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Returning 9 results for 'creating with parasitic'.
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creating with parasite
Monsters
Mordenkainen Presents: Monsters of the Multiverse
herself.
Regional Effects
The region containing Zuggtmoy’s lair is warped by her magic, creating one or more of the following effects:
Corrupted Nature. Within 6 miles of the lair, all Wisdom
Vegetation. Vegetation within 1 mile of the lair becomes infested with parasitic fungi, slowly mutating as it is overwhelmed.
If Zuggtmoy dies, these effects fade over the course of 1d10
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
lair, instead of on herself.
Regional Effects
The region containing Zuggtmoy’s lair is warped by her magic, creating one or more of the following effects:
Molds and fungi grow on surfaces
within 6 miles of the lair, even where they would normally find no purchase.
Plant life within 1 mile of the lair becomes infested with parasitic fungi, slowly mutating as it is overwhelmed.
If a
monsters
, parasitic worms. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: The target is infested with parasitic worms and has the Poisoned condition. At the start of the Poisoned target
it. The region containing the White Worm’s lair is changed by its presence, creating the following effects:
Alien Growth. Strange life grows rampant within 1 mile of the lair. In that region
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, centered on a mushroom or other fungus within her lair, instead of on herself. Regional Effects The region containing Zuggtmoy’s lair is warped by her magic, creating one or more of the following
effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the lair becomes infested with parasitic fungi, slowly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, centered on a mushroom or other fungus within her lair, instead of on herself. Regional Effects The region containing Zuggtmoy’s lair is warped by her magic, creating one or more of the following
effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the lair becomes infested with parasitic fungi, slowly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gas Spore The first gas spores are thought to have been spawned from dead beholders, whose moldering corpses fed a parasitic fungus with aberrant magic. Having long since adapted into a unique plant
creature, a gas spore grows quickly and purposefully out of any corpse, creating a malevolent-looking mockery of the most feared denizen of the Underdark. Eye Tyrant’s Form. A gas spore is a spherical
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magic, creating one or more of the following effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the
lair becomes infested with parasitic fungi, slowly mutating as it is overwhelmed. If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gas Spore The first gas spores are thought to have been spawned from dead beholders, whose moldering corpses fed a parasitic fungus with aberrant magic. Having long since adapted into a unique plant
creature, a gas spore grows quickly and purposefully out of any corpse, creating a malevolent-looking mockery of the most feared denizen of the Underdark. Eye Tyrant’s Form. A gas spore is a spherical
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magic, creating one or more of the following effects: Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase. Plant life within 1 mile of the
lair becomes infested with parasitic fungi, slowly mutating as it is overwhelmed. If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 17 Wisdom saving throw