and Shark Street in the Sea Ward. If the characters visit the temple, they see
the following: The House of Inspired Hands looks like a cross between a temple and a workshop. The symbol of Gond, a toothed cog with four spokes, is displayed prominently. You see the silhouette of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
House of Inspired Hands The House of Inspired Hands, Waterdeep’s temple of Gond, sits on the corner of Seawatch Street and Shark Street in the Sea Ward. If the characters visit the temple, they see
the following: The House of Inspired Hands looks like a cross between a temple and a workshop. The symbol of Gond, a toothed cog with four spokes, is displayed prominently. You see the silhouette of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
creating a Zil character, consider whether you have any ties to the Trust. A vast number of gnomes serve as the eyes and ears of the Trust, reporting interesting information to a Trust handler. As an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
appropriate, reflecting their love of intrigue. Classes that specialize in melee combat are rare among the Zil. The soldiers of Zilargo include rogues, bards, wizards, and artificers. The Trust. In
creating a Zil character, consider whether you have any ties to the Trust. A vast number of gnomes serve as the eyes and ears of the Trust, reporting interesting information to a Trust handler. As an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Gond. Shaar rings, pierced and polished slices of ivory threaded onto strings by the nomads of the Shaar, are worth 3 gp per slice. Creating Your Own As shown in the previous examples, currency
iron is normally valued elsewhere (1 sp per pound). Odd Currency. Coins and bars aren’t the only forms of hard currency. Gond bells are small brass bells worth 10 gp in trade, or 20 gp to a temple of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Gond. Shaar rings, pierced and polished slices of ivory threaded onto strings by the nomads of the Shaar, are worth 3 gp per slice. Creating Your Own As shown in the previous examples, currency
iron is normally valued elsewhere (1 sp per pound). Odd Currency. Coins and bars aren’t the only forms of hard currency. Gond bells are small brass bells worth 10 gp in trade, or 20 gp to a temple of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
business plan ever developed — and that plan has your name all over it. As a conjurer, your utility to your franchise knows no bounds, whether you’re creating the right tool for the job, summoning
nightmare of franchise-branded zombies running amok. Still, if things get bad, there’s nothing like a general marketing campaign reminding local folk that necromancy means raise dead. Even if you can’t cast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
business plan ever developed — and that plan has your name all over it. As a conjurer, your utility to your franchise knows no bounds, whether you’re creating the right tool for the job, summoning
nightmare of franchise-branded zombies running amok. Still, if things get bad, there’s nothing like a general marketing campaign reminding local folk that necromancy means raise dead. Even if you can’t cast
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pick an item of the appropriate rarity from your players’ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters won’t find all the magic items you
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pick an item of the appropriate rarity from your players’ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters won’t find all the magic items you
the Armaments tables for Barbarians, Fighters, Paladins, and Rangers. Use the Implements tables for Bards, Monks, and Rogues. Use the Relics tables for Clerics and Druids. Feel free to vary the tables
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
), Gond (god of craft), or Milil (god of poetry and song). Anyone can freely enter one of the shrines, but access to a private chamber requires a key from the barkeep and a payment of 5 gp. Meeting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
), Gond (god of craft), or Milil (god of poetry and song). Anyone can freely enter one of the shrines, but access to a private chamber requires a key from the barkeep and a payment of 5 gp. Meeting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are told of it at the gates, and turned away kindly if they have no such gift. Heralds; priests of the gods Oghma, Gond, Deneir, and Milil; certain archmages; and others acknowledged as “friends of
facility that draws water from the natural spring beneath the keep. On the other side of the baths is the Hearth, a great eating-place and social hall for seekers, which has shrines to Deneir, Gond
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are told of it at the gates, and turned away kindly if they have no such gift. Heralds; priests of the gods Oghma, Gond, Deneir, and Milil; certain archmages; and others acknowledged as “friends of
facility that draws water from the natural spring beneath the keep. On the other side of the baths is the Hearth, a great eating-place and social hall for seekers, which has shrines to Deneir, Gond
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped
lowbrow customers, but no one can deny the addictive nature of the half-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forest of green to grow up over the garbage, rusting away debris and creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped
lowbrow customers, but no one can deny the addictive nature of the half-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped space he dedicated as a public park, arguing that the poor need to feel
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
creating soft lawns and thickets shot through with small recesses and tunnels where the old refuse had piled high. This revamped space he dedicated as a public park, arguing that the poor need to feel
-elf proprietor’s special blend. Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. Many never realize what’s happening, knowing