Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 15 results for 'creating with refuge'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        creation with rebuke
                                    
                                
                                    
                                        creating with refine
                                    
                                
                                    
                                        creating with refuse
                                    
                                
                                    
                                        creating with rebuke
                                    
                                
                                    
                                        creating with refuges
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     refuge, she greets them and happily answers their questions about the market. The dragon has a soothing voice and demeanor.Lair Actions
The entire Seelie Market is Pazrodineâs lair. Pazrodine&rsquo
                                                
                                            
                                                
                                                     saving throw or have the incapacitated condition until the end of its next turn.
Whirlwind of Fruit. Fey fruit flies out from nearby carts, creating a whirlwind of fruit in a 10-foot-radius, 30-foot-high
                                                
                                            
                                        
                                                     Species
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if itâs appropriate to tie your origins to one of the following Domains
                                                
                                            
                                                
                                                     of Dread (detailed in chapter 3):
HarâAkir. You died and endured the burial rites of this desert realm, yet somehow a soulâyours or anotherâsâhas taken refuge in your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if itâs appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): HarâAkir
                                                
                                            
                                                
                                                    . You died and endured the burial rites of this desert realm, yet somehow a soulâyours or anotherâsâhas taken refuge in your perfectly preserved remains. Lamordia. You awoke amid the bizarre experiments
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     mountainside, creating a refuge for the heroes and their people. The giant harnessed earth magic to create a protective ward around the settlement, but the devastation proved unstoppable. As the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Promising to complete Xanthoriaâs original mission to rid the surrounding forest of undead. Destroying Xanthoriaâs notes so that the process of creating a lichen lich can never be duplicated by anyone else
                                                
                                            
                                                
                                                     brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
 Creating a location-based adventure can be broken down into a number of steps
                                                
                                            
                                                
                                                     disappeared in the area. 11 Slay a dragon or some other challenging monster. 12 Discover the nature and origin of a strange location or phenomenon. 13 Pursue fleeing foes taking refuge in the dungeon. 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Where to Start? Most archfey are ancient creatures, and no two are alike. When creating an archfey, here are some good questions to ask yourself: Under what circumstances might adventurers encounter
                                                
                                            
                                                
                                                     does. 5 Refuge. The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the giftâs recipient canât enter this refuge without the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     creature such as a fish, though, might have less than a minute before the pocket of water surrounding it freezes, vanishes, or turns to glass. Slaadi live here and swim amid this chaos, creating nothing
                                                
                                            
                                                
                                                     tumultuous heart brought into a refuge can unravel the entire sanctuary. Adventurers might also come to Limbo to explore the secrets of the Spawning Stone. Said to have been created by Primus, the overlord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    ) Fiefdom with a significant navy; its princess commands the respect of many dwarves beyond Ulek Valley of the Mage, the The Mage of the Valley (identity unknown) Secluded refuge of an ancient archmage
                                                
                                            
                                                
                                                     meat with some spices and seasonings brought from the west, creating unique flavors. Old Keoland and Its Neighbors The long chain of the Lortmil Mountains forms a natural barrier between Old Keoland and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     of the world, including advice on creating adventures and a deeper look at the nations of Khorvaire and the lands beyond it. Either of these books can be useful for a Dungeon Master who wants further
                                                
                                            
                                                
                                                    , home to the kalashtar and the villainous Inspired. It explores the mountain refuge of Adar, the vast empire of Riedra, and the mysterious lands of Syrkarn and the Tashana Tundra. Secrets of Xenâdrik
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     unique lands touched by the magic of the gods. A mystical island could be the ultimate destination of a nautical adventure, or a magical interlude amid a larger seafaring campaign. When creating a
                                                
                                            
                                                
                                                     or population, specially tailored to suit their whims. 
   10  Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Upper Levels and Cellar The belfry tower rises above the main levels of the hermitage, and a secret cellar below the kitchen has become a refuge for the survivors of the undead assault. The following
                                                
                                            
                                                
                                                     areas, creating a hodgepodge appearance. A flat area in the center of the roof provides a platform for defense, with the surrounding roof peaks providing cover.
 The slate tiles are strong enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     they trampled across the planes and their unsuspecting residents. Regional Effects The region containing Automataâs planar gate is influenced by the magic of Mechanus, creating one or more of the
                                                
                                            
                                                
                                                     stories involving the gate-town.  Automata Adventures   d4 Adventure Hook   1 Fleeing interplanar bounty hunters, a three-horned tiefling named Romerillo (chaotic good, tiefling spy) seeks refuge on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     end of the cave, near the roof, is a long, horizontal crevice about a foot wide. The air is sucked into this crack at great speed, creating the loud whistling noise and snuffing out torches. Shortly
                                                
                                            
                                                
                                                     further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . Fiendâs Ante. A crackling crimson portal leads to area P4. Shemeshkaâs Portal. An unopened, golden portal stands in an empty alcove to the north. This portal leads to Shemeshkaâs refuge. This portal canât
                                                
                                            
                                                
                                                     activated, creating a connection with area P1 (see the âGuardsâ section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the
                                                
                                            
                                        






